Killing Floor 2

Killing Floor 2

Shopping Spree
Showing 1-7 of 7 entries
Update: 4 Jul, 2016 @ 9:35pm

KF-ShoppingSpree 20160704A -> KF-ShoppingSpree 20160705A

- Fixed broken precomputed visibility introduced with last update

Update: 3 Jul, 2016 @ 10:52pm

KF-ShoppingSpree 20160628A -> KF-ShoppingSpree 20160704A

- Made the Rotating Car & Lighting Fixed (Lighting was no longer synched presumably due to TW optimisation)
- Replaced Lit Transucent Materials with unlit ones that have Faked Lighting
(Fixes Flashlight Blowout and may improve performance on very low end systems)
- General Graphical Tweaks

Update: 27 Jun, 2016 @ 4:53pm

KF-ShoppingSpree 20160409A -> KF-ShoppingSpree 20160628A

- Added distance culling for lights to improve performance
- Fixed collision for the christmas tree where branches would block bullets
- General pathfinding improvements
- Opened up kitchen area a bit
- Added 2 ammo drops in the basement
- Added an extra enemy spawner in the DIY store
- Fixed a hole in the upper floor ceiling where you could see outside of the world
- Added some presentation player spawnpoints AKA CustomizationPoints
- Player spawns now change location over time

Update: 8 Apr, 2016 @ 3:44pm

KF-ShoppingSpree 20160404A -> KF-ShoppingSpree 20160409A

- Fixed Exploit where players could land on top of a corner of a vending machine

Update: 4 Apr, 2016 @ 4:27am

KF-ShoppingSpree 20160325A -> KF-ShoppingSpree 20160404A

- Fixed missing collision above the DIY store where you could fall through the floor

Update: 24 Mar, 2016 @ 4:32pm

KF-ShoppingSpree 20160312A -> KF-ShoppingSpree 20160325A

- Fixed all exploits reported by the community (Thanks !)
- Fixed Flex physics spazzing out in some locations
- Improved pathing
- Improved collision
- Some minor visual tweaks
- Minor reduction in drawcalls & rendered geometry

Update: 12 Mar, 2016 @ 2:20pm

KF-ShoppingSpree Beta 20160130B -> KF-ShoppingSpree Beta 20160210A

- Improved collision in body bag area, basement & quarantine zone
- Fleshed out & relit DIY store, changed layout a bit
- Fleshed out & relit Restaurant
- Changed Bar upper floor to have another pool table
- Tightened up collision in the bar so the player can now walk around the pooltables & bar
- Merged & Generated LODs for a lot of mesh groups
- Changed Elevator Height
- Added Various Textures for store branding
- Added more aggressive culling for a lot of objects
- Various objects have improved collision
- Added splatter maps to floor plates, columns & windows
- Cleaned up car texture
- Improved Fountain rendering performance
- Opened handrail in bar & above pizza place
- visually blocked off store internals
- tightened pathing to fix being able to exploit long pathing runs around small objects
- Fixed being able to clip the APC in the basement
- Fixed Big Zeds getting stuck outside near the tents

KF-ShoppingSpree Beta 20160210A -> KF-ShoppingSpree Beta 20160216A

- Added various Sounds & Reverb Volumes (Reusing Manor Sound Setup)
- Added various weather lighting & particle effects
- Fixed some emissive materials on cars
- Optimised Precomputed Visibility with Masked & Translucent Objects (fixes sudden enemies teleporting in)
- Completely redone lighting in the entire map (big performance increase)
- Improved collision of fountain & caved in 1st floor
- Widened collision for elevator doors

KF-ShoppingSpree Beta 20160216A -> KF-ShoppingSpree Beta 20160220A

- Fake Lighting textures have been updated & reduced in size
- Minor tweaks in lighting & shadows values
- Turned on dynamic shadow casting on car & floodlights
- Fixed Tarps slightly clipping though 1st floor ground
- Split Release for Tripwire & Single File Release for players & servers (KF_ShoppingSpree_BETA)

KF-ShoppingSpree Beta 20160220A -> KF-ShoppingSpree 20160312A (Steam Workshop !)

- Grounded some floating meshes on tables
- Made most of the Glasses, Bottles & Pool Gear dynamic so you can shoot them
- Fixed an exploit where you could land on a strut near the muscle car
- Fixed zeds having difficulties reaching players behind the pool table when bunched up
- Fixed Broken Weapon Spawners