Stranded: Alien Dawn

Stranded: Alien Dawn

Stranded: Project-X
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Update: 29 May, 2023 @ 6:50am

Version 1.5.3 - Hotfix, Quality of Life additions, Scavenge Loot, Beginner loot.

Balance and Bug Hotfix:

  • Missile Launcher has been lowered from 75% crit chance to 50% crit chance.
  • Missile Launcher has a minimun cooldown of 18 at max combat skill, 23 with 0 combat.
  • Missile Launcher now does Blunt, Piercing and Energy elemental damage.
  • Missile Launcher now has a minimun attack range of 25 meters, so must be 25 meters away from target to fire.
  • Removed Fuel requirement for Galactic Refineries, they now function on electricity. Deconstruct and rebuild to reset them.
  • Created Chew root to Vegetable oil recipe at the Galactic Refinery.
  • Removed all ''Cash'' requirements from the Project-X members.
  • Increased Trade Consoles to be placed up to 3 times, price increased to build.
  • Galacticoins now show in the top infopanel correctly. (Only on new saves)
  • Moved Organs to first slot on the infopanel.
  • Ore Prospecting bug fixed.
  • Beginner Starting Loot for Game Difficulty has been changed. You now start with various Project-X equipment and money depending on difficulty.
  • Removed 'Survivors' having an impact on progression for Project-X moon, so now only base size, buildings and game difficulty factor wave difficulty. You can have as many survivors as you want the difficulty wont increase.
  • All Cyber Turrets are now made wireless and do not require a power connection, they function from Cyber Crystals.
  • Added Wireless Galactic Turrets research under ''Trade'' techs.
  • Galactic Wireless Missile, Laser and Blaster turrets added.
  • Seperated Stockpile so now there is an organ one to avoid mod conflicts with stacks mod.

    Scavenge Changes:
  • 5% Chance to loot any Galactic Armor from debris.
  • 7% Chance to loot Galactic Spear and Galactic Pistol from debris.
  • 5% Chance to loot Galactic Rifle from debris.
  • 1% Chance to loot a Missile Launcher from debris.
  • 1% Chance to loot a Cryo Rifle from debris.
  • 1% Chance to loot a Pacifier Sniper Rifle from debris.
  • 1% Chance to loot a Toxic Sniper Rifle from debris.
  • 1% Chance to loot a Shock Rifle from debris.
  • 1% Chance to loot cyber armour.
  • 4% Chance to loot 1 Cyber Crystal from debris.
  • 2% Chance to loot 1 Cyber Processor from debris.
  • 1% Chance to loot 1 Cyber Core from debris.
  • 1% Chance to loot 1 Alien Crystal from debris.
  • 10% Chance to loot 1-25 Blueprints from debris.
  • 5% Chance to loot 1-20 Trading Schematics from debris.
  • 3% Chance to loot 1-10 Cyber Blueprints from debris.
  • 1% Chance to loot 1-5 Alien Blueprints from debris.

Update: 28 May, 2023 @ 2:19pm

Version 1.5.2 - Hotfix.

  • Trading Shuttle fixed, can now be refueled and interacted with.

Update: 28 May, 2023 @ 12:24pm

Version 1.5.1 - Hotfix.

  • Enabled Trading Pod on Trading Scenario, forgot I de-activated for testing.

Update: 28 May, 2023 @ 11:04am

Version 1.5 - Trade Scenario Integration to Project-X!
General Changes and Additions:

  • Request a crew member feature added to the new trading pod.
  • Added a select a specific project-X crew member to the trading pod.
  • Added a Galactic Refinery under Galactic Devices. Can be researched through the Trade tech tree. Runs without the requirement of a worker. Requires electricity.
  • Grain to Fuel Refinery Option Added.
  • Manure to Fuel Refinery Option Added.
  • Alien Meat to Synthetics Refinery Option Added.

    Battleship Trader Economy Changes:
  • Increased chances of standard weapons and armor displaying on the Battleship's trade menu's by 10% - 25%.
  • Galactic Spear added to Battleship's trade menu, has a 15%-20% chance to appear.
  • Galactic Pistol added to Battleship's trade menu, has a 15%-20% chance to appear.
  • Galactic Rifle added to Battleship's trade menu, has a 10%-15% chance to appear.
  • Entire Galactic Armour Set added to Battleship's trade menu, has a 10%-20% chance to appear.

