Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
Exibindo entradas 61–70 de 117
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Atualização: 11 de abr. às 0:50

- Super secret fix

Atualização: 11 de abr. às 0:48

- Added an opinion malus with vassals when you let them be occupied/raided

- Reduced base tax contribution of administrative vassals
- Reduced base time to siege a holding
- Tweaked "Viking exile" modifier, mainly removed min dice roll and added MAA bonuses
- Swapped army maintaince for MAA maintaince in bonuses for being lieges Marshal
- Allowed Form Portugal decision to be taken by kings of Galicia and Xenxir
- Removed Above expected court grandeur bonus multiplier for small realms
- Halved mercenary-related bonuses from Malleable Subjects tradition
- Half-reverted nerfs to all kinds of vassal tax/levy modifiers in traditions
- Reduced both of State Ransoming tradition effects (it's less painful now)
- Reduced both of Right to Prove tradition effects (also less painful now)
- Reduced garrison size from Stalward Defenders tradition
- Increased same culture mercenary cost bonus from Swords for Hire
- Reduced both Court Tutor's unique tasks proc chance by A LOT
- Reduced Court Tutor's "Teach court" task chance to target liege specifically
- Made 16-20 the most expensive ages in ruler designer (fr this time)
- Made age above 50 reduce ruler designer cost
- Buffed 4th Law and 4th Guile dynasty perk (half-reverted to vanilla)
- Nerfed 2nd Law dynasty perk
- Men at Arms changes:
- - Increased Order Knigt's damage and toughness by 10 and 6 respectively
- - Reduced Sahel Horsemen's damage by 2 (revert to vanilla)
- - Reduced Nile Archer's damage by 2
- - Reduced Mubarizun's damage by 2
- - Reduced Huscarls's damage by 4
- - Halved several unit's countering ratio against Heavy Cavalry and Elephantry
- - Removed ability to recruit War Elephants with Strength in Numbers tradition
- Added monthly prestige and piety to Conqueror trait
- Doubled most trait's effect on AI war chance and quadrupled ones for AI war cooldown
- - Quadrupled the one for Content, Tripled the one for Ambitious
- Added AI war chance reductions to Compassionate, Forgiving, Humble and Craven traits
- Added AI war chance bonus to Sadistic and Arrogant traits
- Made AI a bit less embark-happy
- Made AI recruit more siege units (I hope.)
- Restricted AI to only form new duchies if they have more than one county
- Restricted AI to only call allies into peasant/populist revolts if they're losing
- Restricted AI to never call players into holy wars vs their faith
- Made "Encircled" realms with sea access a bit more likely to accept vassalisation
- Tweaked marriage acceptance modifiers around alliance desire
- Added a janky fix to landless rulers generating renown as if they were normal dukes

Atualização: 8 de abr. às 10:58

- Made true landless characters pass their gold to children/spouses/into location development on death
- Fixed special building in Santiago having vanilla tax income
- Restricted "Seize Peripheral Duchy" target titles to neighboring land only
- Increased de-jure drift gain/loss from events
- Increased "Opinion of predecessor" opinion modifiers values and duration
- Buffed levy stats from innovations
- Added a buff to skirmishers to Royal Armory (Late Medieval innovation)
- Added minor buff to archers and an increase to their maintaince to Advanced Bowmaking innovation
- Added knight limit to Knighthood innovation
- Raiding and occupation changes:
- - Tripled development loss from raiding
- - Made Recently looted modifier less harsh on development growth but added more effects
- - Removed the other recently looted modifier
- - Added county modifiers to when the whole county gets occupied/raided instead
- Added massive stress gain on refusal of call to arms from friend/lover/soulmate
- Made AI practically guaranteed to join wars on friend/lover/soulmate's side
- Made AI practically guaranteed to NOT join wars AGAINST friend/lover/soulmate's side
- Increased marriage acceptance from promising Grand Wedding a bit
- Decreased marriage acceptance from being recepients liege
- Made rivals/nemesis a lot less likely to accept marriage proposals from each other
- Restricted AI to only change obligations through tyranny for at least duke-tier vassals

Atualização: 4 de abr. às 11:34

- Buffed knights a bit
- Increased legitimacy decay
- Increased AI legitimacy gain buff
- Made even more tweaks to AI MAA hiring score
- Improved AI building priorities... again.
- Made small AI's sometimes surrender without attacker having 100% warscore (fr this time)

