Europa Universalis IV

Europa Universalis IV

Code Geass
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Update: 14 Sep, 2016 @ 3:15pm

-Added Turkey
-Added decision to convert to Secular. EUN and MEF can't use it.
-Removed the spread the idea modifier when converting to Secular.
-Fixed inaccuracies concerning government names and ranking names.
-Added descriptions for all custom governments.
-Added decision to activate events for developing provinces in HBE.
-Added three events that randomly develop tax, production, or manpower in HBE.
-Changed the importance of Invite Netherlands, Invite Ireland, and Democratic Reformation decisions from major to non-major.
-Added localization for new events and decisions.
-Changed id's for events for easier event creation in the future.
-Added descriptions to decisions.
-Decreased the effects of the Conversion Campaign modifier from 10 global missionary strength to 6.
-Decreased potential requirement for Conversion Campaign from year 1850 to 1840.
-Changed preview picture.
-Fixed preferred religion for HBE
-Minor changes to Social Darwinism effects as secondary religion.
-Nonreligious religions, Secular, Secular Humanism, and Social Darwinism, can no longer form personal unions.
-Removed unnecessary code.
-Added potential requirement for Convert to Social Darwinism. It will not appear if you are already Social Darwinist.
-Changed dynasty names of Black Knights to be 'of the BK' for shortening purposes.
-Added events related to the Fall of the Ottomans and creation of Turkey.
-Added localizations for Fall of the Ottomans events.
-Fixed bug that made HBE have a ceasefire with the BK after they appear from the BKR event.
-Fixed bug in localization for invite netherlands decision.
-Added decisions related to Turkey.
-Added an event related to a decision for Turkey.
-Added localization for decisions and an event related to Turkey.
-Added and replaced some loading screens.
-Added new menu music.

Update: 3 Sep, 2016 @ 11:56am

-Fixed problem with secular were it gave 10000% religious unity instead of 100% when a primary religion.
-Fixed problem with secular were it gave 2000% religious unity instead of 20% when a secondary religion.
-Made elections for Black Knights work properly.
-Edited Black Knight rebel type in both Black Knight Rebellion event and in rebel file to be more accurate to what they are meant to do and how they pop up.
-Changed some historical ideas of OBK to be more accurate.
-Made Black Knight Rebellion event possible to happen again as Black Knights work as intended.
-Changed OBK leader title to be shorter.
-Changed effects of OBK government.
-Changed OBK starting national idea effects.
-Gave OBK and UFN full national idea set with descriptions.
-Changed effects of UFN government.
-Fixed bugs with European invites.
-Made immediate effects in the Black Rebellion event hidden so they don't appear in the event popup.
-Changed the defect delay of the Black Knight from three years to two years. That means they can spontaneously declare independence after 24 months at the earliest.
-Changed the Black Knights starting general to be the Ruler of the country instead of a separate person.
-Chinese Federation slightly more likely to be aggressive so they expand like they are suppose to.
-Added monarch names to OBK so they are used for adviser and diplomat names, but they are not used for ruler names as those will always be Zero.
-Added second Sakuradite resource that decreases maintenance cost when you have two Sakuradite provinces.
-Added a triggered modifier that activates when you reach tech level 46 (Knightmare Frames) that increases maintenance cost by 30%
-Added event that changes all Sakuradite to Sakuradite 2 when one person reaches military tech level 46.
-Added Argentina and Bolivia for a event/decision relating with Spain and EU.
-Added a decision for EU to demand Spain give up it's South American colonies
-Added event for Spain relating to the decision from the EU.
-Added decision for CHF to invite Korea to be a part of it.
-Added event for CHF invite.
-Fixed bug with units descriptions.

Update: 18 Aug, 2016 @ 8:43pm

-Added Sakuradite resource.
-Changed resource to random provinces to have sakuradite.
-Changed EU province religions to based games religions during that time period, excluding France.
-Added the cores of the original country owners to provinces in the EU, excluding France.
-Fixed the female only bug for Britannia, and made it impossible for it to happen to any other country.
-Changed the culture of the original country owners to provinces in the EU, excluding France.
-Added buildings to the EU to curve it's broken economy.
-Changed special characters to normal English characters to prevent ingame problems like symbols replacing the characters.
-Added Social Darwinist religion.
-Added Social Darwinist Movement events for Britannia.
-Added decision to convert to Social Darwinism.
-Fixed problem with decisions where they didn't effect stability like they should.
-Made HBE and EU more likely to be militaristic, which should make them more inclined to expand and take land.
-Added decision relating to Social Darwinism.
-Fixed problem with Unite the World decision concerning culture changing.
-Changed starting monarch powers for HBE to give higher chance of the AI being militaristic.
-Fixed nation related decisions, again.
-Added decisions for EU to invite the Netherlands, Ireland, and Russia into the EU.
-Added events relating to the new decisions for the EU.
-Added decision for EU to allow conversion of provinces to be easier.
-Made events that allowed the PAP to pop into existence taken out.

