Call of Duty: Black Ops III

Call of Duty: Black Ops III

Mineshaft Mysteries [Full Release]
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Update: 21 Jun, 2023 @ 12:15am

Added a new weapon:

- Blunder gat.


- Added true ending completion names to end room.
- Added highest round sign.

Update: 20 Jun, 2023 @ 10:29pm

Added 4 New perks:

- Bandolier Bandit
- Stonecold Stronghold
- Blaze Phase
- PhD

Update: 20 Jun, 2023 @ 8:00am

Fixed nether lava, It now damages you when trying to walk on it.

Update: 19 Jun, 2023 @ 12:11pm

Update: 19 Jun, 2023 @ 8:29am

Update: 18 Jun, 2023 @ 1:52pm

Added a nuke to go of on the true ending completion.

Update: 18 Jun, 2023 @ 11:17am

Update: 18 Jun, 2023 @ 10:17am

Removed Fighters Fizz, may return or may be replaced.

Update: 17 Jun, 2023 @ 12:34pm

Added support for multiple different languages

Update: 16 Jun, 2023 @ 10:51pm

Initial Release:

Change Log for the beta:

- Fixed collision issues in the area with the iron golem statue pickup.
- Fixed an issue where players could jump ontop of barriers outside of spawn leading to the village.
- Fixed an issue where ai would walk through the fence near the ffyl perk machine hut.
- Fixed some clipping issues in the nether.
- Fixed a zone issue where players would instantly down at the top of the stairs & in the mine with the 2 huts.
- Fixed an issue where you could walk behind a barrier in the village area.
- Fixed a zombie pathing issue near the nether portal where zombies wouldn't walk up stairs.

- Reworked all the door prices, most are much cheaper now.
- Adjusted a collision clip in the buildable shield area so you can no longer partially walk in the stacked double chests.
- Changed the Outlaw wallbuy to the swordfish, just out side of spawn.
- Removed a door just out side of spawn and extended the area, zombies should no longer die when trying to reach the player in that area.
- Changed some crop models to some more minecraft style ones.
- Updated Sounds for the end portal eye placement.
- Reworked the wallbuys + added more in areas lacking.

- Added a pathway for the zombies to get down to the big cave area, after the player drops into it, Players can also use this to get back up top.
- Added sounds to the start and end of the lockdown.
- Added sound to indicate when a challenge is complete.
- Added multiple respawn points.
- Added signs / item frames to each perk to indicate what the perk is.
- Added power arrow indicators to hint at the direction for power.

- [Shidouri] Added Boss Fight.
- [Shidouri] Added Health Hearts.
- [Shidouri] Added Super Secret Ending
- [Shidouri] Added Super Secret Reward
- [Shidouri] Added Advancement Notifiers & Challenge Notifiers.(Sounds & plaqs)
- [Shidouri] Added More Inventory Items (pap parts, shield etc) Now shows buildables on the scoreboard, and adds parts to the hot bar when picking up items.
- [Shidouri] Cobwebs now give a random amount points from 1-200 when you destroy them.
- [Shidouri] Removed the "Remove Perk" bad reward from the chests.
- [Shidouri] Fixed a UI ERROR you got when searching chests and going down.
- [Shidouri] Repositioned "Searching" text for the chests to the center of the screen.
- [Shidouri] Fixed an issue with the chest triggers.
- [Shidouri] Fixed the delay on opening chests, This should now work as intended and there will be a 1 to 3 Minute delay.
- [Shidouri] Fixed an issues where the flint and steel sound would play for everyone. Now only plays for the player picking one up.
- [Shidouri] Full rewrite of the portals/teleporters. Now work for up to 4 players and no longer kill players that teleport together, Also added link, open and use sounds.
- [Shidouri] Rewrote the music player, it no longer cuts of early and now continuously plays through the match with 10-60 second delay between each song.
- [Shidouri] Added a pickup sound to the axe.
- [Shidouri] Added a zone cleanup manager to help respawn zombies properly where needed.