Europa Universalis IV

Europa Universalis IV

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Code Geass
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File Size
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154.132 MB
14 Jul, 2016 @ 4:10pm
19 Jul @ 10:21pm
135 Change Notes ( view )

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Code Geass

In 2 collections by leion247
Leion247's Published Mods
13 items
Code Geass: Complete Pack
6 items
Description
This takes place at the very beginning of the Code Geass universe. Starting in 1812 with the Britannian Empire just appearing because of Napoleon taking mainland Britain. With the the Han Dynasty, Europia United, and the Holy Britannian Empire being available to play as from the start. The end date being 2080. This mod is very much made for Code Geass fans and their will be spoilers, so watch the show sometime. I encourage anyone willing and able to record playthroughs with the mod either by themselves or with friends.

About Mod:
I've been working on this mod for eight years now and it's in a satisfying state. It is completely playable and should be enjoyable for both single and multiplayer games. I'm semi-actively working on it, but it will be updated with the game and features will likely be integrated.

There is geass in this mod. It’s in the form of traits. You, your heir, or consort will get a rare event allowing you to accept a contract with a mysterious figure. The trait you gain is random, but there are six available. After some time you’ll get another event related to your geass trait talking about it’s power growing and if you can control it. If your ruler, heir, or consort have high enough stats, they will master it and gain a powered up version of the trait called (geass name) Mastered. If they have low stats, they will get a new trait replacing the old one called Consumed by Geass. If your ruler, heir, or consort live long enough after that and have mastered their geass, they will get an event where they complete the contract, and gain the Geass Code trait, which makes them immortal.

There is a new set of institutions. Starting with Industrialization and ending at the Knightmares institution. They appear every 50 years like the base game. There is also an expanded tech tree that goes up to tech 51, a new building interface that adds a ton of new buildings like roads, railroads, coal power, tax office, and more, and three extra idea groups.

Several minor countries are now formable, as they aren’t in the beginning. Some of which are from the anime, and others are not. Starting with the anime ones; Chinese Federation, United States of Japan, United Federation of Nations, Middle Eastern Federation, Turkey, and India. Several other countries that aren’t originally in the game appear too, but typically only through events. Several countries have also had their flags changed to be more accurate to be their flags around 1812.

The Black Knights are no longer their own country, but their spirit lives on through the USJ. Instead of them running a country ingame, you will indirectly control the BK through your actions as Britannia. There is a extensive event chain relating to the BK including custom pictures for each event and separate outcomes. You can see a few in the pictures above. To start the event chain, The Holy Britannian Empire need to own the Japanese region, the year is at least 2017, and the Threat of Black Rebellion hasn’t already happened.

Two things for France/Europia United that might concern some people. They are Secular Humanist, which allow them to convert provinces. Secular Humanism teaches people in a province that they don't need a God for moral or rational decision making. When a province is Secular Humanist is shows a particular belief that humanity is capable of morality and self-fulfillment without belief in God.
France is at game start, but after Napoleon's Coup, if he's gets stopped, the revolutionary target will be taken off of France and they will form the EU. Otherwise, he forms a revolutionary empire and it continues.

There are countries that aren't mentioned in the Geass timeline, but are necessary to fill some holes in the timeline, or to explain land still being colonized, which is why places like the East India Company and Australia are independent.

Decisions:
  • Form Middle Eastern Federation Ottomans can't form, 1880 and up
  • Form United States of Japan Japan only, 1980 and up
  • Form Chinese Federation Han only, tech 32, 2 institutions, 1885 and up
  • Unite the World USJ and Chinese Federation only, 1980 and up
  • Convert to Social Darwinism HBE only
  • Activated the Ragnarok Connection HBE only
  • Plus many more
Diplomatic Actions:
  • Send EU Invitation Only available to EU
  • Request to Join EU Only available to countries with capital in Europe and aren't subjects
  • Send CF Invitation Only available to the Chinese Federation
  • Request to Join CF Only available to countries with capital in Asia and aren't subjects

Other Information:
Disclaimer and Credits:
The loading screen pictures were not my creation, with the exception of the startup picture though it is primarily borrowed elements, so it also isn't 100% my creation.

Thanks to Praetorian for letting us use his Tenth Idea mod. It's directly integrated into this mod so you don't need the stand alone mod active for it to work.

Recommended DLC's: (Not required)
Listed from most to least important.
Expansions:
  • Art of War (for everything)
  • Mandate of Heaven (Age mechanics, Chinese HRE, and macro dip)
  • Rights of Man (for consorts, great powers, and personality traits)
  • Common Sense (primarily subject interactions and parliaments. Also allows national focus)
  • Emperor (Hegemonies and Revolution flavor)
  • Cradle of Civilization (Army professionalism)
  • Leviathan (Monuments)
  • Domination (Ottomans Flavor)
  • Mare Nostrum (primarily for more spy stuff, Condottieri, and navy interactions)
  • The Cossacks (diplomatic actions, feedback, and special estates)
  • Wealth of Nations (trade companies)
Other:
  • Rule Britannia (British flavor, Anglican religion, Furnace building, industrialization, and Innovativeness)
  • Third Rome (Russian flavor)

Music Packs and Submods:
MPs and Submods List

Updates and Change Notes:
This will always be updated to the latest version of the game and changes recorded in the Change Notes tab.

Direct Link:
For those of you that can't get it to work through the workshop, here's this.
https://drive.proton.me/urls/KD41K1SMP0#Q5nYtlkyLdbe

Older & Alternate Versions:
For those of you that play the older versions, there is a list of all available versions.
Older Versions List
Multiplayer Version

Steam Group and Discord Servers:
If you get the direct link, I recommend joining my group and the discord. I post an announcement for every major update and post progress on indevelopment ones. Also hang out with other people who enjoy the mod/anime. Check out Scott's if you're interested.
Britannia Modding: http://steamproxy.net/groups/Britanniamods
Leion247 Modding Discord: https://discord.gg/FHBSWak5vW
Code Geass Discord: https://discord.gg/de55JvJ

Donation:
For those that feel inclined to donate, you can do so here.
[www.buymeacoffee.com]
Popular Discussions View All (9)
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9 Aug @ 12:45pm
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819 Comments
berk 27 Jul @ 5:22am 
Why is it not downloading even tho i am subscribing? I tried unsubbing and subbing but doesn't work i cannot see the mod in the eu4 launcher?
ÅℭℨÅℽ 25 Jul @ 3:05pm 
Literally bought the game for this mod
karsk 5 Jul @ 7:39am 
you're incredible bro!! put off watching code geass & just finished it a few days ago - safe to say it's in my top 5. thank you for taking care to keep this mod updated^^:coffee:
Dark Brandon 16 Jun @ 10:07pm 
you are a real one for keeping this updated
leion247  [author] 12 Jun @ 2:47pm 
I've replaced the old colony system with special subject types. Avaliable once you've, activated the numbers policy decision, which requires you to be Social Darwinist, have the Britannian Monarchy reform, and have tech 38 Administrative Theories. They are established via decision now.
RInne 12 Jun @ 9:01am 
having trouble creating the areas as Britannia, how do I turn mexico and central america into colonies?
leion247  [author] 9 Jun @ 3:14pm 
I haven't implemented one yet.
samirtibouche2302 9 Jun @ 11:35am 
why britania have no mission tree ???
Blick Winkel 30 May @ 11:55am 
ayyyy
In the sea of abandoned mods this is a sight to behold
Keep it up
leion247  [author] 21 May @ 6:22am