Tabletop Simulator

Tabletop Simulator

DigiDimension Neptunia TableTop Arena
Showing 1-10 of 16 entries
< 1  2 >
Update: 4 Aug @ 7:56pm

Major Update : Version 1.3 - ASIC Update

Card Numbers 549 - 594
Red Number Markers.

## Added 13 New Characters:
Warechu
Judge
Trick
Brave
Magic
Arfoire
True Arfoire
Rei Rights
Rei Rights (CPU - Cyan Heart)
Mr Badd
CopyPaste
Anonydeath
Abnes

12 Weapons
5 Chips
1 Processor
1 Ring
2 Bands
2 Relics
2 Items

# Other New Characters
- Added Nitroplus, Kitana
- Added God Eater, Greatsword
- Added Tamsoft, Tamsoft Gold, 2 Katanas


## Card Changes
!! Some Cards now display an "Optional Effect" Icon on the Right Side of the Card.
These cards Effects are Optional, and can be either chosen to activate or now when played.
The Following Cards now show the Logo:

!Breaks
- Cosmic Edge
- Wind Cutter
- Sweeping Tide
- Break Spark II
- Vector Burst

!Powers
- Whirlwind Cut
- Whirlwind Nep
- Negative Space

!Rushes
- Precious Stream

!ExEs
- Kenestra Slash (Vert)
- Eila Trifectera (Vert)
- Shifting Summit (Nepgear)
- Frozen Demon (IF)
- Demon Flame (IF)
- Cascadia Arc (Falcom - Hyper)
- Swooping Falcon (Falcom - Hyper)


!! Some cards have been simplified down on their Effects.
This was mostly done to keep a consistency between all past and future card installments.
The Following Cards have had this change:

!Breaks
- Dark Ichor > Now Applies 1 Poison Default
- Voltaic Strike
- Break Spark
- Cold Snap

!Rushes
- Void Snare
- Gear Knuckle > Now Applies 1 Viral Default

!ExEs
- Jolt (Plutia)
- Sparking Clash (Nepgear)
- Starshine (Nepgear)
- Dark Pulse (Rom)


!! Some cards have been reworded, buffed, and altered to fit within the changing landscape of the games meta.
The Following Cards have been Tweaked/Buffs:

!Breaks
- Fractal Sync
> Frostbite Reduced Stat Costs

!Powers
- Audible Agony
- Radial Lotus
- Energy Spike
- Dive Bomb
> These cards, when played by a specific User Type, will Reduce LUC Costs of Card.
> Status Now Applies by Default

!Rushes
- Venus Tornado
- Thunderstruck
- Luminous Bump
> These cards have been changed to now Chain Elemental DMG, to fall in line with the other Rushes of this Type.

- Blast Core
> Power Cards following the ATK have Cost Reduction by Default, instead of TEC.

- Dream Combo
> Now grants both Fever and SP

!ExEs
- Blind Razor (Nepgear)
> No Fever Cost, Fever Reduces Cost instead
> Affect now applies chosen Status

- Extended Razor (CC2)
> ATK now is copied to DRAW on Treasure Retrieval

- Hyperbeam (Cave)
> Heal by Default. Dark User on ATK 100% DMG Heal

- Fireball Blitz (Cave)
> Apply Burn Default, or Apply Skill Seal if Burning

!Gear
- Colosseum Ring (Ring)
> Planeptune Members grant MAX SP. Full Party SP +2 Gain per Turn

- Opal Earrings (Relic)
> -10 DEF instead of -15 DEF

- Mechanical Keychain (Relic)
> +5 AGI instead of +2 if Full Lastation Party

- Tezlas Shades (Relic)
> Gain MOV Down instead of Paralysis.

- Hopper (Band)
> +3 Max SP instead of +2
> -40 HP instead of -50 HP

- Lambda Drive (Processor)
> HP Bonus Applies to Party if Leader

- Gemology (Idea Chip)
> Matching Elemental Guard Adds Stats and HP.

