Arma 3
[SiC] Cache Hunt - Tanoa
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Update: 10 Jul, 2016 @ 3:54am

- Gave the player's group an extra waypoint while in the car. Since the last few updates of the game it seems they favor driving through the jungle, so this should keep them on the road.

Update: 15 Jun, 2016 @ 2:52pm

- All enemies changed to Syndikat forces.
- CSAT units changed to Pacific versions.
- Behaviourial change to some enemies upon contact.
- Changed all references of FIA to Syndikat troops.
- Locked all Syndikat vehicles.
- Removed redundant message from HQ.
- Made friendly squad kneel at the tripwire while holding.
- No longer requires CBA.
- Added voice-acting.
- Added ambient goat and chicken sound.
- Added music from the Tropico Soundtrack.
- Updated briefing with credits for voice-acting and music.
- Added some combat-interruptible ambient animations to Syndikat troops.
- Some syndikat troops in the first encampment will crouch when they see an enemy, rather than the default prone reaction.
- Changed loadscreen/workshop image to reflect new CSAT units.

Update: 8 Jun, 2016 @ 2:51pm

- changed a few bits of text in triggers.

Update: 8 Jun, 2016 @ 2:46pm