    Smuggler Trader Economy Changes:
  • Increased chances of standard weapons and armour displaying on the Smugglers trade menu's from 10% to 25%.
  • Contraband items can only be found from the ''Smuggler'' trader only. Alien items are not purchasable.
  • Contraband Cyber Armor added and has a 5%-10% chance of showing.
  • Contraband Weaponry added and has a 5%-10% chance of showing.
  • Cyber Processor added and has a 5% chance of showing.
  • Cyber Core added and has a 5% chance of showing.
  • Cyber Crystal added and has a 5% chance of showing.
  • Missile Launcher added and has a 3% chance of showing.
  • Cryo Freeze Rifle added and has a 7% chance of showing.
  • Toxic Sniper added and has a 3% chance of showing.
  • Pacifier Sniper added and has a 7% chance of showing.

    Colony Ship Economy Changes:
  • Remains the same, no changes.

    Trade Ship Economy Changes:
  • All organs added and organ boxes, each have a 13/43 chance of showing.

    Overal Economy:
  • -All- Project-X Research Techs have a percentage chance of showing on any trading ship.

    Bug Fixes:
  • Fixed Cyber Wind Turbine to fluctuate energy production from wind/weather. Increased from 200 to 400 energy production.
  • Fixed Alien Wind Turbine to fluctuate energy production from wind/weather. Remains at 1000 max energy production.
  • Fixed Research Level Requirements not registering when ordering characters to research. Now the level requirement is required.
  • Galactic Armor can now be dismantled.
  • Bug fixed ''Alien Boots'' and ''Cyber Boots''.
  • Fixed Vegetable Supply trait.
  • Cyber Battery Malfunction timer extended.


    Turret Stats:
  • NEW Cyber Missile Launcher Turret has been added and is now able to be researched.
    -- 360 Target System, set the target to a 360 degree motion, no longer does the turret require a specific area, it will target anything within its radius. (You must set the target still, but the target is the same size as the range)
    -- Less Malfunctions.
    -- More Health.
    -- Weather Resistant.
    -- 50% Resistance to all elements.
    -- Can see in dark, wont require spotlights.
    -- Can track flying targets.
    -- No damage, effects or weapon changes, they all remain the same as standard.

  • NEW Cyber Laser Turret has been added and is now able to be researched.
    -- Less Malfunctions.
    -- 50% Resistant to all elements.
    -- Weather Resistant.
    -- Increase of health.
    -- Can target flying targets.
    -- Can see in the dark.
    -- Damage, Range and Weapon effects remain the same as standard.

  • NEW Cyber Blaster Turret has been added and is now able to be researched.
    -- Less Malfunctions.
    -- 50% Resistant to all elements.
    -- Increase of health.
    -- Weather Resistant.
    -- Can target flying targets.
    -- Can see in the dark.
    -- Damage, Range and Weapon effects remain the same as standard.
  • Hay to Cloth Refinery Option Added.
  • Trading Shuttle turned into a Trading Console.
  • Max count of trading console now set to 1.
  • Project-X Trading Pod added.
  • Converted the entire 'Trading Scenario' over to 'Project-X Scenario'.
  • Added Galacticoins to Project-X Scenario.
  • Removed Planetary Ownership item, no end game objective.
  • Galacticoins category added to the top of the screen.
  • All Project-X research transferred over to the Trade economy, except Alien tech which can only be researched.
  • Entire economy of every item in PX configured and price tagged.
  • Missile Launcher's building damage decreased massively from 350 to 80.
  • Missile launcher has an increased crit chance from 50% to 75%.
  • Friendly fire disabled for Missile Launcher.
  • Galactic Safe added.
  • Fixed 'Hunt' activity, now 'Dissect' and 'Hunt Only' have been added to the end as seperate activities.

Update: 27 May, 2023 @ 9:27am

Version 1.4.5 - Hotfix.

  • Added Glutch Box Recipe to the Lab Desk.