- JUMP! (DEF Chip)
> Usable once per turn, cannot move any other members if used.

- Surprise Encounter (DEF Chip)
> While Below 100 HP, Gain 2 ATK UP and 2 DEF UP

- Backup Plans (DEF Chip)
> Party Gain 2 MOV and 2 DEF UP instead of 1

- Italian Arts (DEF Chip)
> Negate 1 Status, instead of Apply Burn frost Frostbite

- Limited Edition (ATK Chip)
> Cards Drawn during Treasure Hand that arent played go back to Treasure Pile on Turn End

- End Credits (ATK Chip)
> Sega Weapons Reduce Finishers Requirements and Deal +25 DMG on Finishers.

Update: 15 Jul @ 9:57pm

Small Update : Version 1.2.5

# Skill Re-Balance

-We have lowered most of the skill costs across the board, and tweaked some less used skills to fit more inside of the current state of the game.
- We have removed the Stat Boosts from most skills, and have split them up to be either a Stat Booster, Buff/Debuff Card, or a Direct Skill/Effect for more balance and deck building options.
- This includes ExE Skills.



# Status Changes

- Skill Seal now prevents Finishers from being played, instead of Items.
- Confusion no longer affects Skills

# Guard Changes

- Max Base DEF is reduced to 130, from 150
- Base Guard DEF has been increased by 10 across all Guard Cards.



# ExE Changes/Tweaks

- ExEs can now be used by anyone in the party at anytime, as long as the User whom the ExE belongs to is in Party, and Must be ALIVE.
- This includes both ATKs and Skills.
- The "ALL" Tag has been removed from certain cards it was on to reflect this change.

- ExEs have also been buffed and some have been reworked to better fit the playstyles and meta of certain character builds.

- ATK AUGMENTS have been removed, and instead
replaced with ATKs and Skills respectively.
-This change was due to the flow of the game being broken up by ATK Augments, and also the confusion they would bring when Attacking.


!! The Following ExEs have been Changed:

- Scatter Orion (Uni) : No longer ATK Augment.
> Skill - Adds Confusion

- Brave Cannon (Uni) No longer ATK Augment
> Deals +30 DMG if 15 TEC Stat

- Idol Presence (5PB)
> Removed Boosts.
> Heal is +35 instead of +25

- Power Chord (5PB) No longer ATK Augment
> Skill - Applies Paralyasis

- Violet Raidon (Marvy)
> Removed AGI Cost, and Reduced DMG from 55 to 40

- Upper Echelon (Tekken)
> No costs for Treasure Pile

- Radical Ride (Famitsu)
> Reworded for better clarity

- Blaze Emperor (Famitsu)
> Reworded for better clarity. Reworked for Fire DMG

- Affection (Plutia)
> Removed Boosts, Non-Copy

- Crystal Shield (Blanc)
> Removed Boosts, Reduced SP Cost from 5 to 4

- EX Slash Wave (Nepgear) No longer ATK Augment
> Apply Viral or Dazed, and Bonus DMG

- Fireball Blitz (Cave)
> Changed from Burning to Skill Seal

- Hyperbeam (Cave) Nol onger a ATK Augment
> Heal on Damaging Dark Targets

- Mechanical Paradox (MAGES.) No longer ATK Augment
> Skill - Gamble Card

- Arc Blades (Game Gear) No longer ATK Augment
> DEF Leach

- Dream Arts (Dreamcast) No longer ATK Augment
> Skill - Gain ATK up and Atk down

- Shock'n Rumble (Dengekiko) No longer ATK Augment
> Electric User DMG Bonus/Resist

- Sylhet Spear (Vert)
> All ATKs are Wind

- Energize (Peashy)
> Rework - Removed Boosts, Gain MOV

- Nep Uppercut (Peashy)
> Reduce Costs based on MOV

- Umio Barrage (Uzume) No longer ATK Augment
> Deal DMG to ALL Enemies through DEF for set dmg

- Rejuvinate (Rom)
> Reduced Sp Cost from 4 to 2
> Heal either self or Allies

- Compa First Aid (Compa)
> Heal Self and Party. 2x if Compa KOd

- Manipulate (Histoire)
> Reduced SP cost from 7 to 5

- Universe (Histoire)
> OVERKILL is no turn loss instead of 3x DMG

- Wings of Light (Histoire)
> Added Boosts. DANGER Reduces SP Cost

- Lucky Gema (Broccoli)
> Removed Boosts. SP Cost is now 0

- Chromatic Blade (Noire)
> Removed Boosts. Added Neutral.

