Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
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Güncelleme: 8 Eki @ 5:13
Güncelleyen: Captain Smollett

- Made friends decrease stress gain by a bit, best friends decrease stress gain by a bit more and increase stress loss
- Added "Accolades" game rule which controls who gets access to Accolades (all/AI/none)

- Added Claim Throne scheme phase length reduction modifier to Meritocracy perk
- Added minor levy toughness penalty for Tribals
- Added a cooldown to Invite Conspirators to Coup interation
- Restricted liege from modifying their entrenched regents contract
- Additional Difficulty changes:
- - Removed pursuit bonus for AI
- - Removed max accolades malus the Player
- - Reduced build time malus for the Player
- - Added Nomadic horde debuff for AI*
- Terrain specific cultural traditions changes:
- - Added fetility bonus to relevant terrain
- - Increased development bonus to relevant terrain
- - - Should now consistently negate terrain penalty and add 15% on top
- - Reduced build cost bonuses of non-unique ones (except for mountains and deserts)
- - Removed funky "X building gives access to Y building" bonuses
- Other cultural traditions changes:
- - Added some plains bonuses and removed prowess debuff from Agrarian
- - Added reduced opinion of different culture to Isolationist
- - Added county opinion bonus to Collective Lands
- - Added build cost reduction in mountains to Mountaineer Ruralism
- - Increased same culture opinion bonus of Isolationist
- - Relaxed conditions for Matriarchal a bit
- - Reduced cultural acceptance gain malus of Ruling Caste
- - Removed funky first 4 levels of farm estates unlock from Pastoralists
- - Removed hills-related bonuses from Mountaineer Ruralism
- - Removed build cost and development bonuses from Saharan Nomads
- - Restricted Culture Blending for showing if certain other traditions are present
- Buffed and added development decline bonus to Oath of Reconquest county modifier
- Removed passive development growth bonus from Oath of Reconquest county modifier
- Nerfed Sharing tips with Friend (30% lifestyle experience, from tour) modifier
- Nerfed Confidants perk modifier
- Reduced AI acceptance from house unity in Invite to Court interaction
- Tweaked AI acceptance in Invite Conspirators to Coup interation
- Tweaked AI will do of a bunch of realm traditions to increase their diversity
- Made AI a bit more considerate as of whom they're giving their artifacts for
- Removed AI favoring players when giving artifacts
- Fixed AI will do of Hidden Cities tradition

* - Nomadic horde are technically MAA and as such that game rule double-buffed nomadic AIs.

Güncelleme: 3 Eki @ 6:21
Güncelleyen: Captain Smollett

- Made temporary/entrenched regents loyalty score decay the longer they stay in power (especially for temporary ones)

- Decreased child health penalty of Measles slightly
- Decreased minimal age to swing the scales back to 8
- Decreased stress gain malus for being a diarch
- Removed region restriction from Warrior Lodges and Hillside Grazing buildings
- Removed prestige loss from firing councillers in the first year of the game
- Removed Tarkhan unlock from Devoted Horsemanship tradition
- Removed regular levies from holding/vassals for Nomadic government
- Added some swing loss when diarchs change
- Added minor popular opinion bonus to capital province modifier
- Reduced tax bonus of capital province modifier
- Reduced stationed MAA bonus of capital duchy modifier
- Reduced opinion impact on regents loyality
- Reduced dread impact on temporary regents loyality
- Reduced swing required for thresholds of temporary/entrenched regency
- - Notably: the last power threshold is now 89 swing for both regency types*
- Restricted artifact wars vs adventurers (unwinnable because reasons)
- Made AI a bit less wasteful with swinging scales and bolstering/damaging legitimacy
- Made AI lieges swing the scales earlier vs disloyal/player regents
- Fixed AI's in diarchies getting into negative piety
- Fixed AI doing coronations before their crown/regalia is finished
- Fixed swing the scales costing gold all the time

