Team Fortress 2

Team Fortress 2

Downtown (MvM)
Showing 1-10 of 10 entries
Update: 19 Sep, 2018 @ 4:39am

Update: 5 Sep, 2018 @ 3:40am

Update: 6 Feb, 2018 @ 11:35am

Final3

- Fixed A losing its spawn protection

Update: 3 Feb, 2018 @ 4:21am

Final2 (rip shortened mapname)

-Fixed a detect trigger acting on its own, closing the gate on B when it's not supposed to
-Fixed a case where bots can be trapped in endless teleporting if RED retakes B

Update: 14 Jun, 2016 @ 4:55am

Final1 Fix (map name stays the same)

-Fixed another case where players could break the level by ending the wave during A's stun period
-Added overlays to the base and capture points B and C to explain the level mechanic better

Popfile Changes

Advanced2

-Fixed Steel Gauntlets getting stunned by A's capture

Update: 25 May, 2016 @ 12:31pm

Final1

-Cleaned up navigation mesh a bit
-Fixed a case where the playermodel decor were causing excess entity traffic
-The Burst Shotgun Heavy has picked up some protection

Update: 22 May, 2016 @ 5:35am

Update: 14 May, 2016 @ 7:25am

Final Release

-Edited navigation mesh so Giants don't get stuck on building corners
-Fixed GateBot Cannon Demomen not having the GateBot lights

Update: 29 Mar, 2016 @ 12:34pm

Release Candidate 4

-Modified level geometry
-Modified lighting
-Fixed a bug where GateBots capturing A will break spawns if wave ends before the gatestun wears off
-Fixed a bug where robots could get stuck behind A and B gates
-Fixed players being able to shoot robots in basement spawns after A has been captured
-Fixed money being uncollectable if it flies into the elevator
-Fixed Robots getting stuck under the staircase in the basement
-Added some cover to the Alehouse to make it more viable as a defensive position
-Added more detailing
-Added signs to make B's capture point location more clear to new players
-Replaced the Halloween clocktower with a more fitting one
-Removed some areaportals that weren't really needed
-Moved the Engineer sentry spots in front of the basement entrance a bit

Update: 20 Feb, 2016 @ 3:10am

First release!