Killing Floor 2

Killing Floor 2

Cell-ALPHA
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Update: 14 May, 2018 @ 5:46pm

Update: 12 May, 2018 @ 9:49pm

- Spawn system has been redone. Spawn related bugs should be fixed
- Implemented changes for Endless mode compatibility

Update: 19 Dec, 2016 @ 12:20pm

Added "Maps" tag

Update: 29 Nov, 2016 @ 5:59pm

Update:
- Changed the layout of Room 1 to have the pillars lifted enough to walk under. There is a "holdout" spot in the middle where zeds won't get to you as fast.

Update: 28 Nov, 2016 @ 5:04pm

- No room will be repeated until the "Boss Wave/Center Wave"
- Fixed "crushing wall entrance" on rooms
- Fixed Doors not opening (if this is seen again please let me know)
- Fixed some pathing issues
- Adjusted spawns
- Fixed "z fighting (flickering)" in room 2 floor

Update: 26 Nov, 2016 @ 6:12pm

Update: 22 Nov, 2016 @ 9:52pm

- Fixed floor not killing people that fell

Update: 22 Nov, 2016 @ 9:17pm

- Added doors to room 3 and adjusted spawns
- Fixed door issues in room 4
- Adjusted spawns around the map
- Stopped crushing walls from being activated during trader phase
- Pathing improvements to center area on "boss waves"

Update: 20 Nov, 2016 @ 6:18pm

Update: 20 Nov, 2016 @ 5:13pm