Arma 3
Dynamic Recon Ops - Stratis
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Update: 17 Jul, 2017 @ 6:26am

  • Extra groups of potentially hostile civilians can spawn randomly
  • Added behaviour variation for hostile civilians groups
  • Added briefing intel related to hostile civilians
  • Added civilian vehicle spawns
  • Cache objectives no longer spawn Apex cache objects if Apex DLC is not detected (experimental)
  • Composition objects (roadblocks etc) are not spawned if their DLC is not detected (experimental)
  • Allowed AO generation to store more locations
  • Fixed: Enemy patrols were sometimes not correctly receiving waypoints
  • Fixed: Enemy building garrisons were spawning too frequently
  • General balance pass on enemy numbers
  • Improved some markers' visibility
  • Added 'Random' option to civilians parameter

Update: 15 Jul, 2017 @ 11:34pm

Update: 15 Jul, 2017 @ 2:35am

  • AO location types replaced with randomised individual location elements - more AO variation is possible and allows for easy future expansion with new elements
  • Added market location element
  • Improved civilian patrols to be based on location data and no longer completely random
  • Added chance for hostile civilians
  • Fixed: Hang based on startup faction data checks
  • Fixed: Checking for routes blocked by water would not give transport boats when using air insertions
  • Enemies garrisoned in military buildings are no longer fixed in place
  • Pilots filtered out of general spawns
  • Improvements to faction extraction efficiency
  • Added checks for HVTs and POWs spawning inside geometry
  • Toned down number of animal spawns
  • Intel reveals for area markers are now more generous
  • Intel from dead enemies can no longer return nothing
  • Marker sizes for tasks given at mission end made much smaller
  • Players are unreadied if they open the arsenal during Team Planning menu

Update: 21 Jun, 2017 @ 4:32am

  • Fixed: Extreme wind speeds when using ACE
  • Fixed: Faction data extraction case sensitivity issue that could cause some vehicles to be unavailable
  • Fixed: Handling for some situations where no vehicles are available

Update: 18 Jun, 2017 @ 6:32am

  • Added ACE menu integration courtesy of Ledere

Update: 12 Jun, 2017 @ 11:45am

  • Rolled back a change to the squad loadout interface positioning

Update: 12 Jun, 2017 @ 1:40am

  • Fixed: Arma versions prior to 1.70 would have blank squad loadout menus

Update: 5 Jun, 2017 @ 12:21pm

  • Fixed: Dedicated server clients could get stuck before Team Planning menu opened
  • Fixed: Dedicated server clients were often not correctly placed in insertion vehicles
  • Minor faction data extraction improvements
  • Added ACE medic and engineer role definitions to all players if ACE is present
  • Headless clients are now filtered out of Team Planning menu
  • DLC filtering for some vehicle types (though it appears the new Jets DLC vehicles do not currently return a required value)
  • Added specific load screen messages

Update: 31 May, 2017 @ 11:19am

  • Added initPlayerLocal filtering to prevent dedicated servers and headless clients from trying to start player startup process
  • Fixed: Some vehicle data was not correctly shared on dedicated servers

Update: 29 May, 2017 @ 6:40am

  • Fixed: Extract task would not be assigned
  • Fixed: Civilian contact intel task would not complete if triggered by a client player
  • No longer possible for crew-type infantry classes to spawn as FOB guards
  • Force resupply AI actions added to supply boxes
  • Intel objects now more likely to be spaced further apart
  • Civilian informants must now be further away from enemies
  • Rebalanced enemy reinforcements to be slightly more frequent
  • Chance of enemy reinforcements now increases as mission progresses
  • Intel and civilian informants are now marked before mission start
  • Fixed: Some vehicle data was not correctly shared on dedicated servers
  • Better filtering for helicopter vehicle selections
  • Locate subtask added to steal vehicle task variant
  • Improved AO loadout area blacklisting so that Expanded AO locations are covered