Total War: WARHAMMER III

Total War: WARHAMMER III

Monster Variants 2
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Update: 6 Sep @ 8:58am

Update 6.3

I have a lot to say about this mod, so I’ll go step by step:

The content from the mod Savage Animals Ogre & Greenskins Animal Variety 4K Reskin Compilation has been removed. There are several reasons for this: first, those textures are 4K and could affect performance for some users; also, the changes compared to what was included in this mod were minimal. On top of that, it’s possible this mod will be updated with more things in the future, so I think it’s better to keep them separate. It could also make this mod take up too much space.

On the other hand, I’ve added my mod Treeman Variants.

I’ve also compressed the textures as suggested by Vaxar Kun, which has considerably reduced the mod’s size (thank him for that).

I’ve analyzed the comments and considered some possibilities, but in the end I decided to leave Grimlocks as they are. This skin feels much more unique compared to the original red version, which fits better for the regular lords (sorry for the pure lore lovers).

Update: 6 Sep @ 8:48am

Update: 6 Sep @ 8:40am

Update: 21 Jun @ 11:04am

Update: 22 Mar @ 3:17pm

Update: 19 Mar @ 2:59pm

Update: 16 Mar @ 5:49am

I am currently working on fixing the issue with blood splatters. I will be gradually updating the mod with progress. Some textures may slightly change in appearance. As the oracle says, "That's how things are—you keep some bits, and you lose others.

Keep in mind that making this correction is very costly, as I have to generate a lot of non-existent files, and it will take me a long time to complete it.

The first to be fixed were the Bretonnian Hippogryphs in all their variants.

Update: 8 Mar @ 10:42am

Add Immersive Vampire Reskin 2.0 variety of Varghulfs and Terrorgheists

Update: 1 Feb @ 6:24am

Added variants for:
Lammasu
Feral cold one
Arachnarok has been fixed so as not to supplant the new model and a variant has been added to it

Update: 25 Dec, 2024 @ 8:11am