Update: 4 Aug, 2016 @ 10:07am

-Serbia now owns and controls its provinces before the game starts, which fixes the border distance bug with it.
-Recreated UFN flag from scratch to guarantee sharpness and correct color saturation.
-Sharper stars on EUN flag. Colors untouched.
-Added descriptions for the national ideas for EUN, USJ, MEF, HBE, EIC, CHF, and LOS
-Fixed bug where the USJ would gain 50 yearly republican tradition instead of 0.5.
-Changed the name of EIC's national idea English Bill of Rights to British Bill of Rights.
-Added historical units for the EUN.
-Changed historical units for USJ, UFN, OBK, CHF, HBE, EIC, AUS, and LOS.
-Fixed bug with leader names for HBE and CHF.
-Added monarch/president names for UFN, MEF, and EUN.
-Added leader names to MEF, EUN, OBK, and UFN.
-Added a country color for the UFN.
-Added custom election event for OBK to allow the custom government to work correctly and accurately. (Though it isn't working at the moment)
-Added preferred religions for CHF, HBE, EUN, UFN, OBK, USJ, EIC, MEF, and AUS
-Fixed Black Knight Rebellion event not happening because of requiring that the capital of HBE be in Europe, Asia, and North America all at the same time.
-Changed Black Knight Rebellion event 'mean time to happen' months from 36 to 12.
-Changed Black Knight Rebellion event units spawned from being individual units to spawned stacks.
-Changed Black Knight Rebellion event to have immediate effects and some hidden effects before the player makes an action, so that the event work properly after the player makes an action.
-Added new rebel type called Black Knights for the Black Knight Rebellion event.
-Deleted many normal historical nations. (Not deleting nations themselves, but deleting code making them historically lucky. Code Geass lucky nation codes untouched.)
-Fixed bug with multicultural's coding. Originally it didn't show the name defined in localization files.
-Fixed bug in Portugal's history files having the capital in Rio after 1807 and not moving back to Lisbon after 1811.
-Changed government federation of constitutional monarchies min autonomy from 35 to 40.
-Made the liberalism disaster impossible for EUN, UFN, USJ, and OBK.
-Made the religious turmoil disaster impossible for the nonreligious religion group just in case.
-Made the second version of the Britannian monarchy unable to have the peasants war disaster.
-Made the revolution disaster impossible for EUN, UFN, USJ, and OBK.
-Added additional requirement of needing 200 provinces plus to make the UFN.
-Changed the possible required idea group in the Unite the World decision from influence ideas to humanist.
-OBK, USJ, EUN, HBE monarchy v2, UFN, and anyone with a religion in the nonreligious group can't have the church estate.
-OBK, USJ, EUN, and UFN can't have the nobility estate.
-OBK, USJ, EUN, and UFN can't have the burgher estate. Using the assumption that burghers are people with power because of working with the government for mutual economic benefits and security through trade.
-Changed around existing diplomacy techs.
-Finished diplomacy tech tree.
-Did localization for diplomacy techs. (Doesn't include descriptions.)
-Added new ship units.
-Added localization for new ship units.
-Added effects for being ahead of time in military tech tree.
-Added new infantry, cavalry, and artillery units.
-Worked on military tech tree.
-Added localization for military tech tree.
-Modified administrative tech tree.
-Modified administrative tech tree localization.
-Fixed tons minor bugs such as wrong or missing symbols, duplicate lines of code/words, ect.
-Added two monarch names to HBE.
-Fixed problems relating to HBE heir.
-Took out meaningless code.
-Fixed problem with UFN and OBK history files.
-Fixed problem with Napoleon Death options.
-Fixed triggers in events.
-Added event modifier Spread the Idea.
-Added unite_europe_desc and reclaim_homeland_desc to localization.
-Fixed misspelling problem in wargoal types.
-Fixed requirements and effects for Unite the World, Democratic Reformation, Form United States of Japan, and Form Middle Eastern Federation decisions. (The most of the changes didn't save.)
-Suspended the possibility of the Black Rebellion event happening until the event and OBK work properly.
-Finished the administrative, diplomatic, and military tech descriptions.
-Changed LOS national ideas slightly.
-Replaced all 94 loading tips to Code Geass related material.

