Space Engineers

Space Engineers

Teleporters: Players & Ships
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Update: 4 Oct, 2014 @ 12:25pm

Just the thumb.jpg ;-)

Update: 3 Oct, 2014 @ 9:10am

Version 0.6:
- Added ship gates, just tag a beacon with: gate
Gates are seperate from teleporters, but function with the same logic.
Range for gates is roughly 100 meters.
You can use an antenna or a sensor to activate the beacon.
- Solved an issue with names without spaces being the same as names with spaces

Update: 3 Oct, 2014 @ 6:17am

Version 0.5
Refactored code to a core seperate from any individual block
Teleporter now also prints it's removal when block is removed

Update: 3 Oct, 2014 @ 1:41am

Version 0.4:
- Tags: teleporter, teleport and tp all work, but need to be identical to network
- Fixed case sensitivity on TP tag
- Added 3 second cooldown on destination (let me know if this bothers you)
- Attempted to fix orientation of the player, you should appear at the destination with the same relative orientation

Update: 30 Sep, 2014 @ 2:26am

Attempt to fix compile errors

Update: 27 Sep, 2014 @ 3:18am

Version 0.3:

tags allowed: teleporter, teleport, tp
All case insensitive

Working on getting it to run again in current Space Engineers by removing/refactoring.

Update: 21 Sep, 2014 @ 1:31pm

Version 0.2:

- Range increased to 7 M (was 4 M)
- Cleaned up debug texts
- Tag and link text is now always checked in lowercase (Teleport X == teLEPORT x)

Update: 21 Sep, 2014 @ 9:06am