- Victory Slash (Neptune)
> Finisher Requirement Reduction, and Finisher DMG Bonus.

Update: 30 Jun @ 4:16pm

Major Update : Version 1.2 Sega Hard Girls

Cards 448 - 548 (101 New)
Yellow Number Markers

12 characters / 18 ExEs
- IF (Super) / 2 ExEs
- IF (Awaken)
- Segami / 2 ExEs
- Megadrive / 2 ExEs
- Game Gear / 2 ExEs
- Saturn / 2 ExEs
- Dreamcast / 2 ExEs
- Dreamcast (EU)
- Neptune (Super) / 1 ExE
- Nepgear (Super) / 1 ExE
- Plutia (Super) / 1 ExE
- Uzume (Super) / 2 ExEs

5 Break
5 Power
5 Rush
5 Skill
4 ATK Chips
4 DEF Chips
4 Idea Chips
3 Processors
2 Items
5 Rings
5 Relics
5 Bands
13 Weapons
6 Guard (added in 1.1.5)

And 7 New Music Tracks from SHG!
all by Kenji Kaneko
- IFs Theme
- Show Time
- Go! Go! ATTACK!
- Going Down
- What do you want?
- Nothing to Lose
- Revolutionary Attack


!! The Addition of the FEVER Mechanic.
Check Reference Cards.

Update: 24 Jun @ 7:26pm

Small Patch : Version 1.1.6

## 1.1.5 Continued Balance Changes

!! The Following ExEs have been Buffed/Tweaked
- Nigiri Burst
- Perfect Purple
- Victory Slash
- Swooping Falcon
- Axel Rush
- Time Crunch
- After Image
- Affection
- E.X. Slash Wave
- Nep Uppercut
- Desperado
- Full Auto H.E.B.
- Aquatic Surge
- Lamentation
- Tempo Royale
- Pealess Wind


!! The Following Chips were Buffed/Tweaked
- Cosmic Timeline (ATK)
- Its a Niche (ATK)
- Orthodox (ATK)
- WAR (ATK)
- Journey (ATK)
- Silhouette (DEF)
- Surprise Encounter (DEF)
- Side Content (DEF)
- MMORPGFPS (Idea) !Reworked
- Party Logic (Idea) !Nerfed


## Drive/Processor Changes

All Drives now provide a Bonus that will Affect the Party. The main Effect of the Drive will still ONLY Affect the
CPU/HDD User. This is mostly done to give more incentive towards using Drives.

- All Drives have been Buffed, and Re-adjusted for the current state of the game.
- Some Drives did receive a total rework.


## Finishers
- Finishers were adjusted to better accommodate the new DEF scaling.
> Finisher DMGs were lowered by 25. Effects were untouched except for "Orbital Strike", which now
does 3x instead of 2x if 1st.

Update: 24 Jun @ 7:19pm

Test

Update: 23 Jun @ 5:15pm

Major Update : Version 1.1.5

A lot has been reworked and balanced in this update. So lets go over everything little by little.
I will try to keep things short and sweet.



## Finisher Rework

- Finishers now only require your Party to have a certain STAT and not "Cards Played" or "Stats Spent".
- Finishers now have unique effects based on where you use them in your combo.
- Finishers DO NOT lose you a turn when played in OVERKILL, but also do not deal 2x DMG. (Unless Stated)



## Guard Rework

- Guard is now Party Wide. Meaning that your Party now shares 1 Single DEF Stat.
- Guard is now located in your Gear Section, and you only choose 1 Card instead of 3.
- Elemental Guard that Matches Party Members Elements will grant +10 Overall DEF.
- Guard has a Max Cap of 150 for BASE DEF. This can be raised with buffs and skills in game.
- Guard Stats now will Raise and Lower Party Stats, not Characters Directly.

