Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
A apresentar 21-30 de 117 entradas
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Atualização: 19 de ago. às 3:06

- Fixed AI lieges sometimes lowering vassal obligations with their changes

Atualização: 16 de ago. às 0:30

- Reduced duration of Devastated by Occupation/Raids modifiers
- Reduced building/holding build cost bonus from Watermills line of buildings
- Removed herd gain multiplier from Diplomacy skill
- Added monthly lifestyle xp gain malus to Stress all levels
- Strategist perk tree changes:
- - Added army damage and enemy fatal casualities bonuses to Envelopment
- - Removed countering efficiency from Envelopment (bugged modifier)
- - Reduced movement and travel speed bonuses from Organized March
- - Reduced nomad-specific bonuses
- Dynasty legacies changes:
- - Added small vassal tax and levy bonus to Brilliance legacy 1st perk
- - Reduced stewardship xp gain and personal scheme bonuses of Brilliance legacy 2nd perk
- - Reduced both bonuses of Brilliance legacy 3rd perk
- - Swapped defender advantage to attacker advantage in Pillage legacy 2nd perk
- - Reduced heavy infantry size bonus of Pillage legacy 2nd perk
- - Reduced diplomatic range bonus of Adventure legacy 1st perk
- - Reduced faith conversion cost bonus of Adventure legacy 3rd perk
- - Reduced movement speed bonus of Adventure legacy 4th perk
- Fixed Teach court increasing trait xp when it's already at max
- Fixed vassal being at war cancelling tour stop (isnt actually a bug)
- Made AI a bit more likely to host a tournament (prev change might've been overkill)
- Made AI more likely to leave confederation (especially if their realm is big)
- Made AI less likely to pick activities dynasty legacy (especially on harder difficulties)
- Made AI less likely to pick pillage dynasty legacy if they're not tribal/nomadic
- Made AI less likely to pick legitimacy and legen dynasty legacy if they're not tribal/nomadic
- Updated localisation files

Atualização: 7 de ago. às 22:45

- Added building and holding cost discount to Renaissance Thought innovation
- Reduced gold cost of admin Adopt Feudal/Clan ways decision
- Doubled attrition for bypassing non-occupied counties
- Restricted anglo-saxon divergent/hybrid cultures from embracing English culture
- Northmen army changes:
- - Will no longer appear after year 1200
- - Reduced number of levies a bit (same maximum)
- - Split the levy stack in 2 (same total)
- - Increased MAA count
- Impose/Negotiate obedience changes:
- - Added reluctance scaling with actor's rank to both
- - Added reluctance for being rivals to both
- - Reduced dominance impact on both
- - Removed dread impact on Negotiate obedience acceptance
- - Reduced gold/herd bribe impact on Negotiate obedience acceptance
- - Reduced legitimacy impact on Impose obedience acceptance
- - Added a small dread malus on Impose obedience success
- Reduced dread and gold rewards for Nerge hunts
- Made AI use Impose/Negotiate obedience on their children more often
- Made AI embrace English culture a bit quicker
- Made AI a lot less likely to pick Winter warriors tradition
- Made AI host way less tournaments and a bit less tours
- Fixed wind/water mills not being avaliable for cultures with certain traditions in certain cases
- Updated localisation files

Atualização: 31 de jul. às 23:28

- Added minor renown gain bonus to Burial Site and Charnel Grounds duchy buildings
- Added 50% discount to swinging scales of temporary regency
- Added vassal opinion, dread baseline and dread decay maluses to Childhood traits
- Nerfed Veteran Adveturer trait
- Nerfed Clan succession laws minimal primary heir title share
- Restricted Male preference/only inheritance law the same way Female ones are
- Reduced xp gain from grand wedding events drastically (2-3 times lower)
- Changed AI scoring for duchy buildings to diversify them a bit
- Made AI build cities more
- Made AI theocrats actually build castles and cities sometimes
- Made AI revoke titles less vs not-too-weak vassals
- Made AI pick Reverence for Veterans tradition less often
- Made AI change their gender succession laws sometimes (esp to avoid equal+partition)
- Restricted AI from adding gender-specific succession laws to titles
- Fixed one of the Chancellor's Internal Affairs events
- Fixed starting succession laws being worse than intended

Atualização: 23 de jul. às 11:41

- Travelling abroad for years will now swing Scales of Power against you (fr this time)

- Reduced cost of firing court positions
- Made declaring war on someone's child be considered a valid imprisonment reason
- Made co-monarchs grant domain tax instead of vassal opinion bonus
- Made being a co-monarch also grant some income to the character
- Prison interations changes:
- - Made Torturer trait remove most of the stress penalties for torturing
- - Removed stress gain for blinding/castrating prisoners for trusting/generous
- - Removed stress gain for torturing prisoners for trusting/generous/content
- - Removed base stress loss for torturing your-children-prisoners as non-sadistic
- - Reduced dread for blinding/castrating/disfiguring prisoners
- - Removed dread for blinding/castrating/disfiguring random prisoners
- Duchy capital buildings changes:
- - Reduced lvl 1 cost, Increased lvl 3 cost
- - Reduced cost of Tower of Silence
- - Reworked Royal Armories back to buffing levies again
- - Increased fort level from Marches
- - Added passive county development growth to Royal Gardens
- - Added +1 fort level to higher levels of Leisure Palaces
- - Added heavy infantry/pikemen pursuit and screen bonuses to Blacksmiths
- - Added heavy archers pursuit and screen bonuses to Archery Grounds
- - Nerfed most of all duchy buildings, above ones included
- - Added holding tax penalty to most of the buildings
- - Reduced existing holding tax bonuses by a lot
- Nerfed effects and added a skill malus to Bhakti/Patron Gods related modifiers
- Reduced experience gain bonus from the Astrology tenet decision
- Increased penalties of Infirm and Incapable traits
- Removed fertility penalty from Incapable trait (why is it there?)
- Made Declared war opinion penalty stack and increased its duration a bit
- Restricted secluded characters from being commanders
- Reverted War Elephants buffs (mostly) and reduced their damage by 15
- Reverted conquerors getting access to conquest CBs
- Made AI less likely to tyranically change contracts of vassals they like
- Made AI consider a bit more things when choosing co-rulers (any type)
- Reduced AI age thresholds for co-ruler (any type) related stuff
- Improved targeting of partition succession truces system (maybe)

