Garry's Mod

Garry's Mod

GMI's "HUNT!" [Horror Map Episode 3]
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Update: 29 Sep, 2014 @ 12:37pm

- Fixed some weird yellowish, red cubemaps
- Added more details
- Added and changed some puzzles
- Added new cutscene for "Door B" (this should be working on multiplayer)
- Fixed and Enhanced checkpoint spawning system
- Fixed weird lighting issues

Update: 30 Aug, 2014 @ 11:30am

- Fixed & Enhanced objective markers
- Changed some puzzles
- Removed point_viewcontrol to avoid crashes. Now there should be no crashes at all (now it's changed to Monitor instead) -> Gmod Related crash - viewcontrol doesn't supported anymore in MP?
- Fixed physics clips on several areas

Update: 25 Aug, 2014 @ 11:30am

- Fixed map crash from some players (ED_Alloc: No free edicts error)
- Fixed some entities won't triggered by some reason

Update: 24 Aug, 2014 @ 3:41am

- Fixed door that sometimes can be opened
- Fixed the Objectives Texts and set to "All players" (so they can read the map's mission)
- Fixed the Objectives Maker that sometimes misplaced in singleplayer
- Fixed Button that can be pressed all over again

Update: 20 Aug, 2014 @ 2:07pm

- Fixed map on crash with 'HOST_DLL Error = object is not player' when man a gun

Update: 20 Aug, 2014 @ 11:47am

- First release
- Enhanced Fog settings near end (first version was using func_dustcloud)
- Bugwatch: "Venvo Charging" Overlay on Spawn Issue.
- Enhanced Level optimization
- Optimized entity for network both client/server (instead using trigger so much)
- Changed Shadow Angle (from beta #7, #9)