Project Zomboid

Project Zomboid

Working Seatbelt
Showing 11-20 of 29 entries
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Update: 19 Jun @ 9:06pm

  • Small bug fix when seatbelt indicator sandbox option is off
  • Bug fix with seatbelt warning sound being duplicated when re-entering the vehicle
  • Added an option to completely toggle the seatbelt chime sound for each vehicle individually. You can do this by right clicking on the seatbelt warning icon. The data is stored in the Engine vehicle part due to game limitations. This means that if you have any mod that removes the vehicle engine, it won't fully work as expected.
  • Made the seatbelt chime sound more 3D-ish

Update: 19 Jun @ 6:55am

Patched the problem with the latest update & reimplemented it. Thanks to McSlappy and KodeMan from Valhalla Community[discord.com] for helping out with testing & pinpointing the issue!

Update: 19 Jun @ 5:09am

Newest update is bugged. Reverted to older version until I fix it

Update: 19 Jun @ 2:28am

  • Performance Optimization
  • A seatbelt indicator will now show up on the vehicle's dashboard if you turn on the engine while not wearing seatbelt, or if you unbuckle your seatbelt as a vehicle's driver. This can be turned off from the sandbox options
  • In addition to the seatbelt indicator, a chime warning sound will start playing under the same circumstands of seatbelt indicator. This will play for 30 seconds then stop. You can stop it by clicking on the seatbelt indicator, or you can completely turn it off from sandbox settings.

Update: 4 Apr @ 2:48pm

  • Fixed an issue where manually spawning an airbag would spawn it with only condition of 10
  • Added Chinese Translation
  • Added PTBR translation
  • Updated Russian translation

Update: 21 Jan @ 8:51pm

Code patches to allow further mod compatibility

Update: 19 Jan @ 12:13am

  • Hotfix for crash damage appearing above player when not in debug mode
  • Added the shouldBeEjected and deployAirbag functions to the WorkingSeatbelt table, which should make it easier to support compatibility patches by other mods
  • Next update will improve the ejectPlayer functions for more dynamic damages and throw distance

Update: 17 Jan @ 11:58pm

Removed redundant code from last update

Update: 17 Jan @ 11:18pm

  • Added the possibility to get ejected out of windshield when in a severe crash, while windshield is smashed. This most likely can lead to death. This can be turned on or off through sandbox options.
  • Added Korean translation

Update: 31 Dec, 2023 @ 11:42am

Added translation support for certain texts