6 New Guards were added early from the Sega Hard Girls Update to round out the roster of Guard Typings.



## Weapon Range Changes

- Weapon Types with an Average Range of 1 Tile will now have only Negative Stats if more than 1 Tile.
- Weapon Types with an Average Range of 2-3 Tiles or more will only have Positive Stats if only 1 Tile.

Weapons Types Affects are:
- Swords (Gold, LS)
- Fists
- Toys
- Syringes
- Staffs
- Rods
- Books



## Dark and Light Elements / Elemental Chart Tweak

With the addition of Megadimension coming in the future, we have decided to go ahead with adding Light and Dark now. Elements have been slightly changed due to the addition of Light and Dark. You can check the ingame reference
card for more information regarding Type Matchups.

We have retroactively changed some card to have Light and Dark Elements. This includes ExEs.

Light Cards:
- Break >
BREAK UNLEASH
Cosmic Edge
- Power >
Headache
Iron Claw
- Rush >
Luminous Bump
Whirling Dance
- ExEs >
Perfect Purple
Shining Rain
E.F. Starfall
Brave Cannon
Starshine
Universe
Cascadia Arc
Mechanic Paradox
Hyperbeam

!Dark Cards:
- Break >
Dark Ichor
NEP BREAK
- Power >
Energy Spike
Temporal Jab
- Rush >
Void Snare
Entropy Contact
- ExEs >
Dark Pulse
Purpurascens Burst
Scatter Orion
E.X. Slash Wave
Trick Shot
Toxic Medicine
Time Crunch
Extended Razor
Lamentation

We have also added 8 Characters under the "DLC" Series. These are not meant to be taken seriously, they were added for fun, and also to give Light and Dark some User on the Field.

Characters Added are:
- Compa (Light)
- IF (Light)(Gun)
- Plutia (Light)(Gold Sword)
- Uzume (Light)(Dagger)
- Neptune (Dark)(Staff)
- Nepgear (Dark)(Dagger)
- Noire "Faust" (Dark)(Dagger)
- Uni (Dark)

8 New Guards were added for the addition of Light and Dark as well.
6 New Finishers were also added.



## Status Changes

Some Status' have been slightly tweaked for better game balance, and 2 new ones have entered the arena.

! ELE UP and DOWN - This Buff/Debuff will now affect your Same Type Attacks to either do more or less DMG. (STAB)
! MOV UP and DOWN - This will add 1 Movement to your User or take 1 away.

The following status' were changed:
- Viral : Now sets your Weapon Range to 1 Tile (Adjacent Tiles). If you have a weapon that cannot attack adjacent
to you (Red Error Symbol), then you cannot attack. For weapons with NO Adjacent Tiles, they will have the range be set to it while Viral.
- Frostbite : Now also affects your SP Cost.
- Paralyze : Instead of being unable to move, you now have your BASE MOV set to 0. This allows you to buff yourself
with movement to be able to move again.
- Skill Seal : Now prevents THAT USER from using Direct Items.

STACKING CHANGES - Buffs/Debuffs (Gold Border) only last 1 Turn, but the Effects will be Added Up.
there is still a 3 stack limit to these.



## Miscellaneous Changes

- New Board/Side Board Layout
- All grids and placements now have a snap point.
- 2 new Reference cards have been added
- Counters for DEF and FEVER were added
- Status Tray now is located beneath the weapons for easier access
- Updated Roadmap
- Updated Notebook
- Moved Red/Blue Hands further back away from the board



## BALANCE CHANGES

The following Characters have been reworked/rebalanced:

- Mina
> Consecutive Same Type ATKs Gain +5 DMG up to +15.
> Leader Ability, Party Gains 1 Perma ELE UP!

