Crusader Kings III
KGD: Adventurers Nerfs
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Ενημέρωση: 23 Οκτ 2024 στις 4:41

General:
  • Integrated most of the vanilla changes from 1.13.2
Camp:
  • You like nerfing Roaring Campfire, don't you?
  • Roaring Campfire: Removed MAA cap bonuses*. Doubled the knight limit gain, added knight effectiveness bonus.
  • Proving Grounds: Removed knight effectiveness bonus.

* - this nerf mirrors vanilla general MAA cap gain nerf, aimed to specialize military camp purposes more (they are compensated for this same as vanilla)

Ενημέρωση: 20 Οκτ 2024 στις 5:01

Game Rules:
  • Added 2 brand new game rules.
  • Gold from Contracts: options let you half, double or semi-revert to vanilla base gold gained. Yes, now you can feel even more miserable doing contracts for 3 gold!
  • Courtiers consume Provisions: off by default. Turning it on will make your courtier "eat" some provisions each month (you get notified about it yearly). Also includes options to half or double the amount eaten.
Other:
  • Finally tuned down modifiers given by Steadfast camp.

Ενημέρωση: 18 Οκτ 2024 στις 4:23

Other:
  • Greatly reduced base cost of hiring people from tavern/garrison, increased cost scale with total skill points.
  • Church healers are now less effective overall, cost more and the chances are now hidden.
  • Church healers are now better at dealing with wounds but worse at curing Cancer or Leprosy.
  • "Inspiration is everywhere": reduced inspiration gain chance.
  • "Worldly Knowledge": effect isn't guaranteed anymore (rerolled for each follower).

Ενημέρωση: 15 Οκτ 2024 στις 3:42

Other:
  • Made it harder to request MAA (unless you literally dont have any)
  • Halved the knight limit gain from being landless.
  • Main tent reduces travel safety with level.
  • More nerfs to Campfire! Gives 1 MAA limit and knight less. Instead offers some stess gain reduction and courtier opinion at lvl 1 and 4.
  • Camp perimeter now gives 1 MAA limit and roughly 1 advantage per level and less travel speed.
  • Tweaked some other camp buildings a bit (again).
  • Giving out provisions shouldn't hurt rulers as much.

Ενημέρωση: 8 Οκτ 2024 στις 4:19

Game Rules:
  • Added 2 game rules, doing more or less what some other mods already do, due to them being incompatible with mine.
  • Camp Upgrades Restrictions: you can leave them as i set them to be, allow all camp upgrades for wanderers only, or allow all for everyone.
  • Contract Payment: you can make contracts "generate" their own gold, so you dont bankcrupt AI by playing the game.
Other:
  • "Search for Secrets" and "Proselytize to Locals" travel options related events are half as likely to trigger.
  • "Proselytize to Locals" travel option piety gain from converting reduced to 25.
  • Tweaked some camp buildings a bit.

Ενημέρωση: 4 Οκτ 2024 στις 11:22

  • Nerfed a bunch of heavy stat modifiers ( example: Fireside Chat modifiers )
  • Wipe slate tweaks finally work.
  • Tweaked some camp buildings a bit.
  • Camp-building specific travelling options reduce speed (for the most part), some reduce safety more.
  • Adventurers now have -5 base travelling safety.
  • Less provisions from alternative methods of obtaining them from the market (buying is unchanged).
  • Playing dice reduces less stress.
  • Can't use piety level to reinforce regiments from a county whose faith doesnt like you (only same religion)
  • Added prestige/piety cost to reinforcing by using prestige/piety level.
  • Reduced piety gain from donating to church. Cost have been adjusted a bit.
  • You can no longer receive a blessing from a church that clearly doesnt like you (only same/syncretic religion)
  • Church Garden options generally reduce less stress.
  • Less provisions from garden event option.
  • Converting faith through garden event resets piety level to 1, costs piety and gives more stress to zealous characters.
  • Probably some other stuff i forgot about :P

Ενημέρωση: 4 Οκτ 2024 στις 11:22

Ενημέρωση: 4 Οκτ 2024 στις 11:21

Ενημέρωση: 2 Οκτ 2024 στις 7:48

Camp Purpose:
  • Wanderers now gives some very minor buffs
  • Swords-for-hire now allows "Martial Study" (sub?)building.Study" (sub?)building.
  • Scholar no longer allows "Train Siege Engineers" (sub?)building. +20% monthly lifestyle experience replaced with +20% monthly stewardship and learning lifestyles experience.
  • Explorers now give +10% monthly diplomacy and intrigue lifestyles experience.
  • Freebooters embark cost reduction reduced to -25%.

Other:
  • Traveling contracts should give a bit more gold.
  • Traveling contracts no longer provide a hook on completion (except the ward one)
  • Contracts involving schemes should give a bit more gold now.
  • 'Make a Request' counts you as "poor" only if you're in debt
  • "See How it's Done" perk gold per point of interest increased to 5
  • Adventurers have -66% monthly piety multiplier

Ενημέρωση: 1 Οκτ 2024 στις 6:52

Lifestyles:
  • Nerfs to lots of adventurer-specific perk bonuses (notable mentions below):
  • Stewardship: "High-Stakes Bartering" perk gold per holding reduced to 1-10% of raid value (scaled down by cultural era)
  • Stewardship: "See How it's Done" perk gold per point of interest reduced to 2
  • Intrigue: "Crime pays" multiplier reduced to +33%
  • Intrigue: "I look better in comparison" gives a lot less prestige (150 max)
  • "Radiant" (Learning) and "Dignitas" (Diplomacy) bonuses revered to non-adventurer ones. Added small bonus to compensate.
  • "Benevolent ruler/intent" buffed sway phase lenght reduction.