Update: 27 May, 2023 @ 9:12am

Version 1.4.5 - Balance Patch

  • All animnals have had there butchering time decreased by half. Butchering is alot quicker now.
  • Changed all 'Organs' to decompose slower, giving you more chance to butcher and gather the resource.
  • Changed all 'Organs' to RawMeats category. (Don't worry the survivors wont eat them, they cannot be consumed.)
  • Organs are now added to the 'Info Panel' at the top of the screen as its own individual resource.
  • Organs can now only be put inside the Laboratory Storage and Stockpiles.
  • Organs can be put inside stockpiles and have a seperate group so they now can be easily deactivated once you have the lab freezer.
  • Spawn chance of Shriekers lowered.
  • Wave size lowered even more.
  • Galactic Spear now has a 60% chance to inflict a 3 minute stun.
  • Cyber Pike now has a 80% chance to inflict a 3 minute stun.
  • Alien Pike now has a 100% chance to inflict a 3 minute stun.
  • Shock Rifle now has a 100% chance to inflict an additional stun timer alongside lightning.
  • Increased Pacify Mine's chance of inflicting to 60%, if critical hit it will stun briefly.
  • Added the Pacifier Sniper Rifle.
  • Added Recipes to obtain the Pacifier Sniper Rifle through Trade and Biology.
  • Fixed Survivors not hauling organs, they will now prioritise organs aslong as you have a stockpile or lab freezer.
  • Project-X wave spawns have been disabled on ''Military Outpost'' for the time being due to spawn conflict. If you play Military Outpost you will get vanilla enemy waves. Crash Landing, Project-X and Trading scenarios all still have Project-X waves.
  • Cyber Combat Mech has had resistance increased to 50% for all elements.
  • NEW Weapon - Missile Launcher, can be unlocked via trade tech tree and bought from the black market.
  • Rex has a new starter weapon.
  • Syndra has a new starter weapon.
  • Todd has a new starter weapon.
  • Gale has a new starter weapon.
  • Bruno has a new starter weapon.
  • Shadow has a new starter weapon.
  • Fiora has a new starter weapon.
  • Leonardo has a new starter weapon.
  • Felix has a new starter weapon.
  • Tzuk has a new starter weapon.
  • Diana has a new starter weapon.
  • Xyra has a new starter weapon.
  • Lunaria has a new starter weapon.
  • Eon has a new starter weapon.
  • Fixed Healers being forbidden from healing but still doing it. Forbidden healers no longer can heal at all.
  • Dissecting has been added as a new activity in the advanced schedule planner.
  • 'Hunt' activity no longer automatically butchers the corpses. They must be assigned to ''Dissecting'' to specifically butcher now.
  • Glutch Poisonous Glands added.
  • Glutch Slime added.
  • Glutch Box added.
  • Missile Launcher and Glutch recipe added.

Update: 26 May, 2023 @ 5:40pm

Version 1.4.4 - Balance Patch

  • Reduced all waves spawn quantity by half.
  • Increased Shrieker -Nest- spawn quantity. Nests now have more shriekers.
  • Lowered all Shrieker's resistance by 20%.
  • Lowered Shrieker Manhunter's health by 25 HP.
  • Lowered Sakarabei Explosive's Health by 25 HP.
  • Lowered resistance of all enemies by 10%.
  • Added ''Juno Ambush'' to the wave system.
  • Added ''Raptor Ambush'' to the wave system.
  • Added 'Fast Learner' trait to Character 'Zackarie'.
  • Galactic Manure Box added.

Update: 26 May, 2023 @ 12:52pm

Version 1.4.3 - Animal Quantity Edit.

  • Reduced enemy waves quantity size for 'Swarmers' and tweaked spawns of other waves.

    Keep the feedback coming in, I appreciate it everyone! I know its going to take a few fixes to get the wave system in a good place and well balanced with the weaponry added.

Update: 26 May, 2023 @ 2:22am

Version 1.4.2 - Animal Waves Hotfix.

  • Greatly reduced the enemy wave quantity sizes to be more manageable.

Update: 25 May, 2023 @ 2:08pm

Version 1.4.1 Hotfix.

  • Dogs speed reduced drastically.