XCOM 2
Progressive Armor Options
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Update: 18 May, 2016 @ 7:06pm

Version 1.5

- Added the xcom "underlay" options to kevlar, predator, warden, and wraith armors.

Update: 20 Mar, 2016 @ 7:24am

Version 1.4 - Clean up
- Removed the civilian options from the resistance pack and added it to my other mod because it made more sense. http://steamproxy.net/sharedfiles/filedetails/?id=646877636 If you absolutely do not want that mod, you can renable the options in the ini.
- Next week I will be working on adding some of the DLC functionality into different sets.

Update: 20 Mar, 2016 @ 7:17am

Update: 18 Mar, 2016 @ 2:37am

Removed two unused int files.

Update: 17 Mar, 2016 @ 4:41am

Had a change of heart and moved the "DLC Upgrade Path" into a seperate mod.

Update: 17 Mar, 2016 @ 3:21am

Version 1.2 Bond, James Bond
- Added a tier 2 (Plated Civilian) and tier 3 (Powered Civilian) armor in which the resistance armor can upgrade. Enjoy all you James Bond wannabes!
- Plated and Powered options unlocked with respective armor upgrades
- Added function to enable new armor in game retroactively
- Known issue is, just like always, when you upgrade to new armor your look is randomly chosen

Update: 17 Mar, 2016 @ 3:20am

Update: 5 Mar, 2016 @ 8:41am

Fixed the ModPreview.jpg and added some screen shots.

Update: 27 Feb, 2016 @ 1:23am

Version 1.1 (THE FLOATING HEAD UPDATE):
- Added Exo Arms on WAR for female model (whoops)
- Added a few more Civilian style torsos to the resistance armor
- Commented out duplicate Torsos for civilian style. This might leave you with a FLOATING HEAD in your current campaign. There are three ways to fix this:
- Put on a different armor instead of the resistance pack armor for the affected soldier
- Or start a new campaign
- Or open C:\SteamLibrary\SteamApps\workshop\content\268500\630067484\Config\XComContent.ini in notepad and uncomment the section at the end (which will allow the duplicates again)

Update: 21 Feb, 2016 @ 8:46pm