Arma 3
BreakingPoint
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Update: 10 Mar @ 11:30am

Version 0.41
- Various recent bugfixes
- New Haven vegetation has been updated and fixed. Previous large patches with no foliage in the woods and other areas are now properly spawning vegetation.
- Chernarus map has been removed from the mod and moved to a separate workshop upload.
- The map can still be played. If you want to run a server on Chernarus you can use the linked version on the BP steam workshop page or other versions of Chernarus you prefer.
- Rifle Ghillie wrap loot spawns have been fixed. A minor mistake in the code was preventing this.
- There is now only one bipod in the game, the Harris. The same bipod can be used with proper compatible rifles, snipers, LMG, etc.
- All maps for BreakingPoint have had updates to the mission files.
- Zombie counts have increased
- Animal spawns have been improved

Update: 3 Mar @ 10:22am

Bug fixes:
- Major animation fixes correcting the death by stairs bug and related player deaths.
- Weather has been fixed and better randomized. Excessive loud wind bug has been fixed.
- Swimming animations improved.
- Fixed a bug with the wetsuit speed.
- Improved standard swimming in game. Smoother movement.
- Cfgweapons errors fixed.
- NewHaven map optimizations and improvements.
- Chernarus map updates to skybox, vegetation, foliage
- Spawn region selection is now available for Chernarus

Gameplay changes:
- Players no longer need a GPS to set waypoints in game.
- Players now only need a map to set a waypoint.
- Maps are now more rare in the loot tables and all traitors do not start with maps.
- GPS still functions to give a player a minimap and precise in game map location info.
- GPS still proves to be quite useful with the new AI and Event systems that require pinpoint location.
- Improved UI font announcements for various actions in game.
- Loading screen updates.
- System is simiplified to flow more smoothly.
- Main menu updates
- Background image updated
- BreakingPoint music now plays in the main menu
- Several menu options such as video, sound, game have been improved

Faction changes
- Engineers
- Newly updated uniform system for all three levels and traitor.
- Now are the only faction with voice and chat channels at all levels except Traitor.
- Now lose some points for killing Alliance members. It was previously no points gained.
- Alliance members will lose equal amounts of points for killing Engineers. This was also previously no points gained.
- Nomad
- Gutting score reduced to +15.
- Undead Watchers
- New uniforms for levels 1 and 2. Now with unique Ghillie suit for level 3.
- Now start with a map.
- Now score +200 for gutting other factions.
- Hunter
- Level 2 carry capacity increased.
- Independent
- Wet Suit uniform carrying capacity has been adjusted down.
- Marksman Ghillie has been changed to a Tree Ghillie. It will no longer be an Independent used uniform.
- Survivalist
- The previous Marksman Ghillie is now the Survivalist Level 3 uniform.
- Faction chat channel improvements:
- Mayhem channel offers Hunter, Outlaw and Undead Watchers global chat channel.
- Alliance channel offers Ranger, Nomad and Survivalist global chat channel.
- Every scoring faction now scores for helping their own specific faction with food, water & medical.
- Factions now score +50 points for killing an Independent.
- Killing traitor scores have increased for every scoring faction.

Weapon updates:
- Tranq Rifle
- All animation, sound and ammo bugs are fixed.
- Can now use all 7.62 & .300 suppressors.
- Tranq ammo can now only be used with the Tranq rifle and Tranq pistol.
- 7.62 muzzle brake can now only be used with specific sniper rifles.
- This item was bugged when used with DMR's and LMG's.
- New Flare Gun
- Only flare guns and UGL optional rifles can fire flares now

Loot changes:
- Major Bug fix. Previously some bulidings were not properly spawning loot.
- Thank you to BOP (Dilli and Matt) for discovering this!
- Overall loot has been tweaked as a result of this fix. Much better variety and consistent loot spawns and cleanups.
- Exterior garages now can spawn vehicle parts as ground item spawns.
- Better balanced spawns for higher end scopes, suppressors and ghillie suits.
- Heli crash loot spawns have been greatly improved with variety and now always spawn.
- Previously a chance they would intentionally not spawn loot.
- Fixed a derilict military building type not spawning loot.
- Livonia Deer stands now spawn special loot tables.
- Three new vests are now available.
- Flak Jacket
- Body Armor
- Ballistic Vest
- Canteen Water Bottle adjustments to avoid confusion.
- Survival Backpack (Black) now shows the correct UI pic for inventory.

