Arma 3
Dynamic Recon Ops - Stratis
Viser 61–70 av 118 bidrag
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Oppdatering: 12. nov. 2016 @ 14.19

Hotfix:

  • setCaptive status would not be reset after respawn

Oppdatering: 11. nov. 2016 @ 14.13

Hotfix:

  • Disabling revive and respawn would lead to infinite instant player respawns

Oppdatering: 11. nov. 2016 @ 8.07

New revive system:
Tested, but as this is the first released version there may be issues that haven't come up yet. Please email me at mbrdmn@gmail.com with an .rpt if you encounter any problems.

  • Works in SP and MP
  • Fully AI compatible
  • Requires a first aid kit or medikit to revive, FAK will revive to 60% health, medikit will revive to full health
  • Compatible with respawn in MP
  • Can be disabled if desired (e.g. if using ACE3)
  • 300 second bleedout by default, 120 and 60 second bleedouts optional

Misc:
  • Tweaked values for building garrisons to slightly reduce enemy counts
  • Removed ability for POWs to be executed before the player has rescued them

Oppdatering: 28. okt. 2016 @ 5.14

  • Extra diagnostics for AI respawn failures
  • Fix for player group variable becoming unrecognised by script, may solve AI respawn issues

Oppdatering: 26. okt. 2016 @ 11.19

  • Separated weapons check for valid units during faction data extraction - factions with majority unarmed units (such as zombies) will have those units appended rather than discarded
  • Support for mod factions with string side identifiers
  • Fixed: C2 Command and Control would cause non-west player factions to not receive tasks

Oppdatering: 25. okt. 2016 @ 11.43

  • Clear Area task markers will now disappear on completion
  • Reactive HVT/vehicle destruction tasks have a updating, randomly positioned area marker so that finding them is less of a needle in haystack hunt, but their exact position is not given
  • Road recon patrol tasks would sometimes be set to [0,0,0], failsafes added to prevent this from happening
  • Weapon attachments saved for respawn loadout failsafe
  • Hint texts added for a couple of menu parts that could cause confusion
  • Fixed bug arising from failed task creation
  • Fixed bug with road recon patrols auto-completing

Oppdatering: 24. okt. 2016 @ 13.52

Oppdatering: 24. okt. 2016 @ 6.59

  • Whitelisting for spectated sides should work for clients in MP games
  • Failsafe for respawning without primary weapon
  • Fixed failure condition for factions without UAVs but holding UAV terminals
  • Diagnostics added to AI respawns
  • Fixed players not given correct side for OPFOR/INDFOR factions

Oppdatering: 23. okt. 2016 @ 9.38

Hotfix: many issues with the use of non-blufor factions causing tasks not to be assigned among other problems. Apologies to all affected by this over the last couple of days!

Oppdatering: 22. okt. 2016 @ 12.13

  • Loadouts are now saved on death so respawning will not refill ammo
  • AI units will retain their Nudge action after respawn