RimWorld
Cybernetic Storm
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Mis à jour le : 25 oct. 2022 à 0h32

[Auto-generated text]: Update on 10/25/2022 8:31:58 AM.

Mis à jour le : 15 mai 2022 à 1h45

---------------------------------------- Version: V1.32 Change Log ----------------------------------------
-- Graphics Update! --

Graphics
- Workbenches: both have been improved, one has been changed, may need to reinstall devices.
- Plants: changed look of both plant and resource.
- Ultrathread: ultraweave, carbon fibre, all improved to align with the vanilla game.
- Medicine: updated and stackable images.
- Hyperchip, Processor: Reduced graphic size.
- RAINAR Armor finished!!!!....
- New nanomites graphics, something a little more legible as to what i might be.
- Battery design changes, 2x2 design needs reinstalling.
- Generator Re-design, and is now rotatable

General Improvements
- Implant code updates and improvements, including ability to uninstall.
- Nanomite stacksize changed to 36

Recipe Changes
- Ultrasteel floor changed form 5 ingredients to 2.
- Advanced hydroponics need ultrasteel not plasteel.

New Buildings
- Re-Analyser: 3 can be added to boost speeds over CS production benches.

[Auto-generated text]: Update on 5/15/2022 9:44:53 AM.

Mis à jour le : 1 oct. 2021 à 23h48

-- Bug Fixes --

- Power conduit not using right ingredience. -

-- Ballancing update --

- Bionic recipies ballanced to vanilla
- Cybernetic recipies moved plasteel to ultrasteel and ultrathread to Ultraweave
- Organs recipies changed plasteel to synthread and ultrathreadto Ultraweave
-- These changed are to better align the resource tipe to the tier it represents
- Archotech organs changed to hyperweave and reduce cost by half
- Added new item Hyper Chip
- Added Cybertronic arms and legs. very powerful but highly likely to die on the operating table.

[Auto-generated text]: Update on 10/2/2021 7:48:35 AM.

Mis à jour le : 30 juil. 2021 à 0h05

Bug fixed.

[Auto-generated text]: Update on 7/30/2021 8:04:53 AM.

Mis à jour le : 24 juil. 2021 à 4h50

- Updated for 1.3 Compatibilitry update.

Plants (big Ballance check)
- Silkavine grow days moved form 6 to 14 this is halfway between cotton and devilstrand
- Silkavine can no longer be failed to harvest
- Slkavine datasheet placed between Cloth and Devilstrand, stronger properties gained when used in firther recipies.
- Silkavine harvest amount moved from 8 to 12
- Silkavine to untrathread recipies ratio corrected from 1:2 to 2:1.
- Silkvine Batch 2 added to crafting table.

Materials
- Ultraweave added which is an added process to make better use of the synthread to align with untrasteel
- Ultrawevae has the properties of old ultrathread with accurate reductions and additions as needed
- Ultraweave requires Nano-Tech to use

General
- Updated research tree with more details
- Updated flow or reaearch to better reflect items needed in recipies
- Updated workbench to better show items in them