Space Engineers

Space Engineers

T.N.F. Frigate Class 'Nosferatu' Mk.VII
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Update: 29 Mar, 2015 @ 4:24am

I uncovered some small errors during use:

-Engineering deck is now correctly depressurized during general quarters.
-The general quarters LCD-screen is now displaying correctly.
-The sensors would go off when the cameras where in a spesific angle, fixed that.
-One of the reserve batteries where in the wrong group.


Features upgrade:

- Added airlock merge block so that the ship can dock and merge pressure with my orbital stations.

Update: 28 Mar, 2015 @ 4:19am

Minor fixing on the Mk.II (cont.):

- Added leak to the captain's quarters, you no longer suffocate when closing the door.
- Adjusted design of the medical room.

Update: 28 Mar, 2015 @ 4:11am

Minor fixing on the Mk.II:

- Weapons controller's seat had an empty toolbar, fixed that.
- Added alarm lights to staircase.

Update: 26 Mar, 2015 @ 5:19pm

Minor error fixing on the Mk.II:

- All Clear sound block was playing wrong sound.
- Wrong air vents set on depressurize.

Update: 26 Mar, 2015 @ 4:30pm

Updated to Mark 2!

Features:
-Increased cargo capacity.
-Added hangar doors as gunports for the forward launchers.
-Side connectors replaced with gatling turrets
-Rearrangement of weapons systems to avoid damaging the ship.
-Activating General Quarters now depressurizes the Engineering and Crew sections to save oxygen, as these are almost always punctured during hard fighting. All Clear repressurizes.
-Added a button panel to the Bridge for activating General Quarters, All Clear and the reserve gravity generators.
-Replaced the large thruster on the flanks with several small thrusters, as these damaged the ship.
-The inventory display now displays the correct amount.
-Slight adjustment of the crew section, replacing the beds and adding door to the captain's quarters.
-Added external sensors which warns of collision danger, and will also be ativated by loose objects inside some sections of the ship.

Update: 24 Mar, 2015 @ 8:46am

Published as Mark 1!