Arma 3
OPEX | Taunus
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Update: 3 Apr, 2020 @ 7:12pm

UPDATE 2.061
- Fixed: no more error message when using AFAR radio

Update: 3 Apr, 2020 @ 8:55am

UPDATE 2.06
- Added: phronk's Addon-Free Arma Radio script (AFAR) - for people playing in MP without TFAR or ACRE
- Added: compatibility with the French faction from the combination of OFrP + FAF + AMF mods (thanks to Mikelima)
- Fixed: camo selection based on played map
- Fixed: wheel action to join/leave a player's group should now work as intended
- Fixed: the AI guy who was moving through the TOC shouldn't do it anymore (Kunduz)
- Updated: increase IED probability
- Updated: Tanoa has been virtually relocalized in French Guiana

Update: 30 Mar, 2020 @ 10:27am

UPDATE 2.05
- Added: compatibility with the French faction from OFrP (Operation Frenchpoint) mod
- Added: compatibility with the French faction from the combination of OFrP + R3F + AMF mods
- Fixed: access to the virtual arsenal no longer disappears after loading a game
- Fixed: task 12 "Repatriate dead bodies" should now be succeeded as intended after unloading the bodies near the medical center
- Fixed: actions attached to portable tents and sleeping bags should now work properly
- Fixed: actions to join/leave a player's group is now properly shown
- Fixed: some HQ markers were sometimes disappearing after loading a game
- Updated: enemy AI skills has been decreased (please don't hesitate to share your feedback about it)
- Updated: usage of NVGs with any optic is now authorized again (as it seems it's now possible in real life)
- Updated: added an entry in the FAQ to help users with the basic things to do before reporting a bug or an issue
- Updated: contributor's panel and list (thanks to Rhinoferox)
- Updated: a few other minor things

Update: 28 Mar, 2020 @ 1:08am

UPDATE 2.04
- Added: full Spanish translation (big thanks to Bardo !)
- Added: FAMAS rifle for CUP French faction
- Added: new wheel actions to join or leave another player's group
- Fixed: the door of the custody suite is not locked anymore
- Fixed: portable tents and sleeping bags are now properly loaded again inside the box in the armory (no more error "Bad config Gemini_sleepingbag")
- Fixed: interactions in task 22 "Evacuate the civilians" should now work better, especially in MP
- Fixed: no drone shouldn't be deleted anymore by mistake
- Fixed: the "loading body" action is not limited to land vehicles anymore
- Fixed: a few mistakes in the stringtable.xml file (thanks to Bardo)
- Updated: the incognito function is now more efficient
- Updated: desert camo is now also enabled for Middle-East regions (except for the French Army as in real life it uses woodland camo in this region)
- Updated: MP7 has been removed from common handguns for CFP & RnT mod
- Updated: for more realism, the probability to encounter enemy armored vehicle has been decreased
- Updated: task description for "Install the wire" to make it more easy to understand
- Updated: contributor's list and panel (thanks to Furia and Skolotaj !)

Update: 24 Mar, 2020 @ 6:24pm

UPDATE 2.03
- Added: compatibility with the Italian faction from Pedagne mod
- Added: compatibility with the German faction from BW mod
- Added: compatibility with the German faction from CFP & Redd'n'Tank (RnT) mods combination thanks to DoppelhopperWhopper for his help
- Fixed: vehicle delivery is now working properly in MP
- Fixed: gear crates are not disappearing anymore after loading a persistent save
- Fixed: gear crates ordered from the delivery area are now filled with detected mod(s) equipment
- Fixed: the mobile factory and the civilian truck are now working properly
- Fixed: the proper crate is now delivered after ordering food from the delivery area
- Fixed: rewpawn tents are now properly loaded into uniform crates
- Fixed: proper player loadout should now be loaded in 100% of cases at mission startup
- Fixed: it's now not possible anymore to revive dead bodies in the task "Repatriate dead bodies"
- Fixed: unloading a suspect from a vehicle doesn't make him disappearing anymore
- Fixed: HQ markers are now appearing properly in MP
- Fixed: 3D markers are now working properly in MP
- Fixed: laptops screens in the specialization room are now properly loaded
- Updated: to avoid confusion and issues, it's now not possible anymore to use both vanilla and persistent save systems
- Updated: AI teammates are now preventing the deletion of any distant element (may be useful, for example, to guard a vehicle inside the enemy territory)
- Updated: more equipment is now available for ACE mod users (body bags, splints, explosives...)
- Updated: tip wheel action to report bugs and issues
- Updated: contributor's panel (big thanks to Terzi and Sir Jin !)
- Updated: list of compatible mods (added Pedagne, BW and CFP/RnT mods)
- Updated: a few other minor things

Update: 24 Mar, 2020 @ 6:20pm

Update: 20 Mar, 2020 @ 6:57pm

UPDATE 2.02
- New: server administrator can now open Zeus (not recommended at all because it can break several scripts... so use it at your own risk !)
- Fixed: custody suite is now working properly
- Fixed: in MP, player is no longer consider as an enemy in after destroying the armored vehicle (task "Bring back or destroy the tank") or destroying the UAV (task "Retrieve data from the drone")
- Fixed: a few various minor things
- Updated: the maximum amount of civilians has been increased in MP
- Updated: the amount of potential enemies present for the task "Attack the training camp" has been increased
- Removed: CH47 VIV chopper from CUP mod has been removed from the list of possible air transports because it has no empty space for passengers

Update: 18 Mar, 2020 @ 11:29am

UPDATE 2.01
- Added: support of TFC (Task Force Canada) mod
- Added: support of R3F Vehicles mod
- Fixed: vehicles and ammo boxes are now spawning properly loaded after loading a persistent save
- Optimized: for a greater efficiency, air transport should now be less concerned with the presence of potential ennemies
- Optimized: wheel action to holster weapon is now disabled if ACE mod is detected (as this mod already has this feature)
- Updated: mod collection (added TFC and R3F Vehicles and swapped the original bugged version of Kunduz by a 100% working one)

Update: 14 Mar, 2020 @ 8:18am

UPDATE 2.00
- Soooooooooo many things (for more information, visit the official forum[forums.bohemia.net]).

Update: 29 May, 2019 @ 10:27am

UPDATE 1.251
- Fixed: respawn on Kujari map is now working properly in MP
- Fixed: briefing is now properly displayed again at mission startup