- Vert (Hyper)
> Ability now Affects ALL Wind Cards.

- Vert (Ultra)
> Party First Wind ATK played +10 DMG.
> Leader, if 1st Deal +30 DMG.

- Famitsu
> Base Ability +15 DEF to Party.
> Leader +30 DEF to Party.

- Purple Sister (Hyper)
> Party Members Matching Guard Gain +15 DEF instead of +10 for Party
> Leader Ability, If Full Gain ELE DOWN! Immunity

- Chika
> If Vert is in party, Party Gain +20 DEF
> Leader, Vert and Chika +80 HP.

- Gust
> Start with Full SP.
> Leader, ExE Skills -2 SP Cost.

- Neptune (Ultra)
> Playing 3 Breaks in a row will make your 4th Break Deal +10 DMG and Apply Dazed.
> Leader, 4th and 5th +25 DMG and Apply Dazed for Both.

- Purple Heart (Ultra)
> Party Apply Dazed when playing ExE ATKs.
> Leader, Playing ExE Skills Apply Dazed to ALL Enemies.

- Noire (Hyper)
> +25 HP for Party per Lastation Members in Party
> +50 HP per and if Full +3 STR.

- White Sister Ram (Hyper)
> Added Leader Ability. Copies Card to Hand.

- Kei Jinguji
> Leader Ability now makes Base Ability Apply to Party.

Update: 23 Jun @ 4:50pm

Pre-update test

Update: 10 Jun @ 2:19am

Small Update : Version 1.1.1

More Card Balance Changes:
- Falcom (Hyper)
> Changed Leader Ability to add +5 Wind Dmg for Party
> Added "Hyper" subname to Nameplate

- Falcom
> Changed Ability to Deal +10 Dmg per tile moved from start on 1st atk
> Leader Ability Changes to +20

- Uni (Hyper)
> Changed Ability to Deal +5 DMG for Consecutive TEC Atks played up to +20
> Leader Ability now Makes 1st TEC Atk cost 0
> Increased HP from 370 to 380

- Black Sister (Hyper)
> Leader Ability now increases Tile Range DMG from +5 to +10 per tile, and Grants +2 LUC

- MarvelousAQL // re-work
> Ability now Reduces Cost of "Futomaki"(Item) by -2 SP
> Leader makes "Futomaki" Heal 150 HP instead of 100 HP.

- Cave // re-work
> Ability now makes Party Deal +15 DMG when they Apply Skill Seal (Status)
> Leader Ability now Makes party's 5th ATK apply Skill Seal

- Neptune (Hyper)
> Base Ability Applies to Party
> Leader now makes Neptune Deal 4x DMG with "NEP BREAK!"(Break) and have it Cost 0

- Tekken
> Changed Ability to Deal +5 DMG for Consecutive POWER Atks played up to +20
> Leader now reduced Power Costs in DANGER
> Reduced HP from 650 to 600

- Nisa
> Leader Ability now scales for Party instead of just Nisa. // This was a mistake I didnt catch before.
> Leader Ability now requires 16 TEC instead of 14, and Adds +10 DEF along with +50 HP for Party

- Limited Edition (Atk Chip)
> 1st Card played from Treasure Hand has no 0 Cost, and Deals +15 DMG

- Idol (Def Chip)
> Reduced DEF from 35 to 20
> Added +40 HP to Effect

- Side Content (Def Chip)
> Now Grants 3 Stacks of DEF UP (Status) for Party when drawing Treasure Hand

- Board Games (Idea Chip)
> Decreased Radius from 4x4 to 3x3
> Grants +20 DEF to Allies in Radius
> Grants Additional +40 DEF when Allies are Attacked at same time within Radius

Update: 8 Jun @ 1:19am

Major Update : Version 1.1 - Action Unleashed

# New Characters
Dengekiko (Electric)(Maker)
Dengekiko Charged (Electric)(Gold Form)(Maker)
Famitsu (Ice)
Famitsu Charged (Ice)(Gold Form)

