Starbound

Starbound

MRMT Initialization
32 Comments
Kombosabo 12 Feb, 2023 @ 10:53pm 
Guys. Don't install this, it's game breaking in every aspect and it's been outdated since 2017 lol
Raiizy 1 Sep, 2019 @ 3:59am 
Non-human occasus cultists. Why?
Hotklou 18 Jan, 2019 @ 10:03am 
I think that it conflitcts with FU. Went through the whole process of subscribing and unsubscribing over and over to test which mod has compatibility issues and I came down to this mod as one of them.
𝓜𝓾𝓯𝓯𝓮𝓽 7 Nov, 2017 @ 6:46am 
This mod became one of my favorite because it breathed more life into the universe of Starbound, but as already has been described above has a conflict (most likely with the FU). I really hope that you get to fix it. (Sorry for my bad English)
Flamedramon 18 Oct, 2017 @ 3:23pm 
So this game randomizes the looks of some unique NPCs in the Outpose & Protectorate Academy?
SheTheTDE 15 Oct, 2017 @ 5:27am 
by chance, does it replace "I have nothing to say to you." with the npc simply despawning because I've ended up wiith a large majority of npcs on planets doing this and never coming back and it breaks a lot of vilager missions.
Rupees 26 Sep, 2017 @ 1:09am 
One of the floran NPCs in the protectorate called my callistan a dog. Didn't think this would add specific quotes to npcs when talking to a custom race.
ItsJustDance 11 Sep, 2017 @ 6:17pm 
Please send help. The blobs are yelling mean insults at me and standing there menacingly.
ItsJustDance 11 Sep, 2017 @ 3:26pm 
Why are there blobs all over my outpost. Please help me with the blobs. They are small and red. They're also at the protectorate.
Da Wrecka 15 Aug, 2017 @ 6:56pm 
Found a problem. FU had a bug with one of the fubandits*.json files that caused worlds to crash and dump you back to the ship; Sayter fixed that with a hammer a couple of days ago but this mod seems to use the bugged version.
Madelyn 14 Aug, 2017 @ 10:50am 
Is this mod FU compatable?
ProfileName 2 Aug, 2017 @ 8:18am 
Got it! And I think I may like it!
warmainiac 1 Aug, 2017 @ 4:12pm 
@emerald it adds the npc opptions for the game to choose when your at the intro misson, outpost, or any other dungeon that only 1 race normaly spawns.
Emerald 1 Aug, 2017 @ 3:34pm 
Hey, I'm a bit confused as to what this actually does. Does it add new npcs, replace them somehow, maybe both? It might be obvious and I'm just ignorant, but I honestly can't quite figure out what this is supposed to do. Could anyone elaborate? Thanks!
Xaliber 29 Jul, 2017 @ 9:08pm 
Interesting... so in other words this mod allows modded species in our installation to automatically spawn in dungeons, without us having to define them in the dungeon files?
Schweitzer Cushy  [author] 26 Jul, 2017 @ 7:27pm 
@Skittles oh my jesus.
DrPvtSkittles 26 Jul, 2017 @ 7:10pm 
+ i seen some shit
Schweitzer Cushy  [author] 26 Jul, 2017 @ 6:11pm 
we like ellipses
Schweitzer Cushy  [author] 26 Jul, 2017 @ 6:11pm 
@Otacon does not remove any ellipses
Ponteiro ☆ 26 Jul, 2017 @ 6:09pm 
this don't remove the "..." right? since it was a beta "easter egg"
Schweitzer Cushy  [author] 26 Jul, 2017 @ 1:19pm 
@Anubis-Bastet As it expands I'll make a thread to track it. Right now only my nightshade (and a few soon to be released species mods) use it. I dont know how to optimize your computer.

@Kesvalk thank you sir!
Kesvalk 26 Jul, 2017 @ 12:59pm 
this looks promising, keep up the good work!
Laharl 26 Jul, 2017 @ 12:58pm 
also how do I know which races are added so far?
Laharl 26 Jul, 2017 @ 12:44pm 
This looks pretty awesome. How do I shove more RAM into Starbound so that this runs nice and smooth?
Schweitzer Cushy  [author] 26 Jul, 2017 @ 12:13pm 
@warmainiac @*Yuki*
Steam hasnt let me add images in months. I'll set up external links.
*Yuki* 26 Jul, 2017 @ 11:48am 
more screenshots please? for people, who cant understand this mod's content via description
warmainiac 26 Jul, 2017 @ 11:13am 
or links
warmainiac 26 Jul, 2017 @ 11:13am 
also is their a way to add pictures
warmainiac 26 Jul, 2017 @ 11:12am 
@Davi de Assis if your lagging in the intro mission then you may want to check both the kind of starbound that your using and the kind of pc that your using (ex: my computer runs alot of tasks that involve gameplay in 32 bit so i used the 32 bit starbound and the fps improved.
Schweitzer Cushy  [author] 26 Jul, 2017 @ 10:45am 
@Davi de Assis the number of entities in the intro mission has just about doubled. It will be that much more of a load on your computer.

The beamback issue is not related to MRMT+FU, but if you provide a log to the bug reports thread I will look into it.
76561198029797964 26 Jul, 2017 @ 10:27am 
For some reason this MOD is beaming me back to my ship as soon I beam down in the first planet (new character) and is lagging in the intro mission as well.

I have 100+ installed, so I don't know if it's incompability... maybe with FU, but I'm not sure. :/