* - visuals are a bit confusing though

Güncelleme: 26 Eyl @ 5:03
Güncelleyen: Captain Smollett

- Reduced piety loss for getting exposed over a shunned secret by almost 2 times
- Invite to court AI acceptance changes:
- - Doubled base reluctance AND bonus/penalty for opinion of actor
- - Halved court grandeur impact
- - Increased most penalties (relative of liege, serving at council/court
- - Increased bonus for being related but decreased one for being your child
- - Tweaked bonuses from being dynast head, house head, being related, being married
- - Mirrored said bonuses for relation to liege as well
- - Made bonuses from being dynast head, house head, being related, being married not stack
- - - Priority list: child(age<16)-spouse-close family-extended family-house head-dynast
- - Increased bonus vs wandering characters ("can be persaded to stay") overall
- - Increased bonusof cover travel expenses option and made it more granular
- - Added a "returning to spouse" bonus (self-explanatory)
- Made AI way less likely to try to imprison vassals while at war
- Removed MORE AI cheats on coronation costs
- Fixed AI giving their crowns and regalias away
- Fixed Propose Alliance AI acceptance still counting baron and mercenary allies as "real" allies
- Fixed Usurp the Title of Caliph decision not working
- Fixed currency costs tooltip in Swing the Scales

Güncelleme: 23 Eyl @ 10:44
Güncelleyen: Captain Smollett

- Made administrative Ghana start with some duchy titles created
- Made firing all councillers cost prestige (like with kurultai members) and added a 5 year cooldown on firing newly granted council positions
- Made embracing new faith via "Mental break: Wanton desires" event option be a secret, not open conversion and added zealot vassal opinion penalty
- Added 2 interactions for Entrenched Regents to increase/decrease liege's legitimacy (and increase their scales of power)
- Added minor scales of power change in liege's favor for hosting and completing certain activities

- Reduced stress gain from Genius lines of traits
- Reduced vassal opinion malus of childhood traits
- Reduced court architect bonus to employed character
- Increased opinion penalty for swinging the scales
- Added stress gain for players for offering hooks in Discharge Regent interaction
- Reduced prestige penalty and swings of power change for declining Discharge Regent
- Discharge Regent interaction AI acceptance changes:
- - Increased bonus/malus for current swing
- - Increased penalty for offering nothing
- - Reduced penalty for below expected court grandeur
- Reduced base and tweaked the modifiers for AI acceptance of Declare me Regent interaction
- Increased AI acceptance bonus/malus for current swing in Discharge Regent interaction
- Made AI use Declare me Regent interaction
- Made AI less likely to choose worst Coronation Activity Options
- Made AI more likely to host hunts/feasts/funerals/tours if they cant end diarchy for free
- Made AI more likely to host hunts/feasts/funerals if stressed
- Made AI not revoke titles below certain age
- Fixed AI sometimes double-swinging the scales of power
- Fixed Kinslayer traits giving imprisonment opinions backwards
- Fixed a specific AI only interaction showing for players
- Fixed 50% discount to swinging scales of temporary regency not applying most of the time
- Updated localisation files

Güncelleme: 19 Eyl @ 9:48
Güncelleyen: Captain Smollett

- Made oath-specific buildings cheaper
- Reduced Agrarian tradition penalty slightly
- Made Recently Looted modifier a bit less punishing
- Made all raid intents now provide 20% less gold (relative, e.g. capture 25%->20%)
- Made raiding a bit faster at base
- Increased ruler designer cost of Journaller and Confider traits
- Reduced base stationed MAA bonuses of most military buildings a bit
- - Made tribal buildings give a bit more damage but a bit less toughness
- Made Siberian Permafrost (good) build cost modifiers specific to tribal holdings
- Swapped Siberian Permafrost (bad) taiga/forest build cost modifier for a general one
- Increased advantage but decreased forest/taiga build cost bonus of Northern Tribes tradition
- Increased duration of negative modifiers from hosting a cheap coronation
- Nerfed A LOT of coronation-related modifiers
- Removed AI cheats on coronation costs and negative modifiers
- Restricted AI with certain personalities from taking Adopt Special Succession decision
- Made AI pick Agrarian and Fervent Temple Builders traditions less often
- Fixed missing check in The Beating and The Cermon events
- Improved auto-granting titles character selection
- Updated localisation files

Güncelleme: 17 Eyl @ 5:06
Güncelleyen: Captain Smollett

Updated to 1.17.1
- Increased base commander trait XP gained from battles slightly
- Made "Provide for the poor" oath's building cost both prestige and piety
- Restricted "Offer courtier" interaction vs holy orders and mercenaries
- Reduced CB discount of Bellum Justum perk massively
- Reduced parochial and minor landholder opinion maluses of Republican Legacy tradition
- Reduced vassal limit and title creation cost bonuses of Legalistic tradition
- Made AI pick Republican Legacy tradition a bit more often
- Made both mills and caravanserai count as mainline economic building for AI building scores
- Fixed steward's Collect Taxes task being weaker than it should
- Fixed Tax Man perk not working correctly
- Updated localisation files

