Sid Meier's Civilization V

Sid Meier's Civilization V

Eras - Industrial Age
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Update: 2 Jul, 2016 @ 11:52am

UPDATE V.16

- Removed the 2 additional Great work slot from the 'Palace'.

- Technologies costs slightly increased for renaissance and industrial era technologies.

Update: 18 Mar, 2016 @ 2:59pm

UPDATE V.15

- Fixed a bug regarding last update that was causing 'Barracks' and 'Walls' to be disabled in games where the 'No Espionage' box was checked in the advanced setup.

Update: 15 Mar, 2016 @ 4:58pm

UPDATE V.14

- 'Barracks' and 'Walls' now also act as a early counter-espionage building by reducing enemy spy stealing rate by 15%.

- Building 'flavor' have been adjusted for 'Barracks' and 'Walls' to add espionage flavor, so the AI will also use them as counter-espionage buildings.

- These changes also affect all unique Barracks and Walls like Krepost, Ikanda or Wall of Babylon.

Update: 12 Mar, 2016 @ 8:16pm

UPDATE V.13

- The Future Tech "Advancement" now provides a +1 culture and +1 gold, along with bonus score, everytime it is researched.

- Added a Great Work slot to the Garden.

- Added 2 Great Work slots to the Palace.

Update: 23 Oct, 2014 @ 2:54am

UPDATE V.12

- A new Industrial age artillery has been introduced to replace the Modern era artillery.
- It uses the Rifled Cannon's 3d Model from the 1861-1865 civil war scenario by Fireaxis.
- The uniform/color theme ressemble those of the Gatling gun (See Screenshot Above).
- Icons and unit flags and 3d model are set to be compatible with both G&K and BNW.
- Combat STR has been scaled to proper values compared to other unit available in this era.
- Civilopedia historical info has been changed for this unit, since it was mentioning how industrial era was long gone and was describing a Modern age artillery.

Update: 15 Oct, 2014 @ 10:53pm

UPDATE V.11

- Fixed a minor bug with a certain technology having its ending flag set to true.

Update: 12 Oct, 2014 @ 4:34pm

UPDATE V.10

- Fixed a bug that caused 'Oil' to be tradable during diplomacy even if it was removed from this era and unrevealed.
- Adjusted and scaled Future Tech Cost for this era.

Update: 3 Oct, 2014 @ 12:16pm

UPDATE V.9

- Moved 'Oil' revealing to the next Era since its not used in industrial.

Update: 27 Sep, 2014 @ 8:59am

UPDATE V.8

- A bug where the Future tech cost was higher than intended has been corrected.

Update: 15 Jul, 2013 @ 8:44pm

UPDATE V.7

- Added All game speed support, you can now choose any game pace and historical dates feature is still functional as well as date increment.
- Corrected a bug that would greatly reduce religion pressure for BNW users.

** This mod is still compatible with both expansion.