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Mortician tools are located somewhere else and i forgor they do kind of the same thing. But euh, it's only 1 per 100 anyway
all exceptional successes:
1500 km artifact 33 gold
1500 km escort 11 gold (for baron?)
370km artifact 41 gold (for count)
400km escort 25 gold (for count)
Apparently escort pays less?
The variety is better, amounts not very nerfed though. I think the contractor rank shouldn't matter at all or very little. (contract tier yes, contractor rank no) Since the higher ranks would even be inclined to pay you less because they would bring their own guards and supplies, and hire you only as a guide rather than full travel package. But that's RP interpretation and it's usally their courtiers who are travelling, not themselves.
I will report further when I get a T3 travel contract.
2000 strong army stackwipe - 20gold mortician's tools + 40gold excellent master of spoils
2200 peasant army stackwipe - 23gold mortician's tools + 11gold excellent master of spoils
I'm fine with these amounts.
Maybe it can be adapted. It factors distance calculation into scheme success by comparing squared_distance to some predetrimned variables.
...
add = -30
}
else_if = {
limit = {
scope:ttd_owner_residence = {
squared_distance = {
target = scope:ttd_target_residence
value < ttd_squared_distance_huge
}
}
}
add = -35
}
I wouldn't mind a mission to escort another Marco Polo from Venice to Yuan court, if it was insanely lucrative.
Also would be nice to have events like, if traveler is your guest or in travel entourage, then it has a chance to fire some related events. Like requiring you to duel or take maa casulties, basically increasing the difficulty of the contract, and the gold value would inform you how dangerous it's going to be before you accept it. Either short and dangerous or far away and mellow. Or any combination of those, each with its gold tiers
yea and that change is ported over from unofficial patch, sure i could at least partially roll that back
you changed:
set_variable = {
name = 1031_has_reveled_recently
days = visit_settlement_small_cooldown_days #Unop: Was using months = (so the CD was 180/12=15 years)
This lets you gain 1 skill point every 180 days. And you can choose a specific skill too like diplomacy, simply by going to another tavern.
The way this event works, it first gives you hastiluder Wit xp on short cooldown (~15xp for 30 gold or so) until you max out. After you max out you get the option "I know this one!" which gives you a straight skill point and you see in tooltip which one you'll get. So that's why they put 15 year cooldown on it.
Or maybe make it conditional like { NOT = { has_government = landless_adventurer_government } }
But I do agree that getting landed is the caveat for the gallowsbait opinion bonus.
As for mortician's tools and master of spoils and levy/MAA giving different gold for those - i dont think i can implement that at all, as im pretty sure we just cant access who are the casualities in the battle, the most i could do is lower it overall (i bet it's at least a bit too high) and maybe try to jank it so it gives less in peasant wars specifically, but it's also more overwrites....
And for gallowsbait - so are you saying i should swap same trait opinion with courtier opinion? You keep it when you get landed and at that point that change would feel weird. On the other hand if i were to just add courtier opinion then courtiers WITH gallowsbait trait would have bazillion opinion of you by default which also feels wrong.
for siege engineers - that was just a cheeky little comment, there're 2(+1) military purposes and 2 non-military purposes, i think siege engineers fit better with mercs (and scholars are pretty strong already)
I didnt check contract modding at all but it looks scary, so i doubt i'll ever implement scaling for distance, i dont even know if the destination is predetermined per contract or gets rolled after you accept it or smth. But that is a good idea, maybe i'll look into it at some point. For now i would rather keep transport contracts underpowered as they're way too free most of the time.