Team Fortress 2

Team Fortress 2

bigcity but the floor is crocodile
Showing 1-8 of 8 entries
Update: 25 Apr @ 11:39am

Minor update

- fixed not unhiding some brushes before compiling in the previous version (oops!)

Current file name: pk_bigcity_crocodile_v2c

Update: 25 Apr @ 2:51am

Minor update

- adjusted a texture in red spawn
- fixed more teleporter doors (I think all of them should be fixed now?)

Current file name: pk_bigcity_crocodile_v2b

Update: 25 Apr @ 1:58am

Minor update

- fixed a brush in red spawnroom being too short
- added a few props and platforms to a highrise

Current file name: pk_bigcity_crocodile_v2a

Update: 22 Apr @ 12:55pm

Minor update

- added props and pickups to a rooftop
- added pickups and teleporter doors to a different rooftop

Current file name: pk_bigcity_crocodile_v2

Update: 22 Apr @ 4:17am

Adding a couple extra things based on feedback from the Samwiz community

- Blu roof teleport door is now enclosed in a spawnroom
- Blu roof now features more cover
- Some buildings near Blu spawn now feature cover, effectively blocking off most good sightlines to Blu spawn roof
- The water now periodically deals an extra 9000 damage, should you survive the crocodile bite
- The windows in each spawn now have a delay before closing

Current file name: pk_bigcity_crocodile_v1a

Update: 20 Apr @ 10:47pm

After days of collecting feedback, I have now returned with major changes and additions!


Additions

  • Red spawn now features cover.

  • Red spawn now has a back exit. Accessible through a new teleporter-door in the spawnroom.

  • Red and Blu spawn now feature windows. The windows can be opened by standing close to them on the inside.

  • Added a new teleporter door next to blu spawn, providing easier roof access to the white highrise next door.

  • Added slippery banana peels.

  • Added more health and ammo pickups, and changed some small health packs to mediums.

  • Added slightly more platform paths in a couple spots.

  • several rooftops now feature props.

Changes
  • Changed some small health packs to medium health packs.

  • Changed some CSS textures with HL2 textures.

  • Changed a custom texture with a billboard.

Fixes
  • Fixed an issue on most doors where players would keep their momentum after teleporting, causing them to fly backwards and teleport back to their start location.

  • Fixed bean cave not being an accessible location on the map ;)

Current file name: pk_bigcity_crocodile_v1

Update: 18 Mar @ 1:24am

I have now packed the map. The custom assets should now be included lol

Current file name: pk_bigcity_tf_crocodile

Update: 17 Mar @ 11:49pm