# ExEs
Dengekiko - Guilty Spark (Electric)(Rush)
Dengekiko - Shock'n Rumble (Electric)(Break)(Augment)
Dengekiko - Static Mind (Skill)
Famitsu - Radical Ride (Ice)(Break)
Famitsu - Perfect Cut (Neutral)(Power)
Famitsu - Blaze Emperor (Fire)(Power)
Neptune - Perfect Purple (Electric)(Power)
Nepgear - EX Slash Wave (Electric)(Break)
Noire - Tornado Sword (Wind)(Power)
Uni - Scatter Orion (Electric)(Break)
Blanc - Ice Coffin (Ice)(Break)
Rom - E.F. Starfall (Electric)(Rush)
Ram - E.F. Blizzard (Ice)(Power)
Vert - Eila Trifectera (Wind)(Rush)

# New Cards:
Break - Shrimp Smack (Ice)
Break - Sidewinder (Electric)
Break - BREAK UNLEASH (Neutral)(Foil)
Break - Break Spark II (Fire)(Foil)
Power - H-Dimension Beam (Ice)
Power - Deadly Dive (Wind)
Power - POWER UNLEASH (Neutral)(Foil)
Power - Whirlwind NEP (Neutral)(Foil)
Rush - Spin-Dash (Fire)
Rush - Acrobatics (Electric)
Rush - RUSH UNLEASH (Neutral)(Foil)
Rush - Precious Stream (Ice)(Foil)
Skill - NepVitanU
Guard - Crouch Cancel (Neutral)

# New Gear
Neon Wristband (Ring)
Tezla's Shades (Relic)
Lightning Bolt Pins (Band)
New Game Plus (ATK Chip)
Backup Plans (DEF Chip)
Creative Mode (Idea Chip)
Aurum Drive (Processor)
Critical Drive (Processor)
Final Draft (Sword<Gold>)
First Edition (Sword<Gold>)
Holy Shrimp (Fists)
Clown Gloves (Fists)

# New Music
Perfect Purple - Mutsumi Ishimura
Black Brave - Mutsumi Ishimura
White Wings - Aki Hee
Greedy Green - Aki Hee
Eager Editor - Kenji Kaneko
SPLASH - Kenji Kaneko
1 2 3 - Kenji Kaneko
Elegy - Kenji Kaneko
To Hell - Kenji Kaneko

!!! # Balance Changes !!!

*Compa (Hyper)
> Changed Ability to now allow Healing both Her and Party in a 3x3 Radius of her
> Leader - Increases Heal Radius to 5x5

* Broccoli
> Reduce HP from 455 to 425
> Changed Ability to Beta Version, which grants HP per Planeptune member
> Leader - Doubles Healing Effects for Party

* Rom (Hyper)
> Changed Ability to Heal when attacking Poisoned Targets
> Leader - Party deals more damage to Poisoned Targets

* White Sister Rom (Hyper)
> Swapped Ability Effects around, Base ability is now extra Frostbite
> Leader - Party Deals more damage with Ice Atks

* Histoire (Hyper)
> Reduced HP from 725 to 700
> Reduced Healing on status apply from 25 to 10
> Leader - Reduce LUC costs

* Histoire (Ultra)
> Reduced HP from 660 to 600
> Added Leader Ability, +20 DEF instead of +10

* Purple Sister (Hyper)
> Updated Ability Effects to fall in line more with Balance Changes and Guard Scaling.
> Ability - Gain +25 Guard when Matching Guard Types instead of +10
> Leader - Effect Applies to Party

Update: 4 Jun @ 4:59am

Small Fix:

Updated "Racing" (Idea Chip)
- Changed its Stat Boost to +1 Mov, +1 AGI, +1 TEC, and made it Benefit for Dagger Users.
! Originally it was an exact copy of "Metafiction" (Def Chip) which was for Magic Users. This was a mistake that I didnt catch until just recently. Thanks Maus for the keen eye.

Updated v1.1 Roadmap in notebook