Update: 21 Jul, 2016 @ 10:31am

-Should have fixed any corrupted localization files.
-Provinces names are now dynamic to Britannian culture.
-Britannia has permanent cb against who ever owns the British Isles.
-Fixed Britannian and East India Company unit colors.
-Fixed Australia not being able to see their own continent and some water provinces around it, and so can EIC, HBE, and CF.
-EUROPEAN_WAR_NAME and BRITANNIAN_WAR_NAME have proper localizations now.
-EIC and AUS and now see the Chinese Federation.
-Fixed European Union having +5 yearly tradition instead of +0.5 yearly tradition.
-Changed province development of Britannia to be higher to allow for higher budget, production, and military to be more competitive with the EU.
-Redone the forts for EIC, CF, HBE, LOS, and EUN.
-Changed the religion of some provinces in EIC.
-Increased the color saturation of the UFN's flag, and slightly changed the color of the star for the CF flag.
-Fixed HBE and LOS not being able to see provinces near them.
-Changed historical ideas for HBE, LOS, EIC, and AUS so they have either expansion or exploration ideas when you start the game to allow them to colonize or use a cb on primitives.
-AUS and EIC now have HBE as their official colonial parent, though it probably won't do anything.
-HBE, AUS, and CF are now guaranteed to see all of EIC's provinces.
-Took out the ability to form colonies.
-Changed the religion, culture, and cores of the British Isles to their respective owner. That means the EU doesn't have cores in the British Isles when you start the game and the culture is British except for London, which will be European. The provinces are also primarily Protestant.
-Northern two provinces of Ireland are British.
-Changed IRE government from monarchy to constitutional republic
-Changed localization of English to British.
-Made the red in the CF flag slightly less saturated.
-Added a truce for the EU with the HBE, its colonies, and an ally when you start the game.
-Added a new bookmark that marks the beginning of the game and has the Geass countries as interesting countries to play as.
-Made base game events either available or unavailable depending on country.
-Sharper and cleaner HBE flag.
-Sharper and cleaner EIC flag. Slight color changed to it as well.
-EIC guarantees AUS.
-EUN is allied with and guarantees IRE.
-Edited historical idea groups as a whole for HBE, EUN, CHF, AUS, LOS, EIC, and MEF.
-Fixed bug where the Ottomans could form MEF.
-Made the LOS flag a bit more color saturated to make the item in the middle of the flag pop out more.
-Changed original Secular to it's proper name, Secular Humanism.
-Added new religion that'll be used for UFN, Secular.
-Added new symbol for new Secular.
-Added localization for Secular, and changed localization for Secular Humanism.
-Changed effects of original secular from +20% religious unity to idea cost -6%, and took out +3 heathen tolerance.
-Added another option for the Napoleon Death event that has a 50% chance to keep him alive, but the AI will have a 25% chance to pick the option.
-Changed localization for options for the Napoleon Death event to match the effects.
-Added provinces to LOS to help it still have the ability to become a serious rival of HBE
-Changed Britannian culture to have a higher amount of English names than Scottish and Welsh. (Will likely be changed again)
-Changed around the historical lucky requirements for Geass nations.
-Removed republican name for European Unions United European Democracy for unique names.
-Extended Black Knights election cycle duration from 81 years to 100 to guarantee that the current ruler doesn't change and will die before the next election.
-Changed Unite Europe cb badboy factor from 0.70 to 0.75
-Changed Unite Europe cb prestige factor from 2.5 to 1.8
-Changed Unite Europe cb peace cost factor from 0.65 to 0.55
-Changed min overseas autonomy from 75 to 65. This is because the min territory autonomy is directly connected to min overseas autonomy, so in order to lower that I had to lower OS autonomy.
-Fixed bug where Napoleon didn't have an heir to the throne.
-Added birth date for the heir of HBE James as the date he appears, 1814.1.1. This doesn't guarantee that an heir will appear at that date when you reach it, but if you were to start the game at that date it will.
-Changed AUS president name to Daniel.
-Changed IRE flag entirely.

Update: 14 Jul, 2016 @ 7:37pm

-Added fort to Paris.
-Fixed lower case b in Britannian.
-Fixed not having three national idea groups auto picked for western nations.
-Fixed capital for LOS not being New Orleans.
-Fixed localization for religions.

Update: 14 Jul, 2016 @ 6:37pm

Fixed no ruler for Australia and imperialism cb existing.

Update: 14 Jul, 2016 @ 4:10pm

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