RimWorld
Faction Discovery (ended)
กำลังแสดง 11-20 จาก 21 รายการ
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อัปเดต: 6 ม.ค. 2017 @ 9: 06am

- Updated to A16
- Removed all non-essential features (only does what's on the label)

อัปเดต: 3 ต.ค. 2016 @ 11: 34am

- Cleaned up logs

อัปเดต: 3 ต.ค. 2016 @ 8: 28am

- New: Added settings for faction cap to scenario editor
- Tweak: faction cap defaults to 12 now (instead of 20)
- Fix: sometimes either friendly or hostile factions wouldn't be discovered

อัปเดต: 30 ก.ย. 2016 @ 5: 10am

- Fix: will now not automatically add ScenPart to randomly generated scenarios
- Fix: kept adding factions when rerolling map

อัปเดต: 24 ก.ย. 2016 @ 12: 15pm

- New: message at start of new game
- Tweak: default is now 1 hostile and 1 friendly faction
- Fix: adjusted about text

อัปเดต: 23 ก.ย. 2016 @ 12: 06pm

- New: bigger faction blobs on world map
- Fix: better chance calculation
- Tweak: higher chance to find a faction

อัปเดต: 22 ก.ย. 2016 @ 12: 54pm

- Fix: resolved warning about language files
- New: when creating factions, existing factions are now taken into account for a better balance

อัปเดต: 21 ก.ย. 2016 @ 1: 56pm

- New: when starting a new game, you will know the location of one other faction.
- New: you can customize in the scenario editor, how many factions you know at the beginning.
- New: incident - discover a faction. This will show the faction on the world map and allow contact / visitors / raids.

อัปเดต: 28 ส.ค. 2016 @ 6: 15am

- Fix: groups were too large
- New: proper trader definitions
- New: drug behavior

อัปเดต: 28 ส.ค. 2016 @ 2: 34am

- Fix: renamed goods
- New: proper trader definitions