Arma 3
Modules Enhanced
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Update: 19 Aug @ 7:56pm

v0.8.2

- Added trailing smoke argument to Paradrop Troop Transport module

Update: 18 Aug @ 7:16pm

- Added Healing Area Module
- Added Paradrop Troop Transport Module

Update: 1 Mar @ 9:23pm

Patch 0.7.4

Changes:

- Teleport menu now sorts locations alphabetically by name instead of by module creation time

Update: 24 Dec, 2023 @ 3:41pm

## Changes

- MoveOnCombat now uses CombatModeChanged event handler, improving performance.
- RegisterTeleporter base class changed to MEH_ModuleBase
- Version control messages for player only show if there are modules in the mission

Update: 23 Dec, 2023 @ 7:09pm

Patch v0.7.2

Fixes:

- Additional messaging for version mismatch
- Built placement algorithm for more accurate teleporting of the player. You can now teleport on top of carriers, on top of buildings (safely), and in buildings (limited by wall distance).

Update: 5 Dec, 2023 @ 11:59am

Patch v0.7.1

## Fixes:

#### Module Smoke
Adds additional smoke types

#### Module Communication Jammer
Adds vanilla voice comms jamming

Update: 23 Nov, 2023 @ 5:09pm

# Beta Version v.07.0

## What's New

### Communication Jammer
This module will turn an object (or area if not synced to an object) into a jamming zone. As the player enters a jamming zone, their map and GPS will begin to decrease in visibility, changing with the distance from the jamming source. Not only will their maps decrease in visibility, but all chat messages sent to the player will become increasingly garbled in text becoming virtually unreadable at the jammer source.

Note, if the jamming source is an object, the jammer WILL MOVE with the object. This means you can create mobile jamming sources. If multiple jamming sources are present, the higher jamming amount will be applied.

Future:
Currently working on a ACRE2 compatibility patch that will also scramble radio communications.

Update: 22 Nov, 2023 @ 12:38pm

# Beta Version v0.6.4

# Fixed

- Event handler for trap inventory

# Changed

- File extensions for XEH EH. Now are .hpp which will compile to .sqfc correctly

# Beta Version v0.6.3

## Changes

- Changed XEH_PREP file type from .sqf to .hpp so that HEMTT can compile to .sqfc correctly

# Beta Version v0.6.2

## What's New

- Adds version control system + warnings
- Adds top menu bar for Modules Enhanced - links to things like workshop, documentation, etc

## Changes

- Added single line at end of file for continuity.
- Moved UI definition files to COMMON

Update: 16 Nov, 2023 @ 11:52am

Beta Patch v0.6.1 (#53)

# Patch

Adds/modifies the following module descriptions:
- ModuleRegisterTeleporter
- ModuleLightningStorm

Fixes:

- Issue #52: Register teleporter module can now work independently of needing a synchronized object. The module will create a flag of appropriate color depending on the side attribute of the module. Flag will be placed at ground position where module was placed.

- Teleporter system now filters out side correctly preventing players from teleporting to another side's teleporters.

Update: 11 Nov, 2023 @ 6:37pm

Beta - v0.6.0

# What's New

## Add Module - Multiplayer Sync
Synchronizes and disables all players until the required amount of players are fully loaded and spawned, or a server timeout occurs. Useful for waiting for everyone before playing cinematics or scripts that you want everyone to experience, regardless of load times.

# Patch

## Move embedded effects functions from module functions to addon: _Effects_
This is mainly for code organization. Should not affect anyone.