Arma 3
Dynamic Recon Ops - Stratis
Viser 41–50 av 118 bidrag
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Oppdatering: 25. mars 2017 @ 3.12

  • Fixed: Unit switcher locality in MP could cause a range of issues (will solve empty backpacks after air insertion)
  • WaitUntil crew ready commands added to reinforcing enemy vehicles attempting to solve vehicles missing waypoints
  • Corrected misplaced failsafe for respawn weapon loss
  • Fixed: Objective selection could hang on a recon task
  • MCC4 access reassigned after mission start

Oppdatering: 24. mars 2017 @ 1.36

Expanded AO:

  • AO can now take up to 3 extra locations surrounding the main centre
  • The first task will always be in the main location but any others could be in the surrounding locations
  • Increased starting base placement range to account for new AO size
  • AO definition is now modular to build the groundwork for future updates
  • Briefing reflects any expanded AO locations
  • AO size marker only appears with extraction task

Other changes:
  • New unit loadout system from DCO
  • New load screen messaging and load sequence tidied up
  • New intro zoom camera
  • Fixed: Disabling civilians did not account for all civilian spawn possibilities
  • Cache objectives made easier to complete
  • Task guard enemies now affected by AI multiplier
  • Clear Base objective removed
  • Recon foot patrol temporarily removed
  • Added extra failsafe for POW positioning
  • Slightly increased chance of reactive task
  • Fixed: Unable to trigger wreck destruction success
  • Improved wreck task selection criteria
  • HandleRating eventhandlers added to units as part of revive script to prevent revive/kill loops
  • Removed helicopter task failstate

Oppdatering: 8. mars 2017 @ 0.42

  • Added warning box to startup UI, will display mod incompatibility messages and faction selection issues
  • Support for JIP players that join while the Team Planning menu is still in progress
  • JIP players will not be given revive if revive is disabled
  • Team Planning controls given to another player if slot 1 is not occupied in MP
  • Fixes for menu reactions to MP lobby AI slot removal

Oppdatering: 3. mars 2017 @ 2.39

New Startup UI:

  • Scenic camera backdrop
  • Page switcher to change between menus
  • Map for AO placement no longer uses the entire screen
  • Client players receive the scenic camera backdrop instead of a black screen while host chooses options
  • Most menu data is saved
  • Reset to defaults button included to wipe any saved data

New UI options:
  • Objective preferences
  • Overcast settings
  • Month
  • Day
  • Enemy AI skill separated from enemy numbers
  • Enemy force size multiplier
  • Enable/Disable minefields
  • Enable/Disable civilians

General changes:
  • Better JIP support
  • Dedicated support for situations where the mission is begun without the first player slot occupied
  • Advanced faction selections now add entire factions to the possible selection, not just individual vehicle types

Oppdatering: 9. feb. 2017 @ 1.32

Revive AI listener changes:

  • AI medic selection is now done on a weighted random basis
  • Chance of selecting a potential medic is based on what medical equipment they're carrying and their distance from the downed unit
  • The listener also takes into account whether the potential medic has timed out of a previous revive attempt, which would usually occur if the medic were stuck. Timed out units will have a considerably lower chance of being chosen.
  • If a player is downed the listener will instruct AI units without first aid kits to try and resupply them from nearby bodies/supplies

Other changes:
  • Factions with 1 or fewer infantry units will no longer be selectable as a base starting faction for either players or enemies, however they will still be selectable as additional factions in the advanced menu (this may be the solution to players reporting that certain RHS factions spawned no units, as those factions should not have been selectable in the first place)
  • Respawn timer will now be correct after first respawn
  • Fixed a bug that would cause some voices not to be assigned correctly if there was a case-sensitivity config error (will fix RHS Russian voices for players)
  • Reduced the density of minefields

Oppdatering: 2. feb. 2017 @ 2.58

Hotfix: Removing fog commands caused more fog to appear

Oppdatering: 31. jan. 2017 @ 1.38

Revive fixes:

  • AI medics will no longer try to process two downed targets at the same time
  • Minor disableAI change made to medics that may fix some general issues
  • Dragging release actions are now removed properly after use

Oppdatering: 28. jan. 2017 @ 1.17

Hotfix:

  • AI medic behaviour change called an incorrect value and would cause AI medics to be slow to revive
  • Taking no AI into a mission would cause revive error messages to appear indefinitely

Oppdatering: 25. jan. 2017 @ 1.48

Multiple revive fixes:

  • BIS unconscious state reinstated
  • Locality fixes for MP
  • Correct MP player names in AI revive comms
  • Medics should no longer be removed from the group in certain MP situations when their behaviour is changed
  • Player revive actions added back properly after respawn

Other changes:
  • AI keep their voices after reset and respawn
  • Team respawn point filters out positions with close enemies
  • Respawn timer options now available in MP lobby parameters menu

Oppdatering: 19. jan. 2017 @ 0.21

  • Removed setFog command usage entirely until command gets a fix for MP
  • Minor visual changes to revive
  • Compatibility fixes for RHS
  • Increased minimum distance minefields spawn from enemy units
  • Arsenal added to FOB/Camp supply crate so JIP players have arsenal access