Space Engineers

Space Engineers

Enhanced Gravity Generators - pulling ships together, literally
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Update: 19 Sep, 2019 @ 9:40am

- Fixed pulling not working with slim-area of effect gravity generators depending on rotation.

Update: 7 Feb, 2018 @ 9:24pm

- Fixed not working in v1.186.
- Changed detection requiring center of mass to be inside the gravity field, it now just needs the oriented bounding box of the ship to intersect with the field (which is also an oriented bounding box basically).
- Reworked some of the code to improve performance.

Update: 15 Sep, 2016 @ 10:10am

- Fixed not working with v01.153 develop.

Update: 22 Aug, 2016 @ 4:22am

- Updated to remove the 'dev' tag as this workshop entry is for both branches now.

Update: 1 Jul, 2016 @ 6:15pm

Update: 17 Mar, 2016 @ 2:35pm

- Fixed for refactoring in v01.126.

Update: 14 Jan, 2016 @ 10:33pm

- Fixed not working in v01.117 due to API changes.

Update: 26 Nov, 2015 @ 4:30am

- Adjusted for planets, now the ship-affecting forces are toned down when going in natural gravity just like the vanilla generator is affected.

Update: 4 Sep, 2015 @ 1:53pm

- A minor change, removed clearing of the detail info before appending to it because it's not required anymore;

Update: 25 Jun, 2015 @ 3:17am

- Fixed flat gravity generators' ship pulling field not obeying the block's settings.