Space Engineers
Frontier Conquest
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Обновление: 6 февр. 2017 в 23:02

Fixes for the problems caused by the latest ModAPI changes.
Conquest Bases need to be closer to the surface on Planets and Moons now (only checked bounding box before).
Reward amount is now converted to integer after multiplying by points, so you can get rewards if your base is worth less than one point. This also means rewards gradually increase rather than increasing in discrete amounts based on points.

Обновление: 27 дек. 2016 в 15:03

Small fix for physics changes (static/dynamic) not being handled properly.
It should now be possible to establish a base by converting a ship into a station as intended.

Обновление: 26 дек. 2016 в 18:53

Обновление: 26 дек. 2016 в 11:38

Chance items awards were being multiplied by point value when they should not have been.

Обновление: 25 дек. 2016 в 19:40

Almost full rewrite using event triggers instead of parallel tasks
Removed options for Assemblers/Refineries/Cargo requirements
Added custom Conquest Beacon & Model
Conquest is tracked by player so faction is only required to be on the leader board.
Added LCD display for base status and rewards.
Other changes I probably forget, ask questions and I'll add to FAQ

Обновление: 8 окт. 2016 в 16:50

Added option (configurable in config file) to reward Components or AmmoMagazines via conquest
Added option (configurable in config file) to reward items based on chance (chance multiplied by point value) IE if you define an object to drop 1% of the time from Planets and the base is worth 20 points, it will have a 20% drop chance for that base.

Обновление: 17 авг. 2016 в 13:03

Fixed an issue where /conqbase would not correctly report that two bases were too close together
New conquest bases no longer nullify a previously established base, the first established base will stay valid and the new base will be invalid until the first base no longer meets conquest requirements

Обновление: 30 юли 2016 в 9:19

Forgot to add the thumbnail picture...

Обновление: 30 юли 2016 в 9:16

v1.9A
Faction tags and names will now get updates (oversight on my part that they did not)
Faction names are trimmed to fit on the Leaderboard LCD display
Added persistent mode.
Added option to use antenna instead of beacon (player can use either when enabled)
Added debug option for more verbose logging
Bases can now conquer both planets and asteroids at the same time if in range, but if either is found, asteroids cannot be conquered
Fixed code to allow moving conquest base (will be treated as a new base at new location for points)
Rewrote /conqbase to fix many bugs
Added conquest base rewards
Fixed code to allow hacking a conquest base to switch it to your faction (was broken)
Added reward scaling per broadcast range
Added conquest areas to restrict where conquest bases are valid (an inclusion zone)
Added time-based reward scaling (starts at default value then scales to MaxBonusMod when base has been active for MaxBonusTime)
This is a HUGE update, I'm probably forgetting things...

Обновление: 10 юни 2016 в 16:49

Bases can now only be one type (problems with planet/moon bases detecting rocks as asteroids).
Admin can set PlanetPoints, MoonPoints, or AsteroidPoints to 0 to disable that type of conquest base.
Removed factions that no longer exist from displaying on the leaderboard.
Factions without any victory points will no longer display on the leaderboard.
Added /conqreset admin command that will reset all faction's points and current bases, then start a new scan.
Factions are now correctly sorted by points on LCD and in /conqlb dialog window.