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You do like your "latch" mechanisms, don't you?
As promised, lots of fun with the funnels and spheres! More surreal were all the franken cubes and turrets, crawling around and muttering and so on. Fun!
I doubt you're still looking to make tweaks, but just in case... You have a spot where a person can get semi-trapped behind an angled panel (you prevented the dead end by putting a portal wall back there).
But you could also mount the angled panel on the rear wall rather than on the floor, and then no one could get behind it at all.
That's not a lot of feedback, but this level is pretty polished. It's funny how you show the "logic gates" behind glass walls. I was thinking of doing the same on my next level.
Can you take a look at my level -- East-West Hopscotch:
http://steamproxy.net/sharedfiles/filedetails/?id=159658905
It's my first level. I spent many hours testing it on a friend, tweaking and retesting. I think it's in solid shape, fun, and pretty clever.
Thanks.
Have also something new with funnels (<click it) for you if you like to try - will appreciate every comment.
Can you please try this for me :
http://steamproxy.net/sharedfiles/filedetails/?id=95592489
Thanks :)
below is a link to my workshop.
please try 1 you have not tested yet.
http://steamproxy.net/profiles/76561197979332810/myworkshopfiles/
look forward to yours, will play / test later :)
so can be done quicker.
I tried this yesterday & failed. (maybe 10 mins, when you know the map)
but today the solution to the 2nd chamber (which had eluded me), came to me.
simple when you know how.
good puzzle element there, in the 2nd chamber, or should I say the 1st ?
the rest was straight forward, but good.
glad I came back to this map
thumbs up, of course.
Shameless self-promotion:
http://steamproxy.net/sharedfiles/filedetails/?id=106520618