Atualização: 2 de abr. às 6:50

Updated to 1.15.0.1 (and 1.15.0.2)
- Made ruler designer characters of age beloew 16 way more expensive
- Made ruler designer characters of age above 40 cheaper
- Lowered amount of powerful vassals by 1 (except for empires)
- Made powerful vassal status a bit less flacky
- Commander traits changes:
- - Made each trait track level give +1 martial
- - Doubled most starting bonuses
- - Halved scaling bonuses
- - Reduced advantage bonus from max trait track level
- - Nerfed (mostly) culture-specific bonuses scaling
- - Tweaked some culture-specific bonuses on some traits
- - Increased ruler designer cost to 40
- Specific commander trait changes:
- - Rough terrain expert: removed wetlands advantage
- - Forder: added wetlands and floodplains advantage
- - Reaver: reduced both bonuses
- - Organizer: reduced both bonuses
- Lowered culture size impact on embrace new tradition speed
- Lowered tradition change cooldown
- Tweaked Mobile Guards tradition to be in line with nerfed Stand and Fight (thx MND)
- Resynced "Call House Member to War" AI acceptance with regular call to arms interaction
- Removed the ability to call allied mercenary companies into wars (they wont help anyways)
- Possibly made small AI's sometimes surrender without attacker having 100% warscore

Atualização: 30 de mar. às 8:38

- Commander combat events:
- - Decreased base chance of no event, now scales with martial (even with vanilla at 16 martial)
- - Added level of fame reducing chance of no event
- - Increased Stalward Leader perk and dynasty perks impact on chance of no event
- - Increased base chance of being maimed and killed a bit
- - Decreased base chance of being wounded a bit
- - Reworked how prowess influences event chances, reduced it's maximum
- Fixed typo that made clans steal all their vassals levies

Atualização: 30 de mar. às 3:14

- Added magical 0.15 gold per month income to barons
- Reduced clan taxes a bit since paradox buffed all tax types
- Replaced health malus with desease resistance (health) malus fom flagellant trait
- Swapped places of dread related modifiers from Serve the Crown and Hard Rule
- Half-reverted previous nerfs to Above Expected Court Grandeur modifiers
- Reduced Above Expected Court Grandeur modifier scaling for small realms to x2 max
- Increased health of custom characters a bit
- Increased custom character cost for characters aged between 16 and 23
- Decreased custom character cost for of all other ages
- Claimant faction join reasons:
- - Reduced even futher for wrong gender claimants (e.g. female claimant in male dominated faith)
- - Reduced by a lot for child, old and heirless and literally dying claimants
- - Increased if claimant is of vassal's dynasty/house/is family
- More Legends changes:
- - Increased baronies limit for all legend qualities
- - Made all legend qualities always* give legendary building slot
- - Restricted legendary building slots to only work in county capitals
- - The game will warn you if you have no vaild locations for legendary building
- Added holy war cost scaling from realm size (up to x4 at 50 realm size)
- Made zealous allies less likely to join holy wars against their own faith
- Made it even harder to ally heirs landed through succession
- Made it harder to steal AI's councillers and court position holders
- Changed some tribal AI MAA scorings
- Made AI a bit less activity-happy

Atualização: 27 de mar. às 7:15

- The game will now pull you out of deep negative prestige/piety at a cost to your fame/devotion

- Increased piety required to gain most piety levels
- Big rework of Tribal buildings:
- - Increased income from Tribal holdings a tiny bit
- - Increased income from Markets
- - Added development growth multiplier to Market Villages
- - Added control growth to Palisades
- - Replaced Palisades and War Camps MAA specific buffs to general stationed MAA buffs
- - Reduced knight limit from War Camps
- - Reduced control, prestige (a bit) and levies from Longhouses
- - Made AI always-ish build Longhouses
- - Made AI in Steppe and West Africa regions more likely to build Markets
- - Decreased AI chance to build Markets if province has no military building
- Legends:
- - Removed barony bonuses other than popular opinion
- - Added legitimacy gain to both owner and promoter modifiers
- - Removed some legitimacy for ending legend
- Reworked some of the mods AI scripts
- Reverted artifact/relic war AI score reduction somewhat
- Made AI a bit less likely to build Hillside Grazing and Warrior Lodges
- Made AI a bit more likely to build Blacksmiths (when they can)
- Made AI never build Hillside Grazing, Blacksmiths and Warrior Lodges in provinces with no economy buildings
- Made AI never build Hillside Grazing, Blacksmiths and Warrior Lodges in provinces with no military buildings

Atualização: 23 de mar. às 6:17

- Made AI even more likely to hire horse archers

Atualização: 23 de mar. às 5:10

- Increased opinion bonus from becoming a vassal through offer vassalisation/fealty
- Added a cooldown to Buy Claim interaction
- Character now has to be a war leader to get "you are at war" marriage/alliance acceptance penalty
- Added standard contract change cooldown to vassals, vassalised through offer vassalisation/fealty
- AI can no longer expand duchies
- Administrative AI lieges will now take into account contract change cooldown for player vassals
- Made AI more likely to hire horse archers