Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
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Actualizare: 8 mart. @ 10:34

- Reduced the cost of changing culture ethos to 15000 prestige
- Some tweaks to AI declare war logic

Actualizare: 7 mart. @ 5:49

- Potentially reduced lag from house power calculations
- Buffed Peasant Leader trait
- Buffed Reincarnation trait
- Reduced Varangian Guard costs
- A bunch of Tweaks to AI MAA logic
- More tweaks to AI fabricate claim task logic

Actualizare: 6 mart. @ 4:47

- Refusing to convert to a pluralistic faith is no longer considered a crime
- Buffed theocratic Head of Faith vassals (increased obligations by a lot)
- Removed ability to construct Murex Farm as non-administrative character
- Reduced "too many alliances" acceptance debuff a bit
- Reduced mercenary cost a bit
- Reduced Ballistrai's damage
- Nerfed "Professional workforce" and "Centralisation" perks
- Buffed "Tax man" perk
- Some tweaks to AI fabricate claim task logic

Actualizare: 5 mart. @ 6:42

- Buffed Heresiarch trait a lot
- Heresiarchs spawn some additional troops
- Buffed heresy outbreaks strength a bit
- Reduced fervor gain on heresy outbreaks
- Converting to a new faith adds a modifier, making the character harder to convert
- Having high Crown/Imperial authority makes refusing conversion demand a crime
- Fundamentalist faiths always view refusing conversion demand a crime
- Increased minimum vassal limit from Tribal Authority
- Reduced Tribal vassal limit bonus
- More tweaks to AI culture conversion task logic

Actualizare: 4 mart. @ 6:50

- Changes in AI fabricate claim task logic:
- - Made AI factor in culture and faith of counties
- - Made AI look at current instead of max strength of the county's top liege
- - Made AI factor in their opinion of the county's top liege
- Reduced prestige maintaince cost of MAAs
- Reduced activities cost a bit
- Reduced activity cost in late medieval specifically
- Crown/Tribal Authority/Imperial Bureaucracy changes:
- - Added vassal limit at base
- - Added vassal limit reduced with level
- Reduced vassal limit from rank by a lot
- Added vassal limit reduction as a Tribal era modifier
- - Tribal governments get a compensating modifier since they're locked to Tribal era
- Added vassal limit modifiers to some innovations
- Increased length of short reign modifier
- Minor fixes in AI culture conversion task logic

Actualizare: 3 mart. @ 6:09

- Fortification buildings changes:
- - Reduced levies from Ramparts (forest ones)
- - Added some levies to all other buildings
- - Removed all MAA bonuses
- - Removed other random bonuses (tax, supply, plague res)
- - Reduced AI weight for all buildings (especially Curtain Walls)
- Mercenary Company changes:
- - Reduced levies to 100 for all company sizes
- - Doubled the amount of knights
- - Slightly increased MAA count for large companies
- - Slightly increased cost per MAA regiment
- Holy order changes:
- - Reduced levies to 100, removed scaling with number of holdings
- - Doubled MAA count per holding
- - Increased cost per MAA regiment
- - Reduced hire discount for patron to -75%
- - Increased cost to hire already hired holy order
- Reduced bonuses/penalties to vassal contributions from liege's rank
- Made sure you can't cheese church construction by court chaplain event
- Removed 20% development growth bonus for coastal county capital provinces*
- Added 5 plague resistance to coastal baronies

* - Added by paradox due to coastal counties suffering from plagues way too much. Plague resistance on coastal baronies should do the same without giving dev buffs.

Actualizare: 1 mart. @ 10:16

- Doubled holding construction cost and increased it's scaling a lot
- Reduced amount of modifiers in crown authority (same effects)
- Removed piety and head of faith opinion bonuses to liege from theocratic vassals
- Added a small legitimacy gain bonus to AI since it can't hold court

Actualizare: 28 febr. @ 7:56

- Minor fixes

Actualizare: 28 febr. @ 7:48

- Military buildings innovations past tribal era:
- - Added levy damage increase in the last 2 eras
- - Increased levy maintaince and size malus per innovation
- Added +1 domain limit to Absolute Crown Authority
- Added a reducton to alliance acceptance from distance (to both marriage and perk interaction)
- Uncapped and reduced call to arms acceptance from AI personality

Actualizare: 27 febr. @ 8:05

- Men-at-Arms changes:
- - Doubled maintaince cost while not raised
- - Reduced maintaince cost multiplier for raised troops
- - Slightly reduced maintaince for tribal rulers
- - This makes MAAs a bit cheaper while at war, but more expensive at peacetime
- Made Crown Authority even more impactful
- Nerfed desease recovery modifiers
- Nerfed mummy and mummy-jar artifacts
- Rewrote some of mod's AI logic