X4: Foundations

X4: Foundations

Protect Sector
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Update: 6 Aug @ 2:16pm

[1.10] - 2025-08-07

Fixed
  • Fixed possible incompatibility with move_to command in the X4: Foundations 8.00 and upper.
Improved
  • Targets handling in non-shared mode.

Update: 18 May @ 3:31am

[1.09] - 2025-05-18

Fixed
  • Mimic mode not started correctly.
Changed
  • If experimental order of Attack Station is selected but fleet has ships smaller than L- the both experimental and Attack Station options are disabled.

Update: 11 May @ 9:11am

[1.08] - 2025-05-11

Added
  • Internal (experimental) station attack order. Written from scratch positioning ships against stations, including reaction on stations drones attacks in non-OOS mode. Works only for fleets with L and XL ships. For only L ships - four and more ships are recommended.
  • Possibility to select station attack order - by default it is Coordinate attack. Other possibilities are usual one and experimental one.
  • Additional confirmation for the working in hazardous regions, like The Void. Please be aware - the order will stop working in the sectors with the hazardous regions without the confirmation.
  • Own icons for the Protect Sector and Station attack orders.
Improved
  • Fully rewritten the logic of idling and scanning for enemy ships. Now it is more precise.
  • Implemented workaround for the repairing/restocking ships. By default Player owned ships can be repaired only in current sector. Please be aware - after installing version 1.08 the ships controlled by this order can go to be repaired/restocked after some time. It is not a bug, but a feature :-).
Fixed
  • Fixed a reaction on attack on player's ships/stations by enemy drones.
  • Accidentally attacks from the non-enemies are not considered as an attack on the player ships/stations.

Update: 15 Mar @ 3:36pm

[1.07] - 2025-03-16

Added
  • By negative relation to set the relation to possible targets more precisely.
  • Park exactly there to set the exact position where the ship should park when it is not targets to fight against. Useful for big sectors.
Improved
  • Idle flying when any parking is not set.
  • Attack of the stations via Tactical attack in now visible, as it is run not as a script, but as an order.

Update: 1 Mar @ 5:59am

[1.06] - 2025-03-01

Fixed
  • The Lost Ship Replacement not always works correctly.

Update: 28 Feb @ 4:33pm

[1.05] - 2025-03-01

Added
  • Support for the Lost Ship Replacement feature of version 7.50
  • Added additional parameter to set a threshold from moving to target to attack it. In percentage of the radar range.
Fixed
  • For version 7.50 and higher, boosters are used always, despite the Avoid boosters usage option.
  • The default value for Disable on destruction threat is 0 percent - i.e. disabled this check.

Update: 31 Dec, 2024 @ 9:42am

[1.04] - 2024-12-31
Fixed
- Slow floating to sector center when the "Park at sector core" is not enabled.

Update: 26 Dec, 2024 @ 11:40am

[1.03] - 2024-12-26
Added
- Added possibility to use the Protect Sector order in the fleet mode with the Mimic order.
Improved
- Improved the target separation in case of "sharing" is disabled - variable wait is solve the problem with the same target selection.

Update: 20 Dec, 2024 @ 10:48am

[1.02] - 2024-12-20
Added
- Added parameter to set exact delay between scans.
Fixed
- Fixed a bug with approaching to the target - if it has equal speeds the catching is never happened.
- Added additional small delay in the approaching routine to prevent freezing
Improved
- Improved the experience gaining

Update: 13 Dec, 2024 @ 1:21pm

[1.01] - 2024-12-13
Added
- Added option to protect ships and stations in the desired sector via reaction on attacks on them by hostile ships.
- Added option to record events to the logbook, including starts, travel to desired sector, flying to the target, attacking the target, destroying the target, etc.

Changed
- Between scans it uses move.idle script.
- Changed the type of option to disable on destruction threat: from boolean to the percentage of hull to make this order disabled.

Improved
- Approaching to the target is rewritten.
- Attack of the ship is now under control of the order.fight.attack.object script.