Cities: Skylines

Cities: Skylines

Rush Hour II
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Pembaruan: 18 Apr 2016 @ 5:24am

What's new
  • Added French translation. Thanks to LondSW.
  • Added German translation. Thanks to Sebastian and Froderik.
  • Added Hungarian translation. Thanks to [SG] Locutus of Borg.
  • Added Polish translation. Thanks to KennySmurf.

Pembaruan: 15 Apr 2016 @ 4:46am

What's new
  • Added Brazilian Portuguese translation. Thanks to Predatorian.
  • Updated Dutch translation with changes provided by TheDutchman.

Pembaruan: 15 Apr 2016 @ 4:22am

What's new
  • Same as above

Pembaruan: 14 Apr 2016 @ 12:04pm

What's new
  • Fixed Danish being the default language. If your language is still Danish after this change you will have to change it manually in the options, or delete the RushHour Options.xml file in the game directory.
  • Fixed stuttering issues every time the date/time bar updated.
  • Added Spanish translation to the list of available languages. Thanks to benzoll
  • This is a quick(ish) fix, and more will be coming shortly to address further issues.

Pembaruan: 13 Apr 2016 @ 2:28pm

What's new
  • Added Danish translation thanks to OliverEC04
  • Added Dutch translation thanks to TheDutchman
  • See the discussions on the workshop page if you wish to add a language to the mod!
  • Improved initial loading of languages.

Pembaruan: 13 Apr 2016 @ 7:13am

What's new
  • Multiple language support! If you wish to contribute your language to the mod see the discussion on the Rush Hour workshop page.
  • Buildings should now be active over the weekends. I missed this in the previous fix.

  • Including previous update notes below, as this is only a small update:
  • Inactive commercial building fix thanks to steevm. This should fix commercial buildings becoming inactive over time. This will probably cause some small, but temporary issues in your city. Please report any findings or problems to me.
  • Added an option to disable the above fix. Only use if this is causing massive problems in your city.
  • Lunch times! Some working and school citizens will now go out to local shops for lunch and return to work afterwards.
  • Cims are now more active! You should see more people at attractions and walking around.
  • Weekends should now be a lot busier than before.
  • Dropdown menus now load properly.
  • Time sliders now allow you to set increments of 5 minutes, rather than 15 minutes.
  • Made a small fix to option saving. Options on all panels should now save properly.

Pembaruan: 9 Apr 2016 @ 5:14am

What's new
  • Inactive commercial building fix thanks to steevm. This should fix commercial buildings becoming inactive over time. This will probably cause some small, but temporary issues in your city. Please report any findings or problems to me.
  • Added an option to disable the above fix. Only use if this is causing massive problems in your city.
  • Lunch times! Some working and school citizens will now go out to local shops for lunch and return to work afterwards.
  • Cims are now more active! You should see more people at attractions and walking around.
  • Weekends should now be a lot busier than before.
  • Dropdown menus now load properly.
  • Time sliders now allow you to set increments of 5 minutes, rather than 15 minutes.
  • Made a small fix to option saving. Options on all panels should now save properly.

Pembaruan: 8 Mar 2016 @ 5:46am

What's new
  • Fixed events not firing at all for some people. Let me know if you still don't get any events after a few ingame days.

Pembaruan: 7 Mar 2016 @ 3:05pm

What's new
  • Fixed 12 hour clock still being 24 hours on the event information.
  • Fix for some people not having events due to the old system not carrying over date information properly. Let me know if this has worked for you.
  • Events on custom buildings now have their names cleaned up in the event information bubble.

Pembaruan: 2 Mar 2016 @ 4:10pm

What's new
  • Added a slider to change the car park search radius if you want. Increasing this will make cars clip further through buildings though.
  • The mod now changes all demands itself. You may notice they're lower than default demands, but they should at least work. There are now two options to control this: Improve commercial/industrial/office demand, and improve residential demand individually.
  • Time should no longer stop if you slow time down from a higher speed.
  • Attempted fix for time jumping two days at the end of the current day.
  • Attempted fix for time stopping when loading a new/reloading an existing city.
  • As usual, let me know if anything isn't working the way it should be.