Stellaris
Pre-FTL Players 2.2
A apresentar 21-30 de 61 entradas
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Atualização: 23 fev. 2018 às 9:57

2.0 Update

STL removed. You're confined to your starting system until you get FTL. No way to make hyperlane travel time scale with distance for any speed less than about 120 c.

Atualização: 30 out. 2017 às 9:43

FTL map mode no longer reveals empires you haven't contacted

Atualização: 29 out. 2017 às 15:04

Added tags so you can sort mods by which vanilla files they modify and find conflicts

Atualização: 26 out. 2017 às 18:27

Upgraded mobile monsters to use non-salvageable Guardian drive. No more butchering space cows for their sophisticated mechanical FTL technology.

Atualização: 22 out. 2017 às 11:43

No longer overwrites vanilla physics tech file, increased compatibility.

Atualização: 7 out. 2017 às 16:32

Forgot to clean up the cross pollination from salvage like I promised.

Atualização: 7 out. 2017 às 16:19

I used the new trigger right, it just doesn't work. Reverted. So hyperlane only will take some doing, yell at me if you want that before Paradox fixes their new trigger (in 1.8.2?)

Atualização: 24 set. 2017 às 16:57

1.8 update

Atualização: 21 mai. 2017 às 18:35

Returned starting fleet to vanilla after mistakenly incorporating Primitive Players events

Atualização: 20 mai. 2017 às 13:15

- AIs start with an extra STL science ship
- AI helper drives are now localized