Team Fortress 2
Odyssey
Показване на 1 — 2 от 2 записа
Обновление: 19 май в 14:37

- Continued detail pass
- Removed ramp up to inner balcony on B
- Reduced opening speed of B shortcut doors
- Added another doorway to third floor window room on C
- Removed handrails from part of catwalk above C cart path
- Adjusted orientation of RED spawn points on C to aid navigation
- Reduced time added on capture for C from 300 to 240 seconds
- Widened upper entrance to outer flank house on D
- Increased finale control point capture time from 10 to 12 seconds
- Fixed physics objects and projectiles not colliding with certain geo on D
- Fixed players getting stuck in RED first spawn doors when the spawn was disabled
- Various pickup adjustments
- Various clipping fixes

Обновление: 1 май в 7:04