Stellaris

Stellaris

! Sartek TAP Merger - Ascension Path Fusion
Näytetään 1–10 / 22
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Päivitys: 20.10. klo 5.52
tekijältä A-Sartek

* Added custom trigger from All Ascension Paths, aap_ai_has_any_ascension_path_or_origin is used as a safeguard for AI and also increases readability for that block in each path.

Päivitys: 25.9. klo 6.30
tekijältä A-Sartek

* Fixed an issue where the old psionic tree shows up alongside the new psionic tree.

Päivitys: 23.9. klo 17.40
tekijältä A-Sartek

* Added rules and AI weights for Mindwardens
* Added rules for Chosen.
* Added rules for Entropy Drinkers.
* Added rules for Endbringers.
* Mind over Matter now has all 4.1 changes including the swap for ap_interdimensional_processing.
* All of the above changes include Draconas' All Ascension Path changes.

Päivitys: 2.9. klo 6.32
tekijältä A-Sartek

Added inline scripting for Contingency Core 1A6F since Draconas added a scripted variable recently.

Päivitys: 1.9. klo 19.32
tekijältä A-Sartek

* Added compatibility for Contingency Core 1A6F
(Link: https://steamproxy.net/sharedfiles/filedetails/?id=3389716865 ).

Päivitys: 22.6. klo 6.03
tekijältä A-Sartek

* Switched Kek origins scripted variable from @KO_galactic_core_maximum_hyper_check to @kek_origins_active. (Thanks a lot for your collaboration @ Kekadoodle  !)

Päivitys: 20.6. klo 4.45
tekijältä A-Sartek

* Added compatibility for Kek's Origins: Created inline toggles for -has_origin = KO_ZroTouched- in Engineered Evolution AP, Flesh is Weak AP and Synthetic Evolution AP.
* Added fixes from main mod for Gigas and Empires Expanded.

Päivitys: 18.6. klo 19.28
tekijältä A-Sartek

* ASCENSION_PATHS> Updated mod with All Ascensión Path mod changes and merged with Main mod tweaks (including inlines).
* This mod is now fully compatible with 4.0.*

Päivitys: 24.1. klo 9.43
tekijältä A-Sartek

* If you create mods you can use the following scripted variables to detect my mod(s):

# @sartek_ascmgr_main_mod_active = 1 (Ascension Perk and Tradition Merger mod)
# @sartek_afusion_mod_active = 1 (Ascension Path Fusion submod)
# @sartek_vanilla_mod_active = 1 (Vanilla modifiers submod)
# @sartek_dem_mod_active = 1 (Disctrict and Economy Merger submod)

Päivitys: 31.10.2024 klo 6.05
tekijältä A-Sartek

Version bump to 3.14.*