Update: 28 Jan, 2023 @ 3:23pm

-setRain error fixed.
-Thirsk and Thirsk Winter maps have been updated. Both maps now have basebuilding/baseraiding capabilities. Skybox, water and clutter/vegetation have been improved.
-The DLL file was removed from the GitHub. This file was confusing users who were trying to host a server. The file already exists in the @BreakingPointserver workshop folder.
-Blueprint fix for Haven Reinforcement. Incorrect wording existed on the description.
-Tanoa spawn positions have been fixed and given better variety of location.
-New Haven spawn locations have better variety when you turn off spawn region selection.

Update: 28 Jun, 2022 @ 3:55pm

-FPS boost for New Haven map. Clutter, configs and building improvements.
-Map UI improvements to highlight special interest locations.
-New Sniper in BreakingPoint! Say hello to the Bad News, which uses 10 round 338 Lapua Magazines. This sniper is not usable with suppressors and is quite loud. It also has limited scope options, mostly medium and longer range scopes can be used. This sniper requires Marksmen DLC to use without a watermark.
-Animations improved.
-Weapon improvements.
-Smoke grenade adjustments.
-Office building that was previously removed on Thirsk and Chernarus has been restored.
-Loading screens for Thirsk Summer have been updated.
-Support for two new community maps for anyone to host BreakingPoint servers on. Tembelan Island and Laghisola. The mission files are included in the mod. Server owners will need to set the MP mission to BP14_BreakingPoint.Tembelan or BP15_BreakingPoint.egl_laghisola. You will need to also subscribe to the map and load it on your server and add the map to your start.bat.

Update: 5 Jun, 2022 @ 7:11pm

-Server side errors cleaned up.
-Loot and Player Database improvements.
-New Haven config/objects continue to be improved/repaired.
-Loot code adjusted.

Update: 1 Jun, 2022 @ 6:07pm

-Animation improvements.
-Model improvements and fix for OFP2_ManSkeleton errors.
-Fixed an error with a blueprint.
-Fishing Boat on Tanoa fixed. No more errors.
-Several New Haven object improvements, config errors fixed.

Update: 26 May, 2022 @ 9:05pm

-Grid location fixed on New Haven map.
-Video setting options have been adjusted in game for a better, overall smoother experience.
-Improved UI announcements when players need surgery or a military field dressing.
-Loot adjustments for optimization.
-Undead faction selection screen updated.
-Canteens will now read (Dirty) if the water has not been boiled.

Undead Watchers can now:
Be in a group/legion.
Take and release hostages and torture hostages with tainted meat or water.
Give others food/water.
Use faction and direct chat (Watchers only).

Update: 18 May, 2022 @ 11:20pm

-New Haven map object adjustments for optimization.
-New Haven skybox adjusted for better lighting for the map. The Tanoa sea and water systems have been implemented for New Haven, including caustics for better visuals.
-Hospital loot spawns have been adjusted.
-Super crate spawn adjustments.
-AK 12 reload animation has been fixed. The ammo has been changed. The old mags will no longer work. The proper mags will spawn with AI when they carry the weapon.

Update: 15 May, 2022 @ 5:30pm

-All errors on New Haven have been fixed. New Haven has had several new buildings added and several objects fixed. FPS has had a considerable boost on the map as a result.
-(18) new lockable/destroyable buildings that can be made Havens have been added to Chernarus.
-One new building has been added to New Haven as lockable, on top of all the other lockable buildings.
-New zombies! New zombie skins in the mix for better variety of experience. Special zombies will now spawn around specific loot styles. For example, you will see Medic and Scientist zombies where there is Medical loot. You will see Construction worker, Mechanics and Engineer zombies around Industrial loot spawns. These special zombies will only spawn around each loot type. This means if you see a Medic zombie, there is likely Medical loot around the area somewhere, for example.
-Two new vehicles. The Old Racing Kart and Tractor. One is fast, the other is slow. The Tractor has stronger tires than most vehicles in the game.
-Wet Suit has been improved. Player now only wears the foot section when in water.
-New weapons! The Mark14 Mod 0, the NG5 LMG.
-LMG's now use the proper caliber suppressors. (5.56, 6.5 and 7.62. the LMG suppressor is now obsolete). The 7.62 muzzle brake can now be used with LMG's and has been added to several 7.62 snipers as an option.
-Dead player bodies are now turned into body bags, for better visuals.
-M4A3 now properly takes up space in your inventory.
-VSS 9x39mm ammo spawn increase.
-Water bottles are now labeled Canteen and will be labeled as (Full) (Empty) or (Boiled).
-New uniform in the loot tables for the Independent faction.
-Engineers now start with the rock stash blueprint at level 3.
-Engineer and iLeoChain billboard added.
-Some of the medium and lower sized vests can now be packed into a backpack to carry.
-Bench blocking Chernarus small military building at the NW airfield has been fixed.

Update: 24 Apr, 2022 @ 8:08pm

-Overall BreakingPoint mod size reduced to 3.9gb.
-New Haven has had a full overhaul. New vegetation, clutter, skybox. New buildings. Removed some of the old Arma 2 buildings.
-New weapons! VSS Vintorez added with custom subsonic 9x39 ammo and built in suppressor. It can fire single or full auto 10 round mags. Vector SMG added - uses 9x21 ammo and 9mm suppressors. The VS-121 and Kel-Tec RFB are here. The Browning and SigP226 pistols are now in the loot mix.
-MX Black and MXM SpecOps have had adjustments to avoid confusion on the two rifles. A new custom 30 round black 6.5 mag has been made to match and spawn with the Black MX models. MX GL has been fixed.
-New backpacks! The Civilian One (four color variations) requires you to have the Art of War DLC for Arma 3. Bohemia gives this DLC for free to all Arma 3 owners. The Tactical Pack is a great new backpack for players with decent carry capacity.
-Full SFX overhaul. Zombies now sound scarier. New effects for various actions in game.
-Several weapon UI images have been updated. Some images were reversed from others.
-Main menu option setting screens have been improved. Overall menu improvement with music, sounds.
-In game audio UI tabs have been fixed and updated to new Arma 3 standards.
-In game video settings have been unlocked to standard Arma 3 options.
-Getting water from all wells on Chernarus, Thirsk, Thirsk Winter, Namalsk and Esseker have been fixed. All houses are now enterable and have loot and zombie spawn potential. Several Industrial and Military, and map objects have also been replaced with better looking models.
-Environmental clientside improvements for FPS boost.
-Loot spawns have been improved for most buildings.
-New color variations for the Pickup Truck and Jeep.
-Player respawn locations improved for Chernarus and Tanoa.
-Both swimming and ladder climbing have been adjusted to make everything more smooth for gameplay.
-Several sound effects have been added for immersion. Cooking, boiling water, opening another player's backpack, filling a water bottle, taping sound when you take a player hostage.
-Two new vehicles have been added.
-The Box Truck has a high carry capacity but it slow and does not have good handling.
-The Mini Transport truck has upper medium carry capacity but also struggles with speed and handling.
-Enhanced Movement is now optional for BreakingPoint server owners. Remember to add the mod's key to your keys folder on the server to enable this as optional.
-Crafting with blueprints have been adjusted. It's now easier to lock and reinforce Havens. It's more difficult to make a cast iron safe.
-New mod version number assigned. 0.2