RimWorld

RimWorld

Avali Race Patchbox
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Update: 13 Jun @ 3:29am

- Quick update to 1.5.

Thankfully all the working bits are back in the main mod, this is merely patches.

Unfortunately, there is some error spam coming from the base mod. It doesn't break the game, apparently, but be aware.

[EDIT] It does break the game.

Update: 26 Mar @ 2:28am

- A "temporary" fix for Avali heat intolerance breaking traders.
There's no heat intolerance to speak of now.
Proper fix may come.

- A few fluff text corrections

Update: 17 Sep, 2023 @ 2:27pm

Update on 9/18/2023 12:27:18 AM.

Oops!
Fixed an error with apparel restrictions

Update: 19 Aug, 2023 @ 8:10am

Update on 8/19/2023 6:10:53 PM.

- Fixes and tweaks mostly around Biotech aging.

- Unrestricted mechanitor stuff; equippables look floating: need custom textures to fix, to be done

- Retexture files included with this mod now.

Update: 4 Aug, 2023 @ 3:56am

Update on 8/4/2023 1:56:02 PM.

- Fixed some errors with the Biotech kids config.
This required adding new textures, those were copied from the Retexture mod.
Next update will include the whole Retexture in it for ease of further work.

Update: 18 Jul, 2023 @ 5:50pm

Update on 7/19/2023 3:50:54 AM.

- Birbs do eggs at last. Using VE framework and Biotech, Avali will get a custom gene enabling reproduction with eggs.
This feature is "optional", as in it'll appear if you have required mods.
As everything Biotech gene related, this change isn't retroactive, you'll have to fix your colonists xenotype with dev mode.

- Some minor fixes

Update: 17 Jul, 2023 @ 2:13am

Update on 7/17/2023 12:13:16 PM.

- Patched Avali culture to be properly custom. It also disallows beards and tatoos for them, so no more glitched graphics.

- Set some restrictions on NPC Ideology, they won't come with utter heresy now. Also patched the tforced apparel.

- Added forgotten piece regarding Biotech children.

- Random minor fixes again

Update: 16 Jul, 2023 @ 4:41am

Update on 7/16/2023 2:41:18 PM.

- Now they prefer barracks over bedrooms. Just like in all other mods hehe.

- Tweaks and fixes and whatever.

* * *
Known issue: Ideology precepts that enforce apparel will force aliens to wear it no matter what. If you're having birbs in random human shirts, check their ideology.

Update: 14 Jul, 2023 @ 7:11pm

Update on 7/15/2023 5:11:52 AM.

- Guardian nanites also help with food poisoning.

- patched in some Biotech pregnancy recipies. Sort of temporary measure to keep your avalis from rabbiting. They tend to.

- support for [SYR] Scar Removal Plus (i hope)

- perhaps some random tweaks again

Update: 14 Jul, 2023 @ 12:18pm

Update on 7/14/2023 10:18:40 PM.

- First Balance pass on NPC faction.

Slaves won't be carrying doomsday launchers anymore. Or any real guns. They're slaves, they were disarmed.
Civilians will use civilian clothing rather than power armor, and be lightly armed.
There will be some young trainees in avali camps. (with Biotech)
Military will be all using armor, and have toned down and more varied armaments rather than every single one having biggest gun possible.
Raids will only bring in military. Trader guards also will be all military.

-Some error fixes