RimWorld

RimWorld

MH: Drones Reprogrammed (1.4)
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Update: 1 Feb @ 12:51pm

- Taught the programmers of your drones that resting is in fact a form of work, and that mechanical drones should be able to perform this kind of work so that they may play the role of patients for operations once again.
- Rather than entirely hiding illegal work types for a pawn, the illegal types will be displayed as greyed out and unselectable labels with a tooltip that explains why they may not be assigned to the pawn - no more wondering why exactly your grunt can't speak to people!
- Inherent work types will now be colored green and refuse to be disabled - nature wins this round over nurture.

Update: 14 Jan @ 8:05am

- Readjusted the costs/requirements for work types so that it's actually possible for more drones to be able to achieve research-capability and for things to not be quite as off. Additional adjustments are likely.
- Made the reprogramming UI smaller so it is less likely to softlock people with smaller screens, hopefully without causing a self-sustaining exothermic reaction in my codebase.

Update: 23 Dec, 2023 @ 7:06pm

- Programmable pawns of combat groups have been reeducated on the proper use of ranged weapons and should now actually fire them instead of standing around menacingly.

Update: 2 Dec, 2023 @ 2:52pm

- Reprogramming drones no longer requires repair stims.

Update: 15 Nov, 2023 @ 5:57pm

- Potentially fixed a major bug causing drones in android factions to brick pawn generation and cause raids/traders/groups to not spawn.

Update: 10 Nov, 2023 @ 8:24am

- Hopefully fixed the UI purgatory of the reprogramming interface when large numbers of work types or skills existed.

Update: 30 Oct, 2023 @ 4:58pm

- Fixed UI alignment issues present on the select directives page
- Hopefully fixed a dialogue-breaking bug with third-party mods that add new work types
- Hopefully fixed some serious math miscalculations involving work types and skills

Update: 29 Oct, 2023 @ 5:31am

- Removed the directive icons as it came to my attention that the icons used Biotech art assets without having a dependency on Biotech, which breaks a pretty big rule of the code of conduct. All directive icons are now back to their usual placeholder self and in need of another savior to help them escape placeholder purgatory. (I am the lord of placeholder purgatory, I am incapable of the art work type and can't liberate them myself)

Update: 27 Oct, 2023 @ 2:30pm

1.0.0 release!