Stellaris
Pre-FTL Players 2.2
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Mis à jour le : 23 févr. 2018 à 9h57

2.0 Update

STL removed. You're confined to your starting system until you get FTL. No way to make hyperlane travel time scale with distance for any speed less than about 120 c.

Mis à jour le : 30 oct. 2017 à 9h43

FTL map mode no longer reveals empires you haven't contacted

Mis à jour le : 29 oct. 2017 à 15h04

Added tags so you can sort mods by which vanilla files they modify and find conflicts

Mis à jour le : 26 oct. 2017 à 18h27

Upgraded mobile monsters to use non-salvageable Guardian drive. No more butchering space cows for their sophisticated mechanical FTL technology.

Mis à jour le : 22 oct. 2017 à 11h43

No longer overwrites vanilla physics tech file, increased compatibility.

Mis à jour le : 7 oct. 2017 à 16h32

Forgot to clean up the cross pollination from salvage like I promised.

Mis à jour le : 7 oct. 2017 à 16h19

I used the new trigger right, it just doesn't work. Reverted. So hyperlane only will take some doing, yell at me if you want that before Paradox fixes their new trigger (in 1.8.2?)

Mis à jour le : 24 sept. 2017 à 16h57

1.8 update

Mis à jour le : 21 mai 2017 à 18h35

Returned starting fleet to vanilla after mistakenly incorporating Primitive Players events

Mis à jour le : 20 mai 2017 à 13h15

- AIs start with an extra STL science ship
- AI helper drives are now localized