Left 4 Dead 2
The Hive (Part 4/6)
Mostrando 1-5 de 5 aportaciones
Actualización: 17 MAY 2020 a las 12:52 a. m.

-Fixed major crash issue on map 3 where a corrupted stair-case model was drawing heavily on system resources. Computers with low-graphics settings in L4D2 would crash the game as it did not have a high enough threshold of system resources to work with
-Extended escape timer on map 5 by an additional minute
-Reworked laser grid in map 2 to improve appearance and minigame
-Introduced a call for 'sb_stop 1' to the game console that will prevent the bots from entering the laser hall (so long as sv_cheats 1) is enabled. On completing the laser trap challenge or dying and respawning, the map will resume bot control (setting sb_stop to 0)
-Fixed multiple graphical and functionality issues and introduced many quality of life improvements

Actualización: 20 AGO 2018 a las 6:01 a. m.

refer to part 1 for change notes

Actualización: 20 FEB 2015 a las 11:04 p. m.

Refer to gamemaps.com 'The Hive' listing for changes!

Actualización: 5 FEB 2015 a las 2:06 a. m.

Updated to Mirror gamemaps.com Submission

Actualización: 1 FEB 2015 a las 7:03 p. m.