RimWorld
Faction Discovery (ended)
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Aggiornamento: 6 gen 2017, 9:06

- Updated to A16
- Removed all non-essential features (only does what's on the label)

Aggiornamento: 3 ott 2016, 11:34

- Cleaned up logs

Aggiornamento: 3 ott 2016, 8:28

- New: Added settings for faction cap to scenario editor
- Tweak: faction cap defaults to 12 now (instead of 20)
- Fix: sometimes either friendly or hostile factions wouldn't be discovered

Aggiornamento: 30 set 2016, 5:10

- Fix: will now not automatically add ScenPart to randomly generated scenarios
- Fix: kept adding factions when rerolling map

Aggiornamento: 24 set 2016, 12:15

- New: message at start of new game
- Tweak: default is now 1 hostile and 1 friendly faction
- Fix: adjusted about text

Aggiornamento: 23 set 2016, 12:06

- New: bigger faction blobs on world map
- Fix: better chance calculation
- Tweak: higher chance to find a faction

Aggiornamento: 22 set 2016, 12:54

- Fix: resolved warning about language files
- New: when creating factions, existing factions are now taken into account for a better balance

Aggiornamento: 21 set 2016, 13:56

- New: when starting a new game, you will know the location of one other faction.
- New: you can customize in the scenario editor, how many factions you know at the beginning.
- New: incident - discover a faction. This will show the faction on the world map and allow contact / visitors / raids.

Aggiornamento: 28 ago 2016, 6:15

- Fix: groups were too large
- New: proper trader definitions
- New: drug behavior

Aggiornamento: 28 ago 2016, 2:34

- Fix: renamed goods
- New: proper trader definitions