Call of Duty: Black Ops III

Call of Duty: Black Ops III

Alien Isolation Zombies
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Update: 13 Sep, 2018 @ 4:05am

Alien Isolation Zombies - Version 4.0
• Full localisation support for objectives
• Added a large new area - "The Torrens"
• Added a large new area - "Sevastopol lobby"
• Added a new intro sequence aboard "The Torrens"
• Added two new intro cutscenes
• Added a new scripted sequence in the "Sevastopol lobby"
• Added the Bloodhound as a buyable weapon
• Added a new visible area - "Immigration Office"
• Added shadow detail to "Cred-Op Amusements" hanging light
• Added new FX to a number of locations
• Added spacesuits to the airlock of the "Tow Platform"
• Added radios to a number of locations
• Added sound effects for the PPSH
• Added a number of new fire FX in the "Tow Platform"
• Added objective reminders in the "Tow Platform"
• Improved lighting in the "Cred-Op Amusements"
• Improved lighting in "Fast Cash"
• Improved lighting in the CCTV room
• Improved a number of various material mappings
• Improved boundaries of spawnroom and baggage reclaim zones
• Adjusted volumetric fog in a number of locations
• Fixed a number of music tracks from being interrupted
• Fixed triangle pattern used in the "Tow Platform"
• Fixed a number of surface types per material
• Fixed a number of popup errors that could occur
• Fixed two non-colliding pillars outside the Noodlebar
• Reworked lighting system in the "Spaceflight Terminal"
• Replaced all graffiti with decals and original designs
• Replaced both PPSH wallbuys with the M1927
• Replaced the Weevil wallbuy with the VMP
• Replaced the M1 Garand wallbuy with the HVK-30
• Replaced the Peacekeeper wallbuy with the Bootlegger
• Removed the FFAR wallbuy in the "Spaceflight Terminal"
• Removed round intermissions in the "Tow Platform"
• Removed Pack-a-Punch in the "Tow Platform"
• Removed perk machine jingles and stingers
• Reduced cost of the elevator for four players
• Refactored entire codebase (available on GitHub!)[github.com]
• Optimised a number of scripted sequences
• Optimised a number of map sections
• Repositioned a number of props and triggers

Thanks to testers:
Kobo
Patriot
Goli
JamesEZ

Update: 13 Jun, 2017 @ 7:31am

Alien Isolation Zombies - Version 3.0
• Added a large new area - "Tow Platform"
• Added a new objective-based ending sequence
• Fixed missing perk music
• Fixed missing drinking sound effects
• Fixed missing pack-a-punch sound effects
• Fixed gaps in the floor of the main area
• Fixed gaps in the roof of "Baggage Reclaim"
• Fixed an exploit with the Noodlebar door
• Fixed shadow blocking on departure board
• Fixed shadow blocking on the baggage desk
• Removed perk limit
• Removed original buyable ending
• Added a new objective system
• Added bullet collision to main shutters
• Added volumetric fog to "Baggage Reclaim"
• Added volumetric fog to the elevator area
• Added light effects to perk machines
• Added an intro video for singleplayer
• Added new intro music on spawn door purchase
• Added new music after the initial lockdown
• Added new door lock status lights
• Added new details to the main windows
• Added glass to the main windows
• Added music upon purchasing a "Baggage Reclaim" door
• Added sound effects to the "Cred-Op Amusements"
• Added new effects to the "Cred-Op Amusements"
• Added new monitors to the "Cred-Op Amusements"
• Improved door scripting/collision for "Cred-Op Amusements"
• Improved door scripting/collision for "Fast Cash"
• Improved the elevator door models
• Improved the elevator floor texture
• Improved lighting in the elevator area
• Extended initial lockdown sequence
• Enabled running in initial lockdown sequence
• Retimed Verlaine's initial broadcast
• Reworked zombie spawns in the elevator area
• Reduced door sfx volume
• + a number of other bug fixes and improvements!

Thanks to testers:
Kobo
Goli
BarneyS
Harvey10
JamesEZ

Update: 11 Apr, 2017 @ 10:56am

Alien Isolation Zombies - Version 2.1
• Added the Thundergun as a wall buyable weapon in "Baggage Reclaim".
• Added the Pharo as a wall buyable weapon in "Baggage Reclaim".
• Added the Peacekeeper MK2 as a wall buyable weapon in "Baggage Reclaim".
• Added a keycard requirement to the buyable ending door.
• Fixed a potential exploit near to the "Immigration Office".
• Fixed some model alignment issues near to the "Immigration Office".
• Fixed a number of clipping issues near to the "Immigration Office".
• Improved lighting near to the "Immigration Office".
• Updated the in-game loading and preview image.

Update: 13 Feb, 2017 @ 5:29pm

Alien Isolation Zombies - Version 2.03
• Fixed wallbuy weapon costs.

Update: 13 Feb, 2017 @ 12:13pm

Alien Isolation Zombies - Version 2.02
• Improved baggage carousel model in the "Baggage Reclaim" area.
• Improved textures on the ceiling of the join between the new corridor and "Baggage Reclaim".
• Corrected model positions in the join between the new corridor and "Baggage Reclaim".
• Corrected some graffiti positions in "Baggage Reclaim".
• Removed first ceiling fan in the new corridor area.

Update: 13 Feb, 2017 @ 7:31am

Alien Isolation Zombies - Version 2.01
• Fixed an issue with users using international languages.
• Fixed the cost of the two new doors to Baggage Reclaim.

Update: 13 Feb, 2017 @ 7:15am

Alien Isolation Zombies - Version 2.0
• Added a large new area - "Baggage Reclaim"
• Added new custom LUT to match the Alien Isolation style
• Added new animated "PURGE" monitors
• Added new animated "SYSTEM OFFLINE" monitors
• Added spark effects to the spawn and upper corridor
• Added new perk - "Mule Kick"
• Added new perk - "Sleight of Hand"
• Improved normal maps on floor of the buyable ending elevator
• Improved skybox
• Improved navmesh in the main area
Special thanks to JBird632 for his work on the new traversals!

Update: 22 Dec, 2016 @ 5:24pm

Alien Isolation Zombies - Version 1.6
• Added normal maps to all monitors.
• Added new animated "EVAC" monitors (more types coming in the new year).
• Added new light probes in the "Xing Xang" noodle bar and CCTV room.

Update: 22 Dec, 2016 @ 1:55pm

Alien Isolation Zombies - Version 1.5
• Fixed a LOD issue with seats in the main terminal.
• Added monitors to the spawn room.
• Improved button textures and effects.
• Reduced download size.

Update: 22 Dec, 2016 @ 4:40am

Alien Isolation Zombies - Version 1.42
• Fixed a bug that would cause enemies to stop spawning on a dog round.
• Added more variation to dog spawn locations.