Space Engineers

Space Engineers

Taleden's Inventory Manager
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Update: 3 Apr, 2017 @ 2:31pm

v1.6.4 (2017-04-03)

  • Fixed a bug with sorting Hydrogen Bottles into Hydrogen Tanks without the "FORCE:" override.
  • Fixed the spurious ambiguity between the "OxygenContanierObject" type and its "OxygenBottle" subtype so that "ox" works as an abbreviation.

Update: 28 Feb, 2017 @ 6:59am

v1.6.3 (2017-02-28)

  • Fixed a bug with modded ores.

Update: 25 Feb, 2017 @ 5:00pm

v1.6.2 (2017-02-25)

  • Fixed a bug with auto-production PhysicalGunObjects (tools and weapons).
  • Fixed a bug with queueing pending Assembler jobs behind nearly complete jobs of slow items (such as tier 4 tools and weapons).

Update: 24 Feb, 2017 @ 7:12pm

v1.6.1 (2017-02-24)

  • Fixed a bug with large-grid Rocket Launchers.

Update: 24 Feb, 2017 @ 11:23am

v1.6.0 (2017-02-24)

  • Improved Assembler management. TIM can now manage production queues for Assemblers without the need to dedicate each Assembler to a specific item. The tag syntax for auto-managed Assemblers has therefore changed from "[TIM <item>]" to "[TIM AUTO]", though you can still restrict what an Assembler may be used for, as in "[TIM AUTO:Motor:SteelPlate]".
  • Improved Refinery management. TIM will now pass out smaller stacks of Ore to each Refinery and let them refine to completion rather than constantly shuffling stacks between Refineries; this should increase efficiency by avoiding the pause after a stack is swapped out and before the Refinery notices its new Ore. The tag syntax for auto-managed Refineries has changed from "[TIM Ore]" to "[TIM AUTO]" to match Assemblers, and may likewise be filtered as in "[TIM AUTO:Platinum:Uranium]".
  • Added support for tags in block group names, which will apply to all blocks in the group which do not have their own name tag. Tag rewriting is not supported for block groups, so check your debug Panel for tag errors.
  • Added support for displaying multiple item types on the same inventory Panel. The tag syntax for inventory Panels has therefore changed from "[TIM <type>]" to "[TIM INVEN:<type1>:<type2>]"; if no types are specified, all items of all types will be displayed (which will be very long and should probably be combined with a vertical SPAN).
  • Added support for displaying and configuring multiple item types on the same quota Panel. The tag syntax for quota Panels has therefore changed from "[TIM <type>:P<num>]" to "[TIM QUOTA:<type1>:<type2>]"; the priority number is now optional and, like inventory Panels, if no types are specified then all types will be displayed.
  • Added support for the same item type on multiple quota Panels, which was previously disallowed. Quota settings are applied to each item according to the priority of the quota Panel(s) on which it appears; if it appears on multiple quota Panels with the same priority value, the highest of those values is applied. This allows (for example) the docking of a ship and a station which each run TIM independently and have their own separate quota configuration Panels; while docked the combined TIM system will be governed by the higher-priority quota settings, but while undocked they each go back to just using their own quota settings.
  • Added support for detecting when the TIM script is upgraded from an earlier version so that existing tags can be automatically converted to their new syntaxes.
  • Improved detection and analysis of docked grids. TIM can now tell the difference between multiple grids of the same "ship" (linked via Rotor or Piston, for example) and the grids of separate "ships" (linked via Connectors). Debug Panels show the names of additional ships that TIM will operate on (according to DOCK tags, if any) and the Connector(s) at which they're docked.
  • Fixed bugs with the handling of weapons. Interior Turrets and (non-Reloadable) Rocket Launchers cannot have item sorting tags because they have no conveyor ports for TIM to sort items through.
  • Added complexity load level display on status Panels and in the terminal.
  • Added 0.5s run interval throttle to prevent a "Run Timer Now" loop (which runs on every game tick) from interfering with Refinery and Assembler management.

Update: 9 Feb, 2017 @ 6:27am

v1.5.4 (2017-02-09)

  • Updated for 01.172 (stable) to resolve compiler warnings.

Update: 14 Dec, 2016 @ 12:23pm

v1.5.3 (2016-12-14)

  • "Gravel" in a block tag will now be understood to mean "Ingot/Stone", since that label may not be intuitive for new users.
  • Fixed a bug with TIM running on multiple grids docked via Connectors with mismatching DOCK labels; each such TIM should now continue to manage its own grid rather than one of them going dormant.
  • Fixed a bug with SPANning panels on small grids.

Update: 12 Aug, 2016 @ 12:00pm

v1.5.2 (2016-08-12)

  • Updated to work around a scripting API bug in 01.148 (dev).

Update: 31 Jul, 2016 @ 2:28pm

v1.5.1 (2016-07-31)

  • Updated for compatibility with ModAPI changes in game version 01.142 (dev).

Update: 23 May, 2016 @ 9:00pm

v1.5.0 (2016-05-24)

  • Added dynamic quota stabilization to make quotas less of a moving target.
  • Added 'quota=' script argument to restore the original 'literal' behavior of dymamic quotas instead of the new default 'stable' mode.
  • Changed managed assemblers to switch on at 99% quota and off at 101%.