Atualização: 18 de jul. às 0:46

- Characters can now usurp Caliph title in certain circumstances
- Partition succession truces all heirs with each other for a year

- Lowered Steal herd cooldown to 3 years
- Lowered maintaince costs of all MAAs a little bit (except siege weapons)
- Added a minor stationed MAA toughness/damage bonus to all fortification buildings
- - Damage bonus gets added at lvl3 (same as toughness in blacksmiths)
- Fabricate claim council task changes:
- - Made fabricating duchy claims more likely for kings and emperors
- - Made fabricating duchy claims impossible for counts
- - Increased base task speed
- - Reduced speed scaling with councillers learning
- - Increased duchy claim fabrication cost a bit
- Replaced all %SKILL% per level of fame/devotion with +2 %SKILL% in holy sites
- Reduced lifestyle experience mult bonuses in holy sites
- Nerfed Foreign Armor internal building (Main yurt)
- Fixed House seniority not being properly unlocked through Partition innovation
- Made AI hire siege weapons earlier but have less of them overall
- Made AI way more likely to pick fabricating duchy claim when they can
- Made AI kings and above less likely to settle on fabricating county claim
- Made AI landed through partition more likely to hire MAAs (i hope)

Atualização: 15 de jul. às 8:59

- Removed levy obligations from settled tributary contract
- Restricted the ability to appoint co-monarchs to dying* characters
- Fixed AI not building anything in drylands/floodplains

* - includes characters that have recieved Know thyself warning

Atualização: 14 de jul. às 8:05

- Defeated attacker pays gold to all participated non-mercenary defenders based on their war contribution (same amount as before, just split between defenders)

- Allowed powerful vassals of same dynasty as liege to use claim throne scheme
- Restricted herd decay from applying to characters with less than 1000 herd
- Restricted theocrats from getting conqueror trait
- Capped feast influence gain
- Nerfed Finest horses internal building (Main yurt)
- Replaced health bonus with desease resistance in Medicine focus
- Increased stress cost of +stress options of mental breaks
- Doubled stress gained by resetting perks
- Made attacker pay gold to defender on losing tributary war (consistency)
- Increased cost cap of tributary war
- Innovation changes:
- - Replaced Primogeniture innovation with Centralisation
- - Made all succession laws to be avaliable one era earlier
- - Moved domain limit bonus from Gavelkind to Currency
- - Removed domain tax and herd income bonuses from Currency
- - Nerfed Plate armor
- Fixed CB cost discounts not applying to tributary wars
- Fixed not being able to join wars of your tributary/suzerain
- Fixed AI not starting legends (and pope spamming them)
- Fixed claim throne scheme being always avaliable to regents
- Fixed needing crown authority to pass house seniority with table of princes
- Fixed some rulers starting with negative prestige
- Lowered Obedient to you marriage acceptance modifier
- Made AI a bit less likely to try to make the pope its tributary
- Made AI pick +stress option in mental break events more often on Hard/Very hard
- Made AI more likely to pick stress coping options for traits it already has
- Made AI a bit more likely to pick good stress coping options
- Made AI a bit more bold in regards to pushing crown/tribal/admin authority
- Made AI always push crown/tribal/admin authority on Hard/Very hard

Atualização: 11 de jul. às 10:08

- Removed legitimacy penalty for sending your heir/children to monastery/holy orders
- Reduced income penalty of Vows of poverty
- Lowered prestige cost from realm size of Administrative Authority
- Added influence cost to increasing Administrative Authority (whatever you call it)
- Relaxed conditions (for vassals) and costs of admin Adopt Feudal/Clan ways decision
- Increased influence cost of Renounce Governorship
- Added -15% stress gain to all childhood traits
- Increased debuffs of Melanholic trait
- Added negate stewardship penalty bonus to Golden Allomb perk
- Reduced zealous vassal opinion bonus from virtues
- Reduced income per stress level bonus of Golden Allomb perk a bit
- Send gift/Send gift herd changes:
- - Increased base opinion gain to 15 (from 5)
- - Reduced opinion gain from actors diplomacy and recipients greed
- - Decresed max opinion gain cap
- - Reduced bonus from Thoughtful perk to +50%
- Made AI care less about vassal opinion when passing first admin authority level
- Made AI less likely to switch players away from Frontier/Naval themes
- Made independent AI promote/harm candidacy less if it has low influence
- Made AI use Renounce Governorship a bit less often
- Lowered AI acceptance of Demand Administrative Governance by a lot
- Allowed AI to use admin Adopt Feudal/Clan ways decision
- Minor changes to AI murder schemes

Atualização: 9 de jul. às 5:26

- Made warlike AI personality less common within non-independent counts
- Made cautious AI personality a bit less common
- Made builder AI personality more common
- Fixed AI nerge host actions not impacting the outcome if a player is present