Güncelleme: 11 Eyl @ 4:13
Güncelleyen: Captain Smollett

Updated to 1.17.0.1 (i guess?)
- Made AI use borrowed powers to change contracts too (yes, they never did so)

- Added vassal limit bonus to Land Grants innovation
- Reverted Cultivated Sophistication tradition changes
- Oath realated changes:
- - Rebalanced all the oath-specific buildings to be closer in power to lvl 1-3-5-7 regular buildings
- - Removed most of special build requirements from oath-specific buildings
- - Locked levels 3 and 4 of oath-specific buildings behind appropriate innovations
- - Made Conquest oath a bit easier for larger realms and somewhat harder for smaller ones
- - Doubled the years at peace required for Ensure Peace oath
- - Nerfed passive development/domain limit related oath modifiers
- - Buffed the rest of the oath modifiers
- Fixed AI never changing their vassal contract due to scope error (i think?)
- Made the mods AI scripts take some oaths into account

Güncelleme: 9 Eyl @ 7:50
Güncelleyen: Captain Smollett

Updated to 1.17
- Added liege and fellow vassal opinion bonuses to count's higher legitimacy levels
- Added minority vassal opinion to Pluralism doctrine

None of the 1.17 stuff was touched yet.

Güncelleme: 6 Eyl @ 1:12
Güncelleyen: Captain Smollett

- Low legitimacy makes vassals refuse imprison/revoke/retract attempts without tyranny wars, instead liege loses prestige

- Merged kingdom of Anatolia into Rum in 1178 start date
- Made development threshold for removing Backwater modifier scale with era
- Reduced "Restore %REALM%" (removes backwater modifier) decision cost a bit
- Reduced legitimacy penalty from marrying lowborns somewhat (most noticable for counts)
- Reduced legitimacy penalty from marrying lowborns while having Communal Possessions tenet
- Reduced chance of being wounded/maimed/killed when commanding armies a bit
- Removed treatment of Wounded trait while in combat
- Added advantage penalties to wounds trait group
- Sway scheme changes:
- - Doubled success chance for knowing target's language
- - Lowered base success change (same total when knowing target's language)
- - Reduced "previously swayed" penalty a bit
- - Reduced minimum success chance a bit
- - Reduced rank difference bonus/penalty vs landed characters
- - Increased success chance penalty for being rivals
- Reduced influence bonus of Murex farms
- Removed legitimacy gain and MAA toughness bonuses from Hospices
- Made AI build Murex farms only after getting an actual economic building first
- Made AI build Hospices only after getting an economic and a military building first
- Reduced AI acceptance of imprisonment of wealthy courtiers
- Reduced AI acceptance penalty for marrying lowborns if it has Communal Possessions tenet
- Fixed "previously swayed" sway scheme success chance penalty not applying correctly
- Fixed AI never building in Constantinople in certain cases (or any other barony, really)
- Fixed Murex farms generating in Backwater counties on game start

Güncelleme: 29 Ağu @ 6:58
Güncelleyen: Captain Smollett

- Added monthly legitimacy bonus to Sicilian parliament building
- Increased prestige bonus of Sicilian parliament building
- Reduced gold cost of swinging scales of power
- Reduced Heresiarch trait ruler designer cost
- Moved most of new Heresiarch bonuses to a new character modifier
- Whole of body perk tree changes:
- - Moved Iron Constitution to come right after Restraint perk (instead of Know Thyself)
- - Moved Healthy to come right after Wash Your Hands perk (instead of Iron Constitution)
- - Moved Know Thyself to second-to-last position in the tree (instead of Healthy)
- - Swapped around Mental Resilience and Carefree perks
- - Nerfed stress gain reduction of Carefree perk
- - Removed plague resistance bonuses
- - Added attraction opinion to Restraint perk
- - Added prowess bonus to Healthy perk
- Entrenched regency changes:
- - Relaxed requirements of Attempt to Overthrow Liege decision a bunch
- - Restricted Disgraced and lieges with no prestige from using Dismiss Regent interaction
- - Added prestige penalty for liege for refused Dismiss Regent interaction
- - Reduced swing penalty for regent for refusing Dismiss Regent interaction
- - Reduced monthly diarchy swing change towards baseline by a lot
- - Increased swing balance for vassals, powerful vassals and councillers
- Quadrupled chance of being discovered while performing Search for secrets task
- Fixed continuing spying on liege not giving a valid imprisonment reason to the liege
- Fixed non-independent dukes and counts paying more than intended for swinging the scales
- Fixed Sicilian parliament building giving way bigger dev bonuses than intended