Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scorched Barrens
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Update: 12 Jul @ 9:15pm

Improved Northwest non-desert land, and added a city state there.

Update: 10 Jul @ 9:19pm

Update: 9 Jul @ 12:55pm

Update: 7 Jul @ 9:00pm

Minor tweaks to areas further from each spawn:

*Resource tweaks to the Antarctic continent
*Added a wonder to the tundra desert
*Adjusted Uranium locations

Update: 6 Jul @ 7:57pm

This is probably the last fix until I decide it isn't because I hate myself

*Fixed city-state spawns

Update: 5 Jul @ 1:18pm

Another update woooooo

*Added a location for each general spawn area that have no resources, but can be turned into useful cities with proper preserve placement.

Update: 5 Jul @ 12:09pm

Next update booyah.

*Balanced resources a bit better at each spawn location
*Added a new river to the map
*Minor island resource tweaks

Update: 3 Jul @ 7:06pm

Today's updates were just terrain changes, making certain areas harder to reach or navigate, while making more dead zones in the desert that would have absolutely no resources.

Update: 3 Jul @ 4:30pm

Update: 2 Jul @ 8:32pm

Updates today were just getting the mod up and stable, alongside one minor change:

*Made each spawn location have specific resources that no other zone will have, encouraging trade or war
*Specific amenities for each spawn location as well