Arma 3
UNSC Foundries
Showing 1-10 of 10 entries
Update: 17 Jan @ 11:23pm

Fixed ODST retexture issues
Adjusted SRS99 bipod
Fixed UNSC units
Fixed ODST & Factions Bikeys

Update: 11 Jun, 2024 @ 6:31pm

Added SRS99AM
Added M392 DMR
Added MA5B
Added M6C Magnum
Added 90 new NVG combinations

Fixed AO issues with marine armor
Fixed issue with ODST top not being able to be retextured

Fixed ranging issue with MA5A
Increased MA5A single fire rate from 400RPM to 750RPM
Changed MA5A Ammo Counter to script based counting

Changed MA5As semi auto dispersion from 0.001 to 0.00075
Changed MA5As full auto dispersion from 0.005 to 0.001
Changed M7s dispersion from 0.0075 to 0.002
Changed M90 dispersion from 0.0025 to 0.001
Changed MA5As AIdisperionCoef(x,y) from (6,4) to (2,2)
Changed BR55s AIdisperionCoef(x,y) from (6,4) to (2,1)
Changed M7s AIdisperionCoef(x,y) from (10,10) to (4,3)
Changed M90 AIdisperionCoef(x,y) from (6,4) to (3,2)

Changed 9.5x40 HP-SAP damage from 30 to 18
Changed 9.5x40 AP damage from 25 to 12
Changed 9.5x40 HVAP damage from 35 to 20
Changed 7.62x51 FMJ damage from 33 to 16
Changed 7.62x51 AP damage from 27 to 13
Changed 5x23 FMJ damage from 18 to 12
Changed M90 pellet damage from 25 to 20
Changed M90 slug damage from 150 to 100

Changed 9.5x40 HP-SAP caliber from 6 to 5
Changed 9.5x40 AP caliber from 8 to 6
Changed 9.5x40 HVAP caliber from 10 to 7
Changed 7.62x51 FMJ caliber from 4 to 4
Changed 7.62x51 AP caliber from 6 to 6
Changed 5x23 FMJ caliber from 4 to 3
Changed M90 pellet caliber from 2 to 2
Changed M90 slug caliber from 3 to 3

Changed 36rnd 9.5x40 mag weight from 15 to 17
Changed 32rnd 7.62x51 mag weight from 15 to 19
Changed 60rnd 5x23 mag weight from 8 to 6
Changed 12rnd 8ga tube weight from 20 to 22

Update: 3 May, 2024 @ 5:33pm

Patch notes 5/03/2024:
Fixed bomb weight on GBU-24's
Fixed Longsword camera bug
Fixed hidden selections on Springbok variants
Fixed Scorpions Fire geometry RVMATS from 100mm to 300mm plating armor
Fixed animation issue with the rear thrusters of the Pelican
Overhauled Pelican textures
Overhauled Scorpion textures
Changed Longswords flight model
Changed speed of springbok in water to 15kph from 8kph
Added Grey variants for the Pelican
Added Tan and White variants for the Scorpion

Update: 1 Dec, 2023 @ 11:05pm

Update: 1 Dec, 2023 @ 10:35pm

Update: Divine Intervention

Added M808B Scorpion Tank
Added custom rocket-launcher animations for sitting in vehicle positions
Added dynamic track pod system for M808B Scorpion Tank
Added dynamic turret destruction system
Added dynamic Particle effects based on vehicles health
Added hotkey (Shift B - by default) to reset Track pods to Default state
Added keybinding for pelican thrusters
Added vehicle parachutes to pelican maglock drop above 200m
Added pelican maglock compatibility with Foundries M808B
Added spartan animations for BR55, BR55HB, M90, and M7
Moved all vehicles to [19 - UNSC] Marines faction
Changed zoom on MA5A from 2X to 3X
Changed ranging of MA5A to [100,300,500] from [100,250]
Decreased MA5A dispersion from 10 MIL to 1 MIL
Increased MA5A single fire rate from 240RPM to 400RPM
Removed unintended 4x zoom from M7
Lowered penetration values for M90's 8ga Slugs & 8ga Buckshot
Fixed naming of BR55HB's HVAP magazine
Fixed pelican flight model not allowing decent
Fixed pelican interior glowing in NVGs
Fixed pelican canopy reflectiveness
Fixed pelican canopy interior darkness
Fixed pelican maglock geometry
Fixed Springbok Gunner position not being able to control vehicle with ai
Fixed Springbok not being able to swap seats from driver to commander/gunner and vice versa
Fixed hiddenSelections on Springbok
Fixed lowered sounds on MQ-94 Recon drone
Fixed Ace dependency

Update: 30 Sep, 2023 @ 9:44pm

Fixed ACE requirement issues

Changed M90 Ballistics

Removed Base game vests

Update: 23 Sep, 2023 @ 1:34am

Update: 22 Sep, 2023 @ 9:37pm

Update: 22 Sep, 2023 @ 6:59pm

Update: 21 Sep, 2023 @ 12:56am

Update: The Smell Of Green

New Equipment:
HW2 Marine armor
72 Marine vests
BR55
BR55 HB
BR55 UGL
BR55 HB UGL
M7
M90 CAWS
MA5A
MA5A UGL

Major bug fixes to Longswords and Springboks