Cities: Skylines

Cities: Skylines

Rush Hour II
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Update: 5 May, 2021 @ 2:00am

Removing outdated mod files that can cause issues.

Update: 24 Jul, 2018 @ 1:16am

End of life.

Update: 23 Jul, 2018 @ 1:44pm

  • Issue #9[github.com] - This fixes the issue with non-operational commercial buildings. Because less customers visit during the weeks the buildings would continue stocking up, and eventually completely fill, causing them to shut down. Seems a bit counter intuitive.
  • Issue #30[github.com] - Performance improvements and incompatibility checks for the lighting changes.
  • Building lights turn off when there's no one in them. Schools don't have active lights at night. Note that most options are disabled by default due to performance reasons. If you'd like to try it, be warned that it decreases FPS at the moment
  • A portion of citizens will go to work over the weekends for industrial and commercial buildings, in order to support people shopping on weekends.
  • Change by TOMMIVS to improve zh-cn.
  • Change by HakierGrzonzo to add translations for pl.

Update: 22 Jul, 2018 @ 9:27am

Reverting due to harmony and performance issues. Will fix soon.

Update: 22 Jul, 2018 @ 8:13am

See below

Update: 22 Jul, 2018 @ 7:28am

Hotfix: Harmony not working.

See below for actual features of this update.

Update: 22 Jul, 2018 @ 6:49am

  • Issue #9[github.com] - This fixes the issue with non-operational commercial buildings. Because less customers visit during the weeks the buildings would continue stocking up, and eventually completely fill, causing them to shut down. Seems a bit counter intuitive.
  • Building lights turn off when there's no one in them. Schools don't have active lights at night, and low density residential building lights go off when everyone goes to sleep.
  • A portion of citizens will go to work over the weekends for industrial and commercial buildings, in order to support people shopping on weekends.
  • Change by TOMMIVS to improve zh-cn.
  • Change by HakierGrzonzo to add translations for pl.

Update: 20 Jul, 2018 @ 4:18pm

  • Issue #22[github.com] - This fix should speed up AI so it's not that much slower than vanilla, whilst still being intelligent.
  • Change by GalaxyCoffee to improve zh-tw.
  • Citizens shouldn't try to go into buildings as much, if there's no available doors.

Update: 20 Jul, 2018 @ 9:07am

  • Issue #17[github.com] - Potential fix for citizens ignoring evacuations.
  • Issue #20[github.com] - Citizens no longer pick the same wrong buildings to visit.
  • Issue #23[github.com] - Mod will no longer crash if it can't get a translation from Google Translate.
  • Issue #22[github.com] - An attempt at speeding the AI up slightly. Added the ability to turn off the citizen logging.
  • Change by TOMMIVS to split Chinese languages into zh-cn and zh-tw.
  • Citizens no longer visit buildings that aren't actually visitable, such as park gates. They also no longer go inside a building when it's raining if there's no actual door, such as parks. They'll go home instead.
  • Change by ‡ Ðalveen ‡ to add translations for es.

Update: 19 Jul, 2018 @ 9:28am

Another hotfix